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Old 10-20-2008   #1 (permalink)
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Hyperborean


(click to download)

-Changes in Version 2-

-Changes to respawn zones that dramatically effected gameplay. Respawns are much better, which obviously made gameplay better.

-Changes to weapon layout. More BRs added for those who don't play with BR starts. Also took away 2 plasma pistols, and took away a trip mine that caused camping at the sniper tower. Added a regenerator in place of the trip mine.

-Changes to map geometry. Added another walkway to the Laser Overpass to make the structure used more often and more effective, as well as the laser. Also added another high point in the map in an area that was lacking a height advantage (right above camo spawn) Also added a mancannon near the mancannon cave entrance that shoots you across the map to provide faster travel so players can get into the battle faster.




Hy·per·bo·re·an
–noun
1. Classical Mythology. one of a people supposed to live in a land of perpetual sunshine and abundance beyond the north wind.
2. an inhabitant of an extreme northern region.
–adjective
3. of or pertaining to the Hyperboreans.
4. (lowercase) of, pertaining to, or living in a far northern region.


Backstory
The Covenant war is spreading to farther planets, planets farther from stars and suns. The climate on planet Hyperborean had given his name, as well as it's dwellers. The Hyperboreans weren't popular amongst most, but many who had studied the planet, knew of their unique architecture. Scientists had also been studying a from of energy that Hyperboreans use. They used this energy to power their exclusive transportation system of high powered mancannons.


-Description-

Hyperborean is a Big Team Battle/ Squad Battle map, based of half of the map "Avalanche." Default Avalanche is a huge map, so vehicles are key when your playing on it. The whole map is just blank, so when you don't have a vehicle, well, your screwed. I don't really like big team battle on Avalanche. But I've always loved big team battle on Valhalla. So basically, I realized that about half of Avalanche is almost the same size as Valhalla. After some brainstorming, the main goal of my map was to create a map sort of like Valhalla, with a couple of structures, high points, and cover thrown in. I created an asymmetric map and made some use of my resources

In Hyperborean, You don't need a vehicle to get kills or flag captures, etc. You can get kills on vehicles of course, but the amount of high points and cover on the map allows you to make some use of the handy BR on foot. Getting flag captures on foot is easier than you expect as well. The mancannons already installed with the map, come as handy shortcuts when your walking on foot. But of course, you can always use the good ol' warthog to cap a flag.



-Weapon List-

-15 Battle Rifles (added 5 more)
-2 Plasma Pistols (took away 2)
-2 Needlers
-1 Beam Rifle
-2 Brute Shots
-1 Spartan Laser
-1 Gravity Hammer
-1 Missle Pod
-2 Covenant Carbines
-2 Maulers


-1 Frag Grenade
-6 Plasma Grenades
-2 Bubble Shields
-2 Power Drains
-1 Trip Mines
-2 Regenerator

-1 Overshield
-1 Active Camo


Layout Pictures


Attacker's side


Attacker's side


Attacker's side


NEW: alternate walkway added to Laser Overpass.


Mid. Section


Mid. Tower


Defender's Base


Defender's Side NEW: Added structure (upside down ramp above camo)


Defender's Sub-Base



NEW: Added Mancannon to provide faster travel around the map, and less time to get into the battle.
The mancannon usually launches you into the green open box seen in the background, but will occasionally launch you over the box.

Action Pics






(Epic Bubble)















Download Here
(BR starts recommended)



Special Thanks to:

Ace of Light
Il1
HighImpact1
RocKxNxRolL
Andy A99
MelowMaverick
Adelyss
Halo Life 2
HLG Viper
xRedxNormandy
sdrakulich
Vorpal Saint

These guys helped test a lot, and/or helped me get the map to my full potential

?

Last edited by evan12075; 11-09-2008 at 12:28 AM.
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Old 10-20-2008   #2 (permalink)
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Great map, why didnt u ask me to help test it if you needed it? this map reminds me alot like Burial Mounds from halo 2, i like your little bases that u made all over the place. espeacially that sniper tower, it interlocking is good and your Geomerging is amazing, it must've taken u a while to get it right.

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Old 10-20-2008   #3 (permalink)
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I agree,the bases (unlike most maps) look great.But what caught my attention is the tower with the teleporters it looks great.It is abviouse it wa along thing to make.5/5



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Old 10-20-2008   #4 (permalink)
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this map is really cool, i have another map (not by me) that is really similar and has some really cool features you could incorperate into it, ill send you a message with a link later.
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Old 10-21-2008   #5 (permalink)
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This map looks really good. I see geomerging and interlocking. 4/5
1 question: Is it only one side of avalanche
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Old 10-21-2008   #6 (permalink)
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Looks like a really great BTB map. Doesn't look like you have any of your famous movable geometry, but the geomerging on the boxes looks great, and you have some unique and cool designs on the structures. How do you find these words that you give to your maps.


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Old 10-21-2008   #7 (permalink)
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hey evan I just saw this map yesterday and it looks like you added quit a bit since then. I wish I got to test this one. Oh well I'll get it next time :p. Great map my friend I like how you have demonstrated the flexibilty of your forging, venturing away from foundry nicely done. 5/5

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Old 10-21-2008   #8 (permalink)
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Very nice map, it's nice to see someone geomerging outside foundry. I dled and it looks great, can't wait to try it tomorrow. Good job, but I realized one thing, the upside down open boxes have a bump as you go in them, is there anyway to fix it?

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Old 10-21-2008   #9 (permalink)
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wow.. is this avalanche???? Great job. the map is perfectly geomerged. This curcial on avalanche because scince there is so much uneven ground the map is hard to forge. You actually merged these items into the map to create an entire new map geometry and commend you for that. the structures look very well constructed and from the gameplay pics it is a very well done map that is even more impressive because it is not done on foundry. Good job and i do beleive i will DL and check this out. My final verdict is 9-9.5/10



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Old 10-22-2008   #10 (permalink)
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Quote:
Originally Posted by xFr1ct10nx View Post
Great map, why didnt u ask me to help test it if you needed it? this map reminds me alot like Burial Mounds from halo 2, i like your little bases that u made all over the place. espeacially that sniper tower, it interlocking is good and your Geomerging is amazing, it must've taken u a while to get it right.
ehh, sorry? I guess I didn't really think of asking you. Just add me. Whenever I'm testing maps I send out invites multiple times to everybody on my friends list.

Anyway, reminds you of Burial Mounds? not exactly what I was going for, but hey, Burial Mounds was a great map.

Quote:
Originally Posted by Mr brownstain83 View Post
This map looks really good. I see geomerging and interlocking. 4/5
1 question: Is it only one side of avalanche
sorry to mean, but I'm glad to see a warning for your post... Spam is one of the most annoying things in my book.

the answer to your question... yes, I'm pretty sure it was included in my description if you want to read over it again.

Quote:
Originally Posted by GladiateSmiths View Post
Looks like a really great BTB map. Doesn't look like you have any of your famous movable geometry, but the geomerging on the boxes looks great, and you have some unique and cool designs on the structures. How do you find these words that you give to your maps.
ha, well, my movable geometry would be hard to pull off on Avalanche, but It's possible... Maybe you will see it in the future ^_^

anyway, about my map names... Dictionary/ Thesaurus.com baby, you learn to love it.

Quote:
Originally Posted by II AceMasta II View Post
hey evan I just saw this map yesterday and it looks like you added quit a bit since then. I wish I got to test this one. Oh well I'll get it next time :p. Great map my friend I like how you have demonstrated the flexibilty of your forging, venturing away from foundry nicely done. 5/5
Yeah, I decided to make a couple of changes before I posted it. I just knew something was missing on the map, but it all seems well now.

But I had been testing for a couple weeks dude, you were always busy forging your map when I would send you invites... or playing another game... you made me sadface... lol

anyway, about venturing away from foundry... I seem to like it. Foundry get's boring after a while, and you are very constricted on space. You already saw my next step... yeah, that's right. Blackout.

Quote:
Originally Posted by RRAAAAAWWWWWWWR View Post
Very nice map, it's nice to see someone geomerging outside foundry. I dled and it looks great, can't wait to try it tomorrow. Good job, but I realized one thing, the upside down open boxes have a bump as you go in them, is there anyway to fix it?
Those bumps... hardly even bumps. You won't really even realize anything while walking through them, trust me.

Quote:
Originally Posted by xSharpshooter94 View Post
wow.. is this avalanche???? Great job. the map is perfectly geomerged. This curcial on avalanche because scince there is so much uneven ground the map is hard to forge. You actually merged these items into the map to create an entire new map geometry and commend you for that. the structures look very well constructed and from the gameplay pics it is a very well done map that is even more impressive because it is not done on foundry. Good job and i do beleive i will DL and check this out. My final verdict is 9-9.5/10
heh, thanks dude. Making maps on Avalanche takes a lot of time... even this map where I have very few complex structures. Makes me wonder how long and frustrating it was for Pegasi Delta to make Clive...

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