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Old 03-01-2008   #1 (permalink)
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Cyclopean


Cyclopean

Created by: NeverlessWonder and Tender Bisquit

Made of Gold
Asymmetric map for all gametypes
Covered with winsauce

Cy-clo-pe-an
–adjective
1. of or characteristic of the Cyclops.
2. (sometimes lowercase) gigantic; vast.
3. (usually lowercase) Architecture, Building Trades. formed with or containing large, undressed stones fitted closely together without the use of mortar: a cyclopean wall.


Description:

The idea behind Cyclopean is to have an asymmetrical map with a mixture of tight closed in spaces, with open spaces. All of the walls are very tall, so it makes you feel small and very vulnerable. The map's geometry is great and makes for some really fun battles. There's all kinds of cool jumps and ways to get around the map. The map is open for travel, having multiple ways in and out of each room. Close attention was paid to ensure there would be plenty of 'encounter variability', so battles won't soon get boring.

I wanted the battles on this map to be interesting and fun, so I placed mostly plasma weapons, and some of my other favorite weapons.
Weapons on the map: (from memory)

Plama Rifles x4
Spikers x4
Plasma Pistols x4
Mauler x1
Fuel Rod Cannon x1
Needler x1
Sentinel Beam x1
Energy Sword x1

Forging 101:

[ YES ] __Floating Objects
[ YES ] __Effective Spawn Placement
[ YES ] __Interlocking Objects
[ YES ] __Objects Merged with Map Geometry
[ ___ ] __Unlimited Budget Glitch

_________________________________________________

Largest room of the map, and what the map was named for.




It is possible to crouch jump from the bridge on the right over the fence wall, and you'll land on the top platform.


Sentinel Beam, and down that ramp is a teleporter that takes you to the Fuel Rod cannon. You can also choose to not go in the teleport and instead fall down to invis.




A teleporter takes you from the Fuel Rod cannon hallway to this small perch which gives you an excellent overview of the map. Don't camp for long though, a lucky nade or teleport assassination will kill you.






Here's a quick, non-conventional way to get invis. Make sure you do this though, since a grenade jump is almost sure to kill you. There are propane tanks very nearby. This is also the room the mauler spawns in.


Here's another good use of deployable cover to get around the map quickly and evade your enemies.




This room in which I kill TurboGerbil is also the room that will hold the defender's goal points, like the flag. :squirrel_wink:



_________________________________________________


This map is meant for:
  • SMG weapon starts
    10m radar
    NO grenades at start
    Shortened respawn/capture times.
    2-8 players.
Download Cyclopean


Since when did what we pay for colored cloth gauge our gravity?


Last edited by NeverlessWonder; 10-14-2008 at 01:52 PM. Reason: link fixed.
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Old 03-01-2008   #2 (permalink)
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Re: Cyclopean

This looks very good...not just thrown together like some maps. The rounded wall looks great and you "really explored the studio space" by going up. I'll download.
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Old 03-01-2008   #3 (permalink)
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Re: Cyclopean

Looks very good and organized. Looking forward to trying it out!

Coming Soon: Predator Map Pack

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Old 03-01-2008   #4 (permalink)
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Re: Cyclopean

this looks very professional and you utilized many forgin 101 tips like merging with map geometry i always like that

Super Ranks!

if you want one, look at my blog.

cool pic dawg. check it

Help me with this
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Old 03-01-2008   #5 (permalink)
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Re: Cyclopean

yes, good indeed. The map has some nice geometry and well done interlocking. I am seeing a greater increase in map quality more recently. - Brute Captain
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Old 03-01-2008   #6 (permalink)
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Re: Cyclopean

[color=blue]Thanks guys! I spent a lot of work on this. Definately over 30 hours. All the interlocking, and merging took a lot of time.


Since when did what we pay for colored cloth gauge our gravity?

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Old 03-01-2008   #7 (permalink)
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Re: Cyclopean

That merged box in the first picture really had me stumped for a while. But it looks good. How often does the Sentinel beam spawn? It is a very powerful weapon, and if too frequent, it can and will break maps.
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Old 03-01-2008   #8 (permalink)
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Re: Cyclopean

[color=blue]It spawns every 90 secs. same as the invisibility. It's also placed in an out of the way spot, so it may be forgotten every now and then unless you're waiting for it to spawn.


Since when did what we pay for colored cloth gauge our gravity?

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Old 03-01-2008   #9 (permalink)
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Re: Cyclopean

curved wall is really good but how did you make all the pictures so bright was it a flare?


EXTERMINATE!!
:squirrel_wtf:
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Old 03-01-2008   #10 (permalink)
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Re: Cyclopean

Yes! Finally :D. You know I'm gonna check this one out. Keep up the excellent work!

Peace // gorebound

gorebound. Concrete Perfection.


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