Quote:
Originally Posted by Sage
That bugdet glitch acts differently then the old ones. You dont loose all of your budget with the first spawned item. And you should do interlocking throughout the entire map. It makes it much smoother and it looks better too. Also did you count the budget by hand because it can still be in affect but since you deleted items you can spawn any more things
|
Quote:
Originally Posted by Lance001
While your Forging doesn't seem that bad, I noticed a few things. You've got no interlocking; now, of course, that's not required, but there are a few places where interlocking would benefit this map, like where you've got the bridge. Secondly, because there is no interlocking, it feels very, very boxy. Everything feels separated into squares. If you were going for that, that's fine...but I don't know if that's what you were aiming at.
Thirdly, it appears rather unoriginal. It's not bad, don't get me wrong; but I don't see anything here that I couldn't get on a hundred other maps. Next time you Forge (and, please, keep Forging!), try to come up with an original idea first, and then mold your map based on that concept.
|
Firstly, Thanks for the CC.
Sage, it wouldn't let me spawn anything more on my Xbox and I tried. It said, "Cannot Spawn. Too Many" or something. I did the instructions and it still wouldn't work.
Lance, I wasn't going for that Interlocking thing, I was trying to make it seem all together but I don't know how to Interlock so I'll take a look at that. And you must remember, this is my first real map o.o.
EDIT: Oops. I mixed up Merging and Interlocking. I did interlock in this map. On the Sniper Tower, I have it interlocked between two Double Boxes.