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Old 11-08-2008   #1 (permalink)
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B.e.t.a.


Breakdown of Map

On my new map, B.E.T.A., I've added a Sniper Tower, some teleporters (nodes), Covenant and UNSC Vehicles/Weapons, hidden weapons, some man cannons and more! The map is set up for CTF, Team CTF, FFA Slayer or Team Slayer. It also works with Infection but I wouldn't recommend it due to the open space for the vehicles, it would make it way to easy for the zombies. I would've added more stuff but I ran out of money ;(. I tried to use the Ultimate Budget Glitch and even a map with the Glitch Already PRE-Made, but it wouldn't work. I spent about 2 and a half hours working on this map trying to get rid of all the crooked boxes/walls and good ideas. It didn't turn out that great with some of the walls as you can see if you download the map.

Pictures
Here are the pictures for the map:
Main Warthog

The Chopper 'System'

The Gauss Warthog

Main Foyer


Please Download, Comment, then Rate my map in those orders :D. I'm sure this is MUCH better than my attempt at Beldrum Storage. I took in the advice that people gave me for Beldrum Storage and came up with this idea. Have fun playing B.E.T.A.
Click Me to download B.E.T.A.
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Old 11-08-2008   #2 (permalink)
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The map looks alittle too open but seeing how you have alot of vehicles than its ok.The only thing i don't like is that you shouldn't have too many shield doors because with all the vehicles.Pretty nice though with what you got. @:)
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Old 11-08-2008   #3 (permalink)
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I cant tell if that wall of boxes is a way to keep people in because if it is then it wont work. I would suggest using actual walls and make the wall as high as possible. And for the rest of the map you said that you ran out of money and that the budget glitch didnt work. Did you delete stuff while the glitch was still working because deleting things breaks the budget glitch. And also vehicles take up alot of the bugdet. You also could try doing so interlocking and maybe some geomerging. just go to the forging 101 section they have guides on doing the interlocking and geomerging


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Old 11-08-2008   #4 (permalink)
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I like how you put vehicles in your map. To make your map better you should flip over the bridges and boxes because its smoother and looks better. You should have some merging in you map. It may take a while but in the end it is worth it.Your map seems a little too open for me.
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Old 11-08-2008   #5 (permalink)
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Originally Posted by Sage View Post
I cant tell if that wall of boxes is a way to keep people in because if it is then it wont work. I would suggest using actual walls and make the wall as high as possible. And for the rest of the map you said that you ran out of money and that the budget glitch didnt work. Did you delete stuff while the glitch was still working because deleting things breaks the budget glitch. And also vehicles take up alot of the bugdet. You also could try doing so interlocking and maybe some geomerging. just go to the forging 101 section they have guides on doing the interlocking and geomerging
The wall of boxes isn't meant to keep people out. It's just meant to make it a little bit harder for some of the Game Types As in CTF and Slayer. And I forgot to put that it works with Infection too. And the Budget Glitched map I got straight from ForgeHUB. It said there was no items but it was still glitched. It didn't work so I just added that. And the space also helps because of the vehicles and I have some screens in the air so that the chopper has an okay way to get down instead of crashing into the wall.

And extreme 96, it's open for the vehicles and I do have merging on the sniper tower.

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Old 11-08-2008   #6 (permalink)
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That bugdet glitch acts differently then the old ones. You dont loose all of your budget with the first spawned item. And you should do interlocking throughout the entire map. It makes it much smoother and it looks better too. Also did you count the budget by hand because it can still be in affect but since you deleted items you can spawn any more things


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Old 11-08-2008   #7 (permalink)
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While your Forging doesn't seem that bad, I noticed a few things. You've got no interlocking; now, of course, that's not required, but there are a few places where interlocking would benefit this map, like where you've got the bridge. Secondly, because there is no interlocking, it feels very, very boxy. Everything feels separated into squares. If you were going for that, that's fine...but I don't know if that's what you were aiming at.

Thirdly, it appears rather unoriginal. It's not bad, don't get me wrong; but I don't see anything here that I couldn't get on a hundred other maps. Next time you Forge (and, please, keep Forging!), try to come up with an original idea first, and then mold your map based on that concept.


No problem can withstand the assault of sustained thinking. ~Voltaire
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Old 11-08-2008   #8 (permalink)
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Originally Posted by Sage View Post
That bugdet glitch acts differently then the old ones. You dont loose all of your budget with the first spawned item. And you should do interlocking throughout the entire map. It makes it much smoother and it looks better too. Also did you count the budget by hand because it can still be in affect but since you deleted items you can spawn any more things
Quote:
Originally Posted by Lance001 View Post
While your Forging doesn't seem that bad, I noticed a few things. You've got no interlocking; now, of course, that's not required, but there are a few places where interlocking would benefit this map, like where you've got the bridge. Secondly, because there is no interlocking, it feels very, very boxy. Everything feels separated into squares. If you were going for that, that's fine...but I don't know if that's what you were aiming at.

Thirdly, it appears rather unoriginal. It's not bad, don't get me wrong; but I don't see anything here that I couldn't get on a hundred other maps. Next time you Forge (and, please, keep Forging!), try to come up with an original idea first, and then mold your map based on that concept.
Firstly, Thanks for the CC.

Sage, it wouldn't let me spawn anything more on my Xbox and I tried. It said, "Cannot Spawn. Too Many" or something. I did the instructions and it still wouldn't work.

Lance, I wasn't going for that Interlocking thing, I was trying to make it seem all together but I don't know how to Interlock so I'll take a look at that. And you must remember, this is my first real map o.o.

EDIT: Oops. I mixed up Merging and Interlocking. I did interlock in this map. On the Sniper Tower, I have it interlocked between two Double Boxes.

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Old 11-08-2008   #9 (permalink)
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Forgive me for coming across as derogatory. Compared to my first map, this is glorious! For a first creation, this is really quite impressive and thought-out, which is why I encourage you to continue Forging!


No problem can withstand the assault of sustained thinking. ~Voltaire
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Old 11-08-2008   #10 (permalink)
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Forgive me for coming across as derogatory. Compared to my first map, this is glorious! For a first creation, this is really quite impressive and thought-out, which is why I encourage you to continue Forging!
No problem, but thanks for the CC. And if I couldn't get that Edit in time for you to read, I did Interlock in this map. I messed up Merging and Interlocking. I interlocked two Double Boxes of the Sniper Tower. I thought that was merging though and Now I know the difference.

P.S. Nice big word :D. (derogatory)

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