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Old 11-02-2008   #1 (permalink)
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Relic V3


Relic V3
By GreenLanternGuy

The map should be played with 8 to 16 players and it is setup for all the basic game types

This is the Third version that I have done for this map. It is a remake of Relic from Halo2 that I did on Avalanche. The differences between this and the second version range from minor to huge.
The Main base - I Flipped all the bridges making it smother, Geomerged the bottom making it look nicer, put in a crude teleporter switch, managed to make the front tower one color(blue), Changed the spawn on the front ramps for symmetrical game types, and also made the center columns wider to be more functional.

The covy tower - I add another recever so it can't be blocked

The barrier wall is larger and is in a slightly different spot and with the help of my map breaker ( lone nazgul ) is now impossible to get over.

The pelican drop site - The containers blocking the man cannons have been adjusted so you won't get stuck in them, the "rock formation" has been changed and geomerged along with the teleporter access area.
Weapons and vehicle spawns have been changed accordingly, and some additional weapons have been added.

Like in version 2 I had to take some liberty with the weapons because Avalanche doesn't have plasma rifles. I placed rockets and missle pods with limited ammo because Halo 3 rockets don't have tracking






Relic V3
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Old 11-02-2008   #2 (permalink)
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are the super jump still there

lolol jkjk

but this is really good for a remake on a non foundry level. The only thing is dont you think you could make it bigger


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Old 11-02-2008   #3 (permalink)
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i guess ill replace your old relic with this one... i still think this is the best remake


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Old 11-02-2008   #4 (permalink)
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wow i love this. relic was my favorite map before halo 3 and im sure this is gonna bring back memories. one of the best remakes ive seen. 5/5 and a download.
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Old 11-02-2008   #5 (permalink)
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Sage in order to make everything bigger I'm Going to have to wait for sandbox cause although it isn't as small as foundry it is still only half of a large map making it narrow but i get what your sayin now and truly wish I could accomudate


Red eye I had a grav lift under the covy tower pushing you up to the tele but it caused the warthog and the ghost to get stuck alot during game play so I opted to take it out and set it up so you just jump up to hit the tele


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Old 11-02-2008   #6 (permalink)
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Quote:
Originally Posted by greenlanternguy View Post
Sage I'm not sure what you meant by larger but if your talkin about the base I was trying not to make the area around the base to small.
Red eye I had a grav lift under the covy tower pushing you up to the tele but it caused the warthog and the ghost to get stuck alot during game play so I opted to take it out and set it up so you just jump up to hit the tele

im mean make everything bigger so instead of everything 2-1 scale make it 1-1 scale


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Old 11-02-2008   #7 (permalink)
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You spent so much time on this map its amazing I agree with dred rogue I think this is the best remake I havent played on it but I will. I remember when you were working on it I saa how much smoother everything was although you should've reccomended it to me. But great remake great map great forging.

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Old 11-02-2008   #8 (permalink)
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great map, i did a forge through, and it looks nice. you did budget glitch, so its hard to make changes now... but there are a few things that need work


to make the man cannon thing neater, you could overload the map so that they don't work and then merge the containers right into the mancannon for a smooth finish.

keep the wall un-breakable, but make it a bit cleaner and consistent for visual effect.

look in the forge tutorial section for how to make all of the boxes the same color. it makes a map look really professional.


its good, but in all honesty, I would really love to see this done by one of the premium map makers, a relic remake on avalanche has a ton of potential.
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Old 11-03-2008   #9 (permalink)
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mac I tried geo merging the containers with the man cannons and what happend is that the man cannons end up still working to a point so that wasn't an option unless i divoted more materials to tht area which I really coundn't afford to. I actually already seen the tutorial but thanx for the suggestion. I have only had small success changing the colors of the containers and I still have a version that alows me to change things to a point. So I will be tweaking certain things here and there and experimenting to give a smoother finish to the man cannons as long as it keeps them from working. And maybe some place down the road I will have a better version

By the way your complement at the end :

"its good, but in all honesty, I would really love to see this done by one of the premium map makers, a relic remake on avalanche has a ton of potential."
Comes of alittle rude.


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Old 11-03-2008   #10 (permalink)
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Originally Posted by greenlanternguy View Post
mac I tried geo merging the containers with the man cannons and what happend is that the man cannons end up still working to a point so that wasn't an option unless i divoted more materials to tht area which I really coundn't afford to. I actually already seen the tutorial but thanx for the suggestion. I have only had small success changing the colors of the containers and I still have a version that alows me to change things to a point. So I will be tweaking certain things here and there and experimenting to give a smoother finish to the man cannons as long as it keeps them from working. And maybe some place down the road I will have a better version

By the way your complement at the end :

"its good, but in all honesty, I would really love to see this done by one of the premium map makers, a relic remake on avalanche has a ton of potential."
Comes of alittle rude.
If you need some help with the changing of container colors, send me a pm. I have a method down pat that most of the time works. Here's a map I used my method on.


(It doesn't have a name yet.)


Anyways, the third version (this one) looks a ton better than the first one. I remember when you had posted it up on Bungie.net. I was like the only one to comment on it and download it. Really is amazing how you transformed that monument area in the center from a pile of boxes to now a similar structure as relic. Are you going to just keep working on it??? Until it actually becomes very close to relic?
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