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Old 10-22-2008   #11 (permalink)
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looks very good although not that original, i would suggest geomerging the open boxes into the ground to stop grenades from slipping through, also whats stopping people from just staying in there shield door box if you have 2 people in 1 then they could automatically beat down anyone that entered also the top room like someone else has said needs to have a way to force people out of it if they just stay up there the hole game obviously the interlocking is very very good


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Old 10-22-2008   #12 (permalink)
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it looks pretty nice w/ the layout i recomand forcing the ppl to get down... nice map tho make a v.2 clean up some of it and then i prob. would download also maybe give it something to take it away from a simple design... other than that the map looks good nice job...


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Old 10-22-2008   #13 (permalink)
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is this based on the battle room from the book Ender's Game?
mabey have gravlifts push people out of spawn rooms into the hole
good interlocks and aethetics


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Old 10-22-2008   #14 (permalink)
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Quote:
Originally Posted by ExtreemKablooie View Post
is this based on the battle room from the book Ender's Game?
mabey have gravlifts push people out of spawn rooms into the hole
good interlocks and aethetics
No this is not based of the Battle Room from Ender's Game, but i did get the name from the book.


Wow, you just gave me a map idea!




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Old 10-22-2008   #15 (permalink)
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Meh, while minimalism is usually something I heavily approve, this appears to be to look...naked, almost. It's just so bare. There's a giant plus sign in the middle...and...?

While the design might be good for a room within a larger map, it doesn't appear to me like it could stand on its own for any sort of replay value.



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Old 11-02-2008   #16 (permalink)
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I love the map great detail (the picture dontknowme42 sent is gay -.-)
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Old 11-04-2008   #17 (permalink)
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Ok, I have had some thoughts on the V2. I know of some ways of cleaning up the dropdown area and some other things but my main idea was for getting people to stop hiding up in the spawn room.

I thought of the idea after reading Mavcev's post.
The idea is to have about 7 or 8 fusion coils appear in the spawn room after 20 seconds, and have one of them just off the edge so you can see it and shoot it.

Please tell me what you think of this idea?




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Old 11-04-2008   #18 (permalink)
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This map has a great layout and excellent gameplay, but it look like some of the edges and fusion were rushed out, and, as a result, you have some sloppy edges and holes in the walls kicking around on the sides. Patch up these holes and earn yourself some extra points, but otherwise 7/10
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Old 11-06-2008   #19 (permalink)
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geomerging loks flawless...looks like it could use a little bit of cover...please PLEASE!!! don't put ar's in the gametype because it takes away all of the fun because you won't get more than 1 kill at a time...looks great though 5/5
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Old 11-06-2008   #20 (permalink)
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Quote:
Originally Posted by ShaggyxChipmunk View Post
geomerging loks flawless...looks like it could use a little bit of cover...please PLEASE!!! don't put ar's in the gametype because it takes away all of the fun because you won't get more than 1 kill at a time...looks great though 5/5
There is no AR in the game type, it's only BR and Magnum.

(also, I said this before but the drop down areas in the V2 look a lot better with no gaps at all)




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