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11-13-2008
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#1 (permalink)
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Nope. Nevermind.
Join Date: Nov 2008
Location: California
Posts: 239
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Chaotic Channel
Chaotic Channel
Created by Doog Nit

Being loyal allies for over 2,700 years isn't enough to forgive treachery. The pact has been broken. This means war.
Supported Game Types:
- Team Slayer
- FFA
- CTF
- Assault
- Oddball
Story
In the year 300B.C. two great forces collided in the hopes of becoming ultimate ruler of Aztomania. The Huntrid forces were great in number, but low in experience and supplies. The Pharion forces were very well trained and had much firepower, but lacked the manpower. Both territories wanted the throne to the entire region, but neither thought their opponent deserved the spot. So they fought. They fought for 4 months and lost over 70% of all their soldiers. Neither of the forces could overcome the other. What one force lacked, the other had. They finally saw that there was no way to defeat each other so they decided to write a pact. This pact said that Aztomania was now ruled by two as one. They combined forces and named the region "Huntarion." This pact also stated that both forces would act as one and NEVER try and defeat one another. Both sides agreed and the pact was set in stone. The new generations of Huntrid forces grew tired of the "unjust" laws and policies that some of the Pharion judges were passing, and in the year A.D. 2500, one of the Pharion leaders was assassinated. It was unknown who the culprit was, but the Pharions knew what happened. Someone of Huntrid blood caused the treachery. And now, in the year 2502, they're at it again. Will either side become prosperous this time around? It's up to you.
Description
This map is for teams of about 4 - 6 or 8 people in FFA. The map is pretty large, symmetrical, and works best with Capture the Flag. Juicy FX is on. The bases have quite the arsenal including rockets (0 clips), a sniper (1 clip), BRs, Carbines, a Power Drain, Grenades, a warthog, and other various weapons. The middle has the laser which has a 180s respawn rate. The main vehicles are also in the middle. The chopper has a 120s respawn rate and the tank spawns 180s after start. There are several mongooses. (Some in the base and one in the middle.) There is also a trip mine which can be VERY useful. If laid in the perfect spot, the trip mine can turn a game around. There is a lot of cover going to and from each base so that shouldn't be a problem. Overshield is located at the neutral objective point. (The Man Cannon Cave) The cave only goes a little bit in and blocks off the section where the actual man cannons are. That is where the neutral bomb and oddball spawns as well as some various mid-range weapons. Well that's about it for the description. Oh also the wall blocking off the rest of the map is pretty much uncheatable, but I'm sure with the right arrogance, someone could get out. Just make sure and point out to everyone before you start to NOT go over the wall unless they want to feel the end of your boot. :)
Forging 101
[ YES ] __Floating Objects
[ YES ] __Instant Respawn
[ YES ] __Immovable Objects
[ YES ] __Timed Map Events
[ YES ] __Effective Spawn Placement
[ YES ] __Gravity Lift Techniques
[ ___ ] __Objects Placed in Water
[ ___ ] __Used Symmetry Option
[ YES ] __Interlocking Objects
[ YES ] __Objects Merged with Map Geometry
[ YES ] __Unlimited Budget Glitch
Special Thanks
Complete Overview (Outside the Map)

Attacker (Huntrid) Side

Defender (Pharion) Side

Attacker (Huntrid) Base

Defender (Pharion) Base

Bridge/Middle Tower (Attacker Side)

Bridge/Middle Tower (Defender Side) - Tank spawns 180s after start

Inside Attackers (Huntrid) Base

In front of the "Neutral Cave"

Inside the "Neutral Cave"

Download Chaotic Channel
Last edited by Doog Nit; 12-17-2008 at 05:11 AM.
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11-13-2008
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#2 (permalink)
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Senior Member
Join Date: Apr 2008
Posts: 705
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I don't remember a member with more map threads in 37 posts, you're quite the machine. I also can't remember a new member, with this many maps, all in a well-formatted correct thread. Excellent job dude, you've got a bright future here. The map is a bit open other than the main bases, I suggest geomerged walls, they add a really nice touch to your map. The bases are very well designed. Have you playtested this? Because I really don't see many spawn points.
In my critiques, I focus on the bad, because that is how a map is improved. Don't take it harshly. Ratings mean nothing: don't bother using them. Give specifics on how a map can be improved, and download the damn thing. I'm about done with seeing picture reviews.

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11-13-2008
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#3 (permalink)
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Nope. Nevermind.
Join Date: Nov 2008
Location: California
Posts: 239
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Quote:
Originally Posted by H3C x Nevz
I don't remember a member with more map threads in 37 posts, you're quite the machine. I also can't remember a new member, with this many maps, all in a well-formatted correct thread. Excellent job dude, you've got a bright future here. The map is a bit open other than the main bases, I suggest geomerged walls, they add a really nice touch to your map. The bases are very well designed. Have you playtested this? Because I really don't see many spawn points.
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Thanks man it sounds like I just might be a regular around here soon :D and yea there's not too many respawn points because of the stupid object limit :( but there's still enough to make the map work. I have tested it about 3 times and it worked out for the most part. There were some problems with camping, but the tank easily fixed that. ;) And yea I put a couple of geomerged walls in there I guess I must not have taken a close enough picture of them. Thanks for the compliments though it makes all the STUPID MERGING and FORGING worth it :D
Quote:
Originally Posted by Huntar
this looks amazing! =D
I love the symmetric bases and how they look, the look stunning!
And the wall looks pretty well built aswell.
This looks like a fun and entertaining map!
4/5 =]
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Thanks :D You always have a bunch to say good about my maps
Last edited by Doog Nit; 12-17-2008 at 05:11 AM.
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11-13-2008
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#4 (permalink)
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Member
Join Date: Sep 2008
Location: ಠ_ಠ i see what you did thar
Posts: 399
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H3C x Nevz is right, u post a lot of (good) maps!
anywayz, i really like the towers on the bases. theyre really unique. nice clean merging. i think each side should have a warthog that has a long respawn time. other than that the map seems great. kudos on the wall too!!! plz add a weps list too.
4.5/5! keep it up!!!
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11-13-2008
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#5 (permalink)
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Nope. Nevermind.
Join Date: Nov 2008
Location: California
Posts: 239
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Quote:
Originally Posted by SoLo92
H3C x Nevz is right, u post a lot of (good) maps!
anywayz, i really like the towers on the bases. theyre really unique. nice clean merging. i think each side should have a warthog that has a long respawn time. other than that the map seems great. kudos on the wall too!!! plz add a weps list too.
4.5/5! keep it up!!!
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Thanks dude sounds like this map is gonna be a big hit! And I do have warthogs on each side with 120s respawn - Great minds think alike :D - I must've forgot to take a picture of inside the bases though.
Last edited by Doog Nit; 12-17-2008 at 05:11 AM.
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11-13-2008
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#6 (permalink)
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Member
Join Date: Sep 2008
Location: ಠ_ಠ i see what you did thar
Posts: 399
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Quote:
Originally Posted by Doog Nit
Thanks dude sounds like this map is gonna be a big hit! And I do have warthogs on each side with 120s respawn - Great minds think alike :D - I must've forgot to take a picture of inside the bases though.
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np dood. i wouldnt doubt it. then this map has pretty much everything a good half avalanche map should have. im def. going to DL! u should post a pic of the warthogs. and maybe the inside of the bases (if theyre interesting)
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11-13-2008
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#7 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Orange County!
Posts: 889
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Quote:
Originally Posted by Doog Nit
Thanks :D You always have a bunch to say good about my maps
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your maps are very well put together =D
you deserve good replys =P
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11-13-2008
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#8 (permalink)
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Nope. Nevermind.
Join Date: Nov 2008
Location: California
Posts: 239
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Quote:
Originally Posted by SoLo92
np dood. i wouldnt doubt it. then this map has pretty much everything a good half avalanche map should have. im def. going to DL! u should post a pic of the warthogs. and maybe the inside of the bases (if theyre interesting)
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I'll definitely get on that then. I'll go take a pic after I post this :)
EDIT: It's up!
Last edited by Doog Nit; 12-17-2008 at 05:12 AM.
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11-13-2008
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#9 (permalink)
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The Joker
Join Date: May 2008
Location: San Fran
Posts: 456
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This looks like an incredible map, with an idea that seems to be very dull and over-used at first glance, but if you take the time to look at it, you can see how original it is. The wall looks awesome, and it is a great idea to use a different half of avalanche. It looks very well-balanced, and perfect for some great games. It also looks like it could be a great territories map. good job on another great map
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11-15-2008
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#10 (permalink)
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Member
Join Date: Feb 2008
Location: Glorious Nation of Kazahkstan!
Posts: 235
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At first, from that overview picture, I asked myself "Wait, is there anything on that the map?" Then I saw the rest of the pictures. haha. So, this looks like a great usage of Avalanche. Definitely refreshing. I really like how you utilized Avalanche's cannon areas as bases. It certainly makes the map look more professional. The battleground looks nice, and I feel for you because I know what it feels like when your making a map, and of a sudden, you hit the item limit. You had a lot of resources used to block off the map. Overall, I think I would need to play it to get a good gameplay review, so good job. Keep it up,
JSlayer7
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