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Old 11-15-2008   #11 (permalink)
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Quote:
Originally Posted by AItius View Post
This looks like an incredible map, with an idea that seems to be very dull and over-used at first glance, but if you take the time to look at it, you can see how original it is. The wall looks awesome, and it is a great idea to use a different half of avalanche. It looks very well-balanced, and perfect for some great games. It also looks like it could be a great territories map. good job on another great map

I'm a little tired so that first sentence kinda made my brain itch, but I think it was a compliment. XD So thanks for that and thanks for the other good words. And yea I thought the same thing about the Territories thing, but unfortunately after placing the flags, bombs, oddball, starting points, etc., there was no more room for any territories. :( If the map does good enough (Enough downloads), then I'll make a version for slayer and a version for objective. Hopefully that will work out much nicer.


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Originally Posted by JSlayer7 View Post
At first, from that overview picture, I asked myself "Wait, is there anything on that the map?" Then I saw the rest of the pictures. haha. So, this looks like a great usage of Avalanche. Definitely refreshing. I really like how you utilized Avalanche's cannon areas as bases. It certainly makes the map look more professional. The battleground looks nice, and I feel for you because I know what it feels like when your making a map, and of a sudden, you hit the item limit. You had a lot of resources used to block off the map. Overall, I think I would need to play it to get a good gameplay review, so good job. Keep it up,
JSlayer7

LOL that's exactly what my bro said when he was looking at it XD (The overview picture), but yea I figured since everyone blocks off the middle when making a map on Avalanche, I figured I'd do the exact opposite. Judging by your comment I think it was a good choice :D And yea I was thinking the same thing about the man cannons they look perfect; it's as if Bungie put them there just for this map. XD I don't wanna spam the thread up, so if you play it, lemme know how gameplay worked out in a PM, or edit your last post and PM me that you updated it.

Shall I Forge Again...?

Last edited by Doog Nit; 12-17-2008 at 05:12 AM.
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Old 11-17-2008   #12 (permalink)
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This seems like an awesome map, I DLed and will give it a try tommorow, just wanted to ask one thing, could you maybe get a screenshot of inside the man cannon cave where the neutral bomb and the oddball spawn?
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Old 11-18-2008   #13 (permalink)
Nope. Nevermind.
 
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Sure I'll get that up there asap.

EDIT: There we go. Got 2 on there now at the very bottom.


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Last edited by Doog Nit; 12-17-2008 at 05:12 AM.
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Old 11-18-2008   #14 (permalink)
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At the first glance I this map did look like a great symmetrical map, but when I started to play it with a couple of buddies, I had noticed that one team has easier access to the scorpion and chopper than the other team. Maybe taking down the bridges and facing the scorpion's back towards the Grey wall would help make it a bit more symmetrical. Overall this was a great map though. I really enjoyed it. I wish more people would make more maps on avalanche. I am kinda tired of Foundry.

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Old 11-18-2008   #15 (permalink)
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Quote:
Originally Posted by The Chosen One View Post
At the first glance I this map did look like a great symmetrical map, but when I started to play it with a couple of buddies, I had noticed that one team has easier access to the scorpion and chopper than the other team. Maybe taking down the bridges and facing the scorpion's back towards the Grey wall would help make it a bit more symmetrical. Overall this was a great map though. I really enjoyed it. I wish more people would make more maps on avalanche. I am kinda tired of Foundry.

Well I made it look that way only because if you play one bomb or flag, the Defenders are on the side that seems to have the advantage. There really is none though. The only slight advantage the red side has over the blue is that they can see when the Tank/Chopper respawns quicker than the other team. But in the map, it's very hard to control the tank anyway. Remember, there's plasma pistols, rockets, laser, power drains, etc. which can kill a scorpion like it's nothing. The longest anyone will "whore" the tank is about a minute before they get killed. Unless the other team is terrible of course. As I've said before though, if this gets enough DLs, then I'll make a version for slayer and one for objective. Then most of these things will be changed.

Shall I Forge Again...?

Last edited by Doog Nit; 12-17-2008 at 05:12 AM.
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