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Old 10-20-2008   #11 (permalink)
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wow so i like this map a lot so im gonna download it and then get back to a review on the gameplay.

The aesthetics though are pretty leet and everything looks smooth and well placed. my favorite part is the tunnel like place it is very epic


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Old 10-20-2008   #12 (permalink)
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Originally Posted by sdrakulich View Post
Well, I just wanted to show you guys that the map is breakable, ....expect more on my youtube account by tonight!

(theres 12 being uploaded.....)

http://www.youtube.com/watch?v=dkM_ubsqH50
uh, why is this such a :D thing? nice map american. the curved tunnel is very nice. and i like how you can fall through the sniper spawn.

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Old 10-20-2008   #13 (permalink)
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Originally Posted by Metallic Snake View Post
uh, why is this such a :D thing? nice map american. the curved tunnel is very nice. and i like how you can fall through the sniper spawn.
Thanks for removing that. Thanks for the comment.

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Old 10-20-2008   #14 (permalink)
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About time american now for the goddamn review.

::Aesthetics::
Aesthetics in this map were very pleasing. I personally favored your curved wall with the many merged boxes in it. They wer very clean and formed a weird octagon shape on the curve. I really liked how you also made the checkered wall boundary. You may not notice it but if you do it must have taken a hella-lotta work to do.
8.7/10

::Gameplay::
In game, gameplay was very nice. I personally loved just playing a game of regular old 2v2 slayer. It was very fastpaced but not so much as though it made gameplay epicly boring. Weapons could have used a small tweak. You had the right amount of them but the problem was that they werent placed in efficient places. Spawns worked quite well. I never spawned into a wall and never next to an opposing player too. The center was fairly open which i wish you could have changed.
8.9/10

::Overall::
I enjoyed playing on this map greatly. You hadnt built a map for a long time now and so im glad that you did. You havent lost your touch to forging and all you could do from here is get better and better. The layout to the map was terrific but one more thing: Needs more interlock!! just kidding BTW.. Great map

Total score: 8.6/10

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Old 10-20-2008   #15 (permalink)
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This was a great map when I tested it a month ago, and has grown even better through slight tweaks. Its so innovative: from the hallway to the drop-down window panel floor. You may have a feature on your hands...

5/5


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Old 10-21-2008   #16 (permalink)
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Ya, I tested this the other day and thought the gameplay was amazing, I really like using the sniper on team doubles. Also I like the interlocking with the double boxes, it looks good.

The only problem I really saw is that I could snipe someone withing 1 sec of spawning, but oh well I guess Im just that good

Good Map 9.4/10
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Old 10-21-2008   #17 (permalink)
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Originally Posted by eguitarplaya33 View Post
Ya, I tested this the other day and thought the gameplay was amazing, I really like using the sniper on team doubles. Also I like the interlocking with the double boxes, it looks good.

The only problem I really saw is that I could snipe someone withing 1 sec of spawning, but oh well I guess Im just that good

Good Map 9.4/10
Lol, we had that problem before, where was your victim? I'm glad people are liking the map, it's getting around 8-9/10 for each review!

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Old 10-21-2008   #18 (permalink)
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Dude this map is extremely awesome. I mean, nice gameplay, sweet aesthetics and great originality. Just one sadface------you didnt include the normal sniper but instead put the crappy beam rife :((. Anyway amazzing map I like it very much, the 2 months paid off.
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Old 10-21-2008   #19 (permalink)
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wow i like the tunnel its awsome! especially how it can make gurnades go through it and bounce of the walls 5/5/
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Old 10-21-2008   #20 (permalink)
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Originally Posted by I BlacKOu7 I View Post
Dude this map is extremely awesome. I mean, nice gameplay, sweet aesthetics and great originality. Just one sadface------you didnt include the normal sniper but instead put the crappy beam rife :((. Anyway amazzing map I like it very much, the 2 months paid off.
Thanks, and in previous versions, I had two human snipers, then that was overpowering, so Sweeny Todd helped me out and said that beam rifles are good asymmetric weapons. I moved the beam rifle to the outside shelf in the final decision.

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