Time - 4v4, 3v3 (needs two more spawn points but can easily be set up for 5v5)
I hope this the type of link you're looking for, otherwise I'll fix it after school.
Bungie.net : Bungie Online : Halo 3 File Details The link has the map as part of a fileset, which has more screenshots thatn I'm putting here, though the ones here I belive are the most important. The fileset includes the game type "deliver it".
Time is a map varient I made specifically for neutral flag, but since that doesn't exist, for neutral assault, my next goal (that is after I fix this map) is to make it more compatible with asymetric gametypes. Deliver it is my specific varient and it works well with the map. in this game type, among other silly things I have done you start with AR/PP
The map is divided into two, right down the center line, by a three story wall. In the wall are two open boxes which provide away to the other side of the map. Also there is an area where there is only one layer of wall. on eitherside a teleporter and a cannon, man. At this point I'd like to say *all* teleporters lead to the opposite side of the map.
Concerns:
Turret powerlevel. Wall isn't absolutely straight (close as I could get it). that crane on the far side of the spawns near the windows. The spawn areas I have set up already probably need to be changed. the crane on the far side of the map.
What hasn't been a concern in the past:
Spawn killing, due to the respawn traits options. If I'm going to add more respawn points I think I know where they'll go. The wraith powerlevel. Getting "on top of the map", as the turret has a wide enough range from its location. Otherthings that I can't think of that you may be able to. Currently the crane mentioned above has rockets and a gauss warthog, I felt it was almost an even trade, but some people have said it's unfair. It's never actually come up in actual gameplay.
--- The Long "haul/hall"
Dual wraiths flank a Sp. Laser. You can see how the wall looks and off in the distance: the blasted crane I was trying to discribe earlier.
--- Starting Area
The respawn points are behind this screenshot on the walkway. this teleporter takes you to the top of the opposing team's crates facing the the bomb spawn. The plant zone for the opposing team is behind your turret.
The grav lifts behind the spawn area allow you to get to the top of the map, or to the Sp. Laser. They have other uses like trapping people, but meh.
Final portion of the starting area is the BR/grenade spawn. I dislike firebombs so there are none here. There are actually 4 BRs on each side of the map, the second two ensure the first two are full on ammo.
--- Bomb spawn/Crate area
I don't actually have a good picture of the crate area, just of the sniper that spawns there, so for now I'll make a diagram and hope you can follow. The crate area has 4 crates (designated by the number 1, when stacking occurs it's 1+ howevermany are on top), a wall corner (lines), a sniper rifle (S), and a fork lift (FL). Note on the other side of the map it is just a mirror image.
____
|2 1
|1
FLS
Outside the Bomb Spawn is an little cliff. Also on either side there is a two way node pointing toward the outsides. On the cliff are two maulers. A gravlift or a little ingineuity and starting at the crates will get you to them.
Inside the double box is where the bomb spawns. Right in front of the shotgun actually.
---
Thank you for your time. ;)
oh. Also, I forgot to mention there are mongeese between te wall and the turret. It's a rare occassion whaen they're used :P