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Old 10-30-2008   #21 (permalink)
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kwl i like the carved tunnel bit
tho it needs more ground cover

featurability:69%
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Old 11-02-2008   #22 (permalink)
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Originally Posted by fergfighter View Post
kwl i like the carved tunnel bit
tho it needs more ground cover

featurability:69%
Thanks for the feedback and I'm working on a v2 with Kidbomber a little bit and we're fixing a few problems and maybe more cover will be included with that update.

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Old 11-02-2008   #23 (permalink)
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Thanks for the feedback and I'm working on a v2 with Kidbomber a little bit and we're fixing a few problems and maybe more cover will be included with that update.
It shall be updated (like more cover, clean up some geomerges, and make sure is mostly "inescapable"
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Old 11-02-2008   #24 (permalink)
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This is the very first map ive seen with patched walls (The barrier to make the map unbreakable). That was a very creative touch you added, but i recommend you interlock it to make it look nicer.

Interlocking and geomerging is amazing.The curved tunnel was was a very nice touch with its superb interlocking and those geomerged tunnels were very well geomerged.
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Old 11-02-2008   #25 (permalink)
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This is the very first map ive seen with patched walls (The barrier to make the map unbreakable). That was a very creative touch you added, but i recommend you interlock it to make it look nicer.

Interlocking and geomerging is amazing.The curved tunnel was was a very nice touch with its superb interlocking and those geomerged tunnels were very well geomerged.
Thanks, the guy who posted above you, Kidbomber, is helping with a v2 and we will be fixing up a lot of the interlocking and the geomerging. The camo box will be re-geomerged, the stairs fixed because you can jump up little ledges on the sides to get out of the map (thanks to DeathToll77 who found that escape).The map will be unbreakable.

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Old 11-02-2008   #26 (permalink)
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This will have to be featured, it is just amazing! I can see that everything is interlocked and that the curved tunnel that must have taken you 40 plus hours. I love the sniper tower look and I especially like the natural look of the map. The checkerboard design is very creative and it must have taken a long time to get everything floating, smoothed, and curved. I also like the map name, 5/5.


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Old 11-02-2008   #27 (permalink)
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Can you say..... great songs/ and better map! This looks so new and untouched. Your forging mind is a mazing. I personally like the bridge platform with the window floor! This is clean and took skill and time. Great map, better post, like the vid!

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Old 11-02-2008   #28 (permalink)
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I'm John McCain and I approve this map name.

Come check out my newest map: Z3novation



Other maps by JJ3672 -- Enigma (250+ DL's)

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Old 11-03-2008   #29 (permalink)
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Quote:
Originally Posted by Gollygeeanelite View Post
This will have to be featured, it is just amazing! I can see that everything is interlocked and that the curved tunnel that must have taken you 40 plus hours. I love the sniper tower look and I especially like the natural look of the map. The checkerboard design is very creative and it must have taken a long time to get everything floating, smoothed, and curved. I also like the map name, 5/5.
The tunnel took over 40 hours definitely. In a v2, I'm going to work on it even more. Thanks for the feature recommendation. :D
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Originally Posted by IrishBeast View Post
Can you say..... great songs/ and better map! This looks so new and untouched. Your forging mind is a mazing. I personally like the bridge platform with the window floor! This is clean and took skill and time. Great map, better post, like the vid!
The best part about the window panel floor in the sniper tower is that you can drop down through them to assassinate your enemies.
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I'm John McCain and I approve this map name.
Can you add a little more to your post because that could be considered spam. Lol though :D.

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Old 11-03-2008   #30 (permalink)
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insane map and video man. 5/5 and i know i'm not the first to say this but this is worthy of a feature
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