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View Poll Results: How do You Rate this map?
Perfect 0 0%
Good 5 45.45%
Okay 1 9.09%
Needs work 3 27.27%
Needs an Extreme Makeover...Forge Edition 2 18.18%
Voters: 11. You may not vote on this poll

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Old 10-18-2008   #1 (permalink)
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Outcast


After extensive remodeling and persisted testing, I bring you my first ever ForgeHub Map:


Credits to Dekulink333 for the picture.
2-6 Players, but recommended for 1v1 or 2v2.

Map Story:
I made this map a year ago. When I was going through my old Foundry Maps list to clear up some space, I noticed it, and thought "Wow, I had a great idea for this map! Too bad I sucked at Forging back than and made it like like Sh*t!" so I remodeled it, made it look better, and edited the weapons to make it more even and balanced. This map is made mainly for One Flag, Team Slayer, and FFA Slayer. One Flag is a little hectic, but it is still fun.

BackStory:
The UNSC used this enclosed area as an intellegience retrieval training arena whilst practicing with the enemy weapons. It is small to keep track of all spartans while keeping under a low budget.

Map Features to Note:
This map's weapons are all dual weildable except for one.
Spike grenades stick to walls, so be careful throwing them while in small areas.
Tips for survival:
1.Dual weilding isn't always better.
2.Using powers can hurt you more than your enemy
3.Spikers are more powerful than you think.

Pictures:
Now for the part 3/4 of you probably skipped to, the pictures.
Captions: Underneath


Defenders Base 1 (Barriers are replaced by the flag in One Flag.


Defenders Base 2


Air Duct


Brute Shot Spawn


Path to Plasma Pistol Hall


Plasma Pistol Hall


Attackers Base 1


Attackers Base 2


Regenerator Hall


Regenerator Hall (Roof removed)


Plasma Pistol Hall (Roof Removed)


Attackers Base (Roof Removed)

Action Shots:


Two on Two Battle


Brute Shot Spawn Battle


Brute Shot Example


Air Duct Battle


Attackers Base


Plasma Pistol Hall Battle


Regenerator Hall Fight

Weapons:
SMG x2 (1 extra clip)
Plasma Rifle x4
Plasma Pistol x1
Brute Shot (1 extra clip)
Spiker x4 (2 extra clips)

Download Outcast

Credits:
xFr1ct10nx: Testing
Homer SPC: Sitting in a corner and being useless while driving me insane with his singing.
PlayerHata27:Destroying my horrible spawns and making the ones he placed perfect!!
Cosmic Rick: Testing
Matty(|\/|atty): Testing
Archiver13: Testing
Nightfire33: Testing
And many others: Testing.

Last edited by FlipStik; 10-21-2008 at 12:52 PM.
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Old 10-18-2008   #2 (permalink)
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yes, awesome you finally posted it! I loved testing it with you, i also love how im in the first action pic, lolz. but seriously i like your interlocking and tunnels. the tunnels arent hard to figure out where to go so it is easy to manuever around the map. i also like the place where the brute shot is. the map could maybe be a bit more cleaner, but other than that it looks great. :)

Phagocyte v2(collab.)-50% Complete-Forging/Editing
Gemini Ramake(name not decided)-1%-Brainstorming
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Old 10-18-2008   #3 (permalink)
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This map was fun to test yet there were some things that i didnt like.

cons:
tight map(as in barely any room)
Every corner you see a grenade coming after you.
the two crates disapear a lot when too many nades are chucked.

pros:
nice interlocking
goodweapon placement(exept for the nades,way too many)
the map concept was great but the only thing is,is that u should make the halls bigger.

How come i wasnt named in the Credits huh?
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Old 10-18-2008   #4 (permalink)
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looks well made!

the tunnel made from bridges looks a little messy- but it doesnt matter too much
i like the very Cavey feeling of the map-
good job!

Quote:
Originally Posted by Scopulus
Humans - look for the hidden weapons that will help you fight off these sick demented seamen.
Quote:
Originally Posted by DC View Post
...shots is obviously a more difficult task then blowing the shit out of someone and getting a lucky timed shot.
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Old 10-18-2008   #5 (permalink)
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The A17 Review
It looked like a relativity fun map, but looks can be deceiving.

The Good
(+)For a small map, it certainly feels spacious, and I have a serious claustrophobia problem on maps made like this.
(+)The interlocking looks very appealing
(+)Nice spawn set up, bases and placement

The Bad
(-)I know what I said before, but the interlocking is made mostly for gameplay, but GOSH did it look rushed
(-)Weapons suck, and the placements blow too. Plasma pistol tunnel? Suck my shamrocket! Plasma rifle next to regenerator? You really don't see the problem with that?!? Thats like putting shotgun next to a shield door! WTF?
(-)Grenades...really? On this map? Really?

The Verdict
If you like any of the tunnel rats series...play thoughs. I'm just kidding, this map is a good CQB map that most will appreciate. Its worth the play, but it won't stay (it your map collection that is). That is why I give Outcast by Flipstik a 3/5. Good job! Looking forward to your next creation!

P.S. Sorry about the harsh words of choice. Its just a thing I do to get your attention and to make the moderators stand on their toes a little.

Information
1/5-DON'T DOWNLOAD!
2/5-Lame, don't recommend, but if you like the looks or you dig the feel, DL away.
3/5-Lacking, but it is worth checking out!
4/5-AMAZING! DL for sure!
5/5-Don't expect seeing this too much, I'm looking for PERFECT! As in its in my fileshare FOREVER!

Contact me if you want a map tested, I am part of the Tester's Guild!





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Old 10-18-2008   #6 (permalink)
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Hey, had a good time testing this map out just a little while ago. The whole thing flowed in on itself really well, whitch I liked. And you didn't do the whole tunnel thing to the extreme, which is good. I felt like the one-flag placements could have used some work, but it seemed perfect for slayer. And there were a lot of good little features around the map.

I would certainly suggest turning off starting grenades to anyone playing a round on this map.
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Old 10-18-2008   #7 (permalink)
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Quote:
Originally Posted by Cosmic Rick View Post
I would certainly suggest turning off starting grenades to anyone playing a round on this map.
Agreed fully, but there shouldn't be a need to turn a feature off, maybe a little more side cover is all. Think about a V2 for sure Flipstick. Or a more open map, that suits a lot of people's taste.





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Old 10-18-2008   #8 (permalink)
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i played this last night with u and ur friend personaly me and matty didnt care much for it on CTF. but i imagin it might be fun on slayer. I personaly didnt like having easy defendin spots but w/e 2.5/5
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Old 10-18-2008   #9 (permalink)
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HomerSPC: Sitting in a corner and being useless while driving me insane with his singing.

I know. I am awsome :D

Anyways, glad to see you finally posted it.

The only thing I didn't like about this map is the super-close quarters gameplay. There wasn't enough room to turn around for the big husky Elite named Homer ;)

4/5 definately.

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Old 10-18-2008   #10 (permalink)
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Quote:
Originally Posted by Tinginho View Post
cons:
tight map(as in barely any room)
Every corner you see a grenade coming after you.
the two crates disapear a lot when too many nades are chucked.
The Grenade thing doesn't happen that much in 2v2, (You tested in 3v3)
The Two Crates disappeared? I didn't notice, anyway it's already fixed, (They're on instant respawn, trust me, it works.)

And for everyone that commented about a V2, I will NOT make one, unless popular demand begs me for one.
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ffa slayer, flipstik, one flag, outcast, team slayer



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