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Old 11-09-2008   #21 (permalink)
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Quote:
Originally Posted by IrishBeast View Post
I like this, most of it. The back part of foundry, defenders base, is the best part I think. The merging there just surpasses any of my skills by a huge margin! The map all in all looks very time consuming. I personally thought that besides the defenders base most of the map was not that amazing amazing! Therer were good merges here and there but besides the defenders area this map does not get my download. You guys have great forging skills, but this map personally does not appeal to me! Also a little side note, you made a video showing the amp, but why not a video showing some gameplay! You obviously tested it from the pics so why?


-Irish

We've already stated that this map is all about the gameplay. Interlocking and merging means absolutely nothing if the map plays like crap. This map plays incredible and was tested extensively. See my above comment for reasons for the basic layout of the map.

I know some people are gonna expect the next Machu Picchu or Constrictor, but that is not what this map is about. It's not glitched and overly merged specifically because of it's impending submission to Atlas. Once you actually play it you will understand. It's about as balanced as you can get and you WILL feel like you are playing on a map made by Bungie. Clean, smooth, balanced, and easy to navigate.


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Old 11-09-2008   #22 (permalink)
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Quote:
Originally Posted by IrishBeast View Post
I like this, most of it. The back part of foundry, defenders base, is the best part I think. The merging there just surpasses any of my skills by a huge margin! The map all in all looks very time consuming. I personally thought that besides the defenders base most of the map was not that amazing amazing! Therer were good merges here and there but besides the defenders area this map does not get my download. You guys have great forging skills, but this map personally does not appeal to me! Also a little side note, you made a video showing the amp, but why not a video showing some gameplay! You obviously tested it from the pics so why?


-Irish
appreciate the feedback. And while I respect your right to have an opinion, I really couldn't give less about what you think about the merges,because thats not what makes a map a map. Try to remember that fun factor > wow factor in the future.

About the fly-through, I uploaded that to gamevee about 5 days ago and it took them for-ev-er to capture and upload it. It was ridiculous. I could do the same thing during a game, but the weapon layout would be unclear due to people picking up lots of weapons, vehicles being moved, that sort of thing. Plus, I don't have editing capabilities, so I gotta go with what I got, and me flying around one round of Flag isn't going to give yo the feel of the gameplay too well. You can just go play some games and find out for yourself. Thats what ForgeHub's all about, right? If I gave you every single tidbit and uncovered every mystery about a map then why would anyone DL it?


Quote:
Originally Posted by Draw the Line
This is a map I'll want to play again and again and again. The gameplay is outstanding here. Its always been my motto that a map doesn't have to be overly complex to be fun, and this map is living proof of it. This is one of very few maps you can jump into and know the layout almost immediately, which I think is very important in user created maps. Intuitive designs are what most people are lacking now a days, but you guys have hit the nail on the head, congratulations! Good luck to you over at Atlas, I think you guys have a good chance over there.
Thanks DTL! We have high hopes for ATLAS, although I know of a certain map *cough*gridlocked*cough* that will certainly give us more than we need in terms of competition ;)

Glad you appreciate the how this baby runs though, cheers.
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Old 11-09-2008   #23 (permalink)
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looks very well made, the pics are a bit blurry though. nice uses of interlocking and geomerging. nice one

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Old 11-09-2008   #24 (permalink)
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well if the pics are blurry you shouldn't DL then right?
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Old 11-09-2008   #25 (permalink)
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The map looks very clean and very well made. The layout looks impressive as well. I love how there is multiple rooms. I am downloading this and will get a game on it as soon as I can.

Expect a review in the future!
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Old 11-09-2008   #26 (permalink)
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I just realized this, but that area to the left of the attackers spawn was never used very much. All I can really think of to make it used a little more is putting the attackers base territory over there instead of right on the spawn.
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Old 11-09-2008   #27 (permalink)
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Thats an interesting idea. We'll have to try that out, although I fear there's not enough cover over there. Can't hurt to try it out though, thanks
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Old 11-09-2008   #28 (permalink)
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Amazing job guys. The layout is one-of-a-kind, and I think this map has a great shot in Atlas. I can't tell you how happy I am to hear from you guys how you take gameplay before aesthetics, and that a well-geomerged map that doesn't play well is meaningless. That's how I've always felt about maps.

As complex as the map may look through pictures (Lots of different areas that differ in style), it is easy to navigate. I love this map, and have no complaints from it.

In my critiques, I focus on the bad, because that is how a map is improved. Don't take it harshly. Ratings mean nothing: don't bother using them. Give specifics on how a map can be improved, and download the damn thing. I'm about done with seeing picture reviews.
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Old 11-09-2008   #29 (permalink)
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This map is very well done. It is easy on the eyes, meaning it is clean and simple. Beautiful. Even with the simplicity, it has wonderful aesthetics and gameplay equivalent to any map Bungie has ever made. But CURSES to you Lightsout for challenging us to break it... It took FOREVER but I finally did get a perfect nade jump to break the map. To get out of the map, you must, in the attacker base, jump from the needler spawn to on top of the open box housing the mongoose. From you make a slightly tricky jump on to the door frame that is built into Foundry, then sneak along the top of it, and after multiple tries, get a perfect nade jump onto the top of the map. (This is above where you take the teleporter to from inside the attacker base). And from there you can go pretty much anywhere. Phew. This map is epic and will lead to some awesome Custom Games, but I can only give you an 8/10 until it is unescapable.
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Old 11-09-2008   #30 (permalink)
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thanks Shaddo. Yeh we are currently aware of 3 or 4 ways to break the map, including that one. We are investigating fixes for them.
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