Crescendo v2
Creator: Adelyss

Crescendo: An increase in dynamics that builds up over some length of time.
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Version 2 Fixes
Fixed all the spawn problems.
Added shotgun where Sniper was.
Moved Sniper to over by the arch corner and it is a beam rifle now.
Added more BR's.
The Custom Power up that activates the switch is now a overshield and spawns every 120 seconds.
Other movement of items around the map.
Description
I will tell you right off the bat this map was inspired by Curbstomp, only in with the cat walk structures and the mound underneath them.
This map took me roughly 16-17 hours to create through the forging and testing and re-forging, and I must say it turned out pretty good. The overall feel of the map was supposed to be a forerunner construction site, with the cranes if you would call them and the pillars. The main pillar does have a switch in it, its a basic switch but what it does is that when you grab the custom power up at the bottom it blows up around 4-5 pallets and makes them spawn around the pillar acting like steps to get the the top. You now can climb up to get a really high height advantage on your opponents.
Weapon List
Battle Rifle 8x, 20 Seconds, 2 Clips
Plasma Pistol 1x, 90 Seconds
Plasma Rifle 2x, 60 Seconds
SMG 1x, 90 Seconds, 2 Clips
Beam Rifle 1x, 150 Seconds, 1 Clip
Shotgun 1x, 120 Seconds, 0 Clips
Needler 1x, 120 Seconds, 2 Clips
Carbine 2x, 60 Seconds, 2 Clips
Frag Grenades 4x, 20 Seconds
Plasma Grenades 4x, 30 Seconds
Bubble Shield 1x, 120 Seconds
Power Drain 1x, 120 Seconds
Gravity Lift 1x, 120 Seconds
Overshield 1x, 120 Seconds
Crescendo Plays best with 3v3-4v4, though all game types are supported
Pictures
These pictures are still from the first version...Only a little bit has changed so It was not important to put new pictures.
Overview
Bubble Shield Corner
Attackers Spawn Overview
Defenders Spawn Overview
Arch Corner
Attackers Spawn, A Closer Look
How the Switch works
Switch not Activated, to activate it you must go to the bottom of the pillar and grab the custom power up, when you grab the power up it lets a fusion coil go and blows up 5 pallets. Now since the pallets are on a max-min switch the pallets are force spawned around the pillar.
Now the pallets are spawned making it possible to jump up around them
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