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Old 11-08-2008   #1 (permalink)
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Verbatim



By Creep1ng De4th & LIGHTSOUT225
Recommended # of Players: 4-8


FINAL VERSION

Final Version Changes:
-Now 100% unbreakable.
-New additional Sniper perch near Attack base.
-Open Single Box below deck removed.

Formerly known as Hellvetica... You won’t find any ridiculously crazy merges, nor will you come across gobs of unnecessary aesthetics here. This map is clean, intuitive, and means business. The beauty is in the design. Verbatim is the classic case of function over form (but the form ain’t too shabby either). The map is very versatile as well, working phenominally with both symmetric and asymmetric gametypes, despite being an asymmetric map. Verbatim is compatible with every default gametype. However, a few gametypes work better than others.

We highly recommend:
-One-Flag
-Land Grab
-Team Slayer
-Neutral Bomb

And also:
-Multi-Flag
-One-Bomb
-Multi-Bomb
-King of the Hill

Weapon, Equipment, & Vehicle Loadout
Assault Rifle x2 - 30s
Battle Rifle x4 - 30s
Covenant Carbine x2 - 30s
Sniper Rifle x2 - 150s
Rocket Launcher x1 - 180s
SMG x2 - 30s
Plasma Rifle x2 - 30s
Needler x1 - 45s

Active Camo x1 - 150s
Overshield x1 - 150s
Regenerator x1 - 90s
Power Drain x1 (asymmetric only) - 90s
Bubble Shield x1 - 90s
Frag Grenade x3 - 20s
Plasma Grenade x4 - 20s

Ghost x1 (asymmetric only) - 150s
Mongoose x2 (one in asymmetric games, 2 in symmetric) - 120s

Notes
Hellvetica is a NON-budget-glitched map. We have all $700.


Attacker's Base










The Gate




Defender's Base






The Deck










Much thanks goes out to everyone who helped test, and offer feedback.

A big special thanks goes to Devinish, who helped tremendously on the spawn system, helping us to perfect the map. You rock dude.

Last edited by LIGHTSOUT225; 12-23-2008 at 04:02 AM. Reason: DL link change
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Old 11-08-2008   #2 (permalink)
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9/10 Is my opinion. Very clean interlocking! Got my DL forsure! And in the 1st defender's base pic can you get in the the hallway?

:lol:

:eod:

2v2 Map [Forging]

CTF Map [Forging]



(6:02:57 PM) Shishka: HOLY CRAP YOU ARE SO ORIGINAL. NO ONE, AND I MEAN NO ONE HAS MADE THIS JOKE BEFORE
(6:02:58 PM) lukems: how about, “that's what she said."
(6:03:01 PM) Shishka: CONGRATULATIONS, YOU GET RECON
(6:03:04 PM) Shishka: IN FACT, YOU GET EVERYONE'S RECON
(6:03:14 PM) Shishka: WE'RE TAKING RECON FROM EVERY PERSON WITH RECON, AND GIVING IT TO YOU
(6:02:58 PM) lukems: I already have Recon :(
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Old 11-08-2008   #3 (permalink)
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You have some good interlocking and geomerging.
Some original ideas in there.
Ill dl and test the gampelay.
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Old 11-08-2008   #4 (permalink)
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that looks sweet def. DL... nice interlocking and nice layout iwill be back w/ more after i play it BUT WOW 5/5 this is nice and nice front pic that looks sweet... i wikll get back in a min.. tho.... nice keep forging
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Old 11-08-2008   #5 (permalink)
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This looks really awesome. Aesthetically, it looks good, but gameplay looks like it would be sweet. You really used Foundry's space well, as it looks. Also, the defenders' base and the deck look intricately done. Great job. I've downloaded.
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Old 11-08-2008   #6 (permalink)
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Im so glad this map is up i remember testing it with matty and insane. Its so sweet. I really like how you used the symmetrical and asymmectrical tricks. It helped gameplay tremendousally on certain gametypes. My only concern is that did you fix territories witht the problem with territory 2 where the OS is. I remember it being almost impossible to get because you were trapped in there.

Overall 95/100


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Old 11-08-2008   #7 (permalink)
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Quote:
Originally Posted by Paradox pwns View Post
9/10 Is my opinion. Very clean interlocking! Got my DL forsure! And in the 1st defender's base pic can you get in the the hallway?
The back hallway of foundry? Yes, you can go back there. The office and the other half of the hallway are blocked off, though. It merely serves purpose as another safe spawn area for defenders.
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Old 11-08-2008   #8 (permalink)
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Great post. This receives a 7.5/10 or an 8/10 so far by the looks. So far, it didnt impress me that much because I know you guys and I know that you guys can do better. Great interlocking though. I'll have to do a forge through of this to confirm.
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Old 11-08-2008   #9 (permalink)
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Quote:
Originally Posted by Sage View Post
Im so glad this map is up i remember testing it with matty and insane. Its so sweet. I really like how you used the symmetrical and asymmectrical tricks. It helped gameplay tremendousally on certain gametypes. My only concern is that did you fix territories witht the problem with territory 2 where the OS is. I remember it being almost impossible to get because you were trapped in there.

Overall 95/100
Thanks. Territory 2 always has been available for capture from outside of the box, on any side.
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Old 11-08-2008   #10 (permalink)
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Very nice map you have here.This map reminds me of Constrictor but with a whole new feel.If it plays like Constrictor, than its pure gold,lol.Very nice geomerging on here.I must download and play this at once.Good job you two.Keep it up
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