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Old 11-19-2008   #11 (permalink)
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Congrats on the contest win, man. There's not much more I can really say than want blood fire said in his write up. I can just say I really love the layout and how everything has been flawlessly executed. 5/5


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Old 11-19-2008   #12 (permalink)
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Hey dude sick map, this deserves to win the contest! I really love the clocktower, gives ur map a distinct part that seperates it from other maps, the middle wall kinda looks a bit bleak, maybe make it an actual part of the map, kinda of like a middle base. Makes the picture with the clock look fugly. Anyways overall everything is much better than i could ever make it, and it looks real simple, but effective so 4.7/4.8 because of the middle wall :) Keep forging!
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Old 11-19-2008   #13 (permalink)
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I cannot download your map due to the fact that my Halo disc is broken. Therefore, I will give my review based off of the pictures and the description. Also, congratulations on winning the Template Contest. Your map is very deserving of that honor.

Aesthetics: Your map looks absolutely beautiful. The curves are amazing and smooth and some of the features are unique and very innovative. One part that is very eye-catching is the box geomerged into the crane. You have done one of the best jobs using teleporter lights to make a word or design. The box really looks like a clock and the positioning of the lights is near perfect. Also, your entire map seems to be interlocked and geomerged where neccessary. All of this has been done cleanly and it makes your map look much better. Another thing I like is how you used walls to make a sort of "river" that is set in to the surrounding map geometrey. These passageways look smooth and well made. They make for an intriguing and new design. The multiple height levels on the map make it look great. All the ramps look great and flow with the map. Also, you created a very interesting structure with the box, walls, and powerup. It looks nice and adds to the aesthetics of the map. All in all, this is one of the most origional and clean maps I have seen. Great job on that.

Gameplay: Judging on what I can see and what has been written, your map flows very well. There are multiple routes everywhere which include the high ground on the double boxes and the low ground in the "river". The entire map has an interesting layout and utilizes high versus low ground incredibly well. The entire map seems to curve and wind around itself which gives you multiple routes to travel. Your map seems like it would play very well on the slayer or team slayer sttings. There are no unfair advantages to either team and there are no clear bases or camping spots. The only possible flaw could be the openness of the section with the fence wall and shield door combo. It might play well for all I know but to me it seems a bit open. Mostly all of the map looks like it works nicely. The gameplay for this map seems to be above standard.

Overall: You made a very nice map. It has pleasing aesthetics with smooth surfaces and curves and unique structures. The gameplay seems to flow well as well. The map looks excellent overall. very nice job guys.

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Old 11-19-2008   #14 (permalink)
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This is absolutely beautiful and this map plays just as good as it looks.
I love the quality of this map. My favorite part is the "clock." It looks extremely good.

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Old 11-19-2008   #15 (permalink)
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Quote:
Originally Posted by matt102992 View Post
I cannot download your map due to the fact that my Halo disc is broken. Therefore, I will give my review based off of the pictures and the description. Also, congratulations on winning the Template Contest. Your map is very deserving of that honor.

Aesthetics: Your map looks absolutely beautiful. The curves are amazing and smooth and some of the features are unique and very innovative. One part that is very eye-catching is the box geomerged into the crane. You have done one of the best jobs using teleporter lights to make a word or design. The box really looks like a clock and the positioning of the lights is near perfect. Also, your entire map seems to be interlocked and geomerged where neccessary. All of this has been done cleanly and it makes your map look much better. Another thing I like is how you used walls to make a sort of "river" that is set in to the surrounding map geometrey. These passageways look smooth and well made. They make for an intriguing and new design. The multiple height levels on the map make it look great. All the ramps look great and flow with the map. Also, you created a very interesting structure with the box, walls, and powerup. It looks nice and adds to the aesthetics of the map. All in all, this is one of the most origional and clean maps I have seen. Great job on that.

Gameplay: Judging on what I can see and what has been written, your map flows very well. There are multiple routes everywhere which include the high ground on the double boxes and the low ground in the "river". The entire map has an interesting layout and utilizes high versus low ground incredibly well. The entire map seems to curve and wind around itself which gives you multiple routes to travel. Your map seems like it would play very well on the slayer or team slayer sttings. There are no unfair advantages to either team and there are no clear bases or camping spots. The only possible flaw could be the openness of the section with the fence wall and shield door combo. It might play well for all I know but to me it seems a bit open. Mostly all of the map looks like it works nicely. The gameplay for this map seems to be above standard.

Overall: You made a very nice map. It has pleasing aesthetics with smooth surfaces and curves and unique structures. The gameplay seems to flow well as well. The map looks excellent overall. very nice job guys.
That my friends, is a true example of how you should post a review without seeing a map. Hell, that's how you should post a review even if you have seen the map!

Thanks a bunch for your kind words of wisdom, sir. :)
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Old 11-19-2008   #16 (permalink)
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i tried this one out. truly amazing. congrats on the win. the gameplay flows really nicely.

Super Ranks!

if you want one, look at my blog.

cool pic dawg. check it

Help me with this
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Old 11-20-2008   #17 (permalink)
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I saw that this map won the contest and wow! This map looks solid and looks like you put a lot of time in it.

The aesthetics looks stunning. The floor of double walls looks great and some of the main structures in the map look very well done and very well forged.

Great Job and a dl from me and a review on the gameplay later.

great job!
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Old 11-25-2008   #18 (permalink)
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Post this on the MLG forums.
This looks really impressive. I never post on here and this actually caught my eye.
Qued.
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Old 11-25-2008   #19 (permalink)
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Were working on it NeXn.
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Old 11-25-2008   #20 (permalink)
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hey try to maximize the print saying i saved this map from sucking at gameplay. anyways great map you had great ideas such as the shrine and the elevated floors i love the clock and keep forging 10 out of 10 yeah thanks for following forge hub rules and nasty first post. forge on
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