Cyclopean
Created by: NeverlessWonder and Tender Bisquit
Made of Gold
Asymmetric map for all gametypes
Covered with winsauce
Cy-clo-pe-an
–adjective
1. of or characteristic of the Cyclops.
2. (sometimes lowercase)
gigantic; vast.
3. (usually lowercase) Architecture, Building Trades.
formed with or containing large, undressed stones fitted closely together without the use of mortar: a cyclopean wall.
Description:
The idea behind Cyclopean is to have an asymmetrical map with a mixture of tight closed in spaces, with open spaces. All of the walls are very tall, so it makes you feel small and very vulnerable. The map's geometry is great and makes for some really fun battles. There's all kinds of cool jumps and ways to get around the map. The map is open for travel, having multiple ways in and out of each room. Close attention was paid to ensure there would be plenty of 'encounter variability', so battles won't soon get boring.
I wanted the battles on this map to be interesting and fun, so I placed mostly plasma weapons, and some of my other favorite weapons.
Weapons on the map: (from memory)
Plama Rifles x4
Spikers x4
Plasma Pistols x4
Mauler x1
Fuel Rod Cannon x1
Needler x1
Sentinel Beam x1
Energy Sword x1
Forging 101:
[
YES ]
__Floating Objects
[
YES ]
__Effective Spawn Placement
[
YES ]
__Interlocking Objects
[
YES ]
__Objects Merged with Map Geometry
[
___ ]
__Unlimited Budget Glitch
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Largest room of the map, and what the map was named for.
It is possible to crouch jump from the bridge on the right over the fence wall, and you'll land on the top platform.
Sentinel Beam, and down that ramp is a teleporter that takes you to the Fuel Rod cannon. You can also choose to not go in the teleport and instead fall down to invis.
A teleporter takes you from the Fuel Rod cannon hallway to this small perch which gives you an excellent overview of the map. Don't camp for long though, a lucky nade or teleport assassination will kill you.
Here's a quick, non-conventional way to get invis. Make sure you do this though, since a grenade jump is almost sure to kill you. There are propane tanks very nearby. This is also the room the mauler spawns in.
Here's another good use of deployable cover to get around the map quickly and evade your enemies.
This room in which I kill TurboGerbil is also the room that will hold the defender's goal points, like the flag. :squirrel_wink:

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This map is meant for:- SMG weapon starts
10m radar
NO grenades at start
Shortened respawn/capture times.
2-8 players.
Download Cyclopean