Relic V3
By GreenLanternGuy
The map should be played with 8 to 16 players and it is setup for all the basic game types
This is the Third version that I have done for this map. It is a remake of Relic from Halo2 that I did on Avalanche. The differences between this and the second version range from minor to huge.
The Main base - I Flipped all the bridges making it smother, Geomerged the bottom making it look nicer, put in a crude teleporter switch, managed to make the front tower one color(blue), Changed the spawn on the front ramps for symmetrical game types, and also made the center columns wider to be more functional.
The covy tower - I add another recever so it can't be blocked
The barrier wall is larger and is in a slightly different spot and with the help of my map breaker ( lone nazgul ) is now impossible to get over.
The pelican drop site - The containers blocking the man cannons have been adjusted so you won't get stuck in them, the "rock formation" has been changed and geomerged along with the teleporter access area.
Weapons and vehicle spawns have been changed accordingly, and some additional weapons have been added.
Like in version 2 I had to take some liberty with the weapons because Avalanche doesn't have plasma rifles. I placed rockets and missle pods with limited ammo because Halo 3 rockets don't have tracking
Relic V3