AERIALIS
By: zombievillan
4-8 players
Gametypes supported:
FFA, Team slayer, CTF, 1-Flag, Assault, and 1-Bomb
Hello everyone! This is my 4th map post here, it is by far the most worked on and tested map i have made to date. I have spent countless hours merging and interlocking and now I can't even see straight. Now after all the testing and testing, fixing and testing; I am FINALLY ready to get it out.
This is definately my most mature map overall since i now know more about weapon placement and respawn times, as well as respawn points and areas. I owe a huge thanks to Vorpal Saint because he is the one who showed me what my problems were in these areas. He had a major part in the testing and re-placing of weapons and he even came up w/ the crazy name. So without his help, my spawns and weapons would not be as good.
GAMEPLAY
First, I will start w/ the interlocks. I am not like these kids who merge and lock just to say they did it and i definately didn't count the exact number of objects merged into the ground. It's a process that's mostly for gameplay and partially for looks. I will say that 95% of the boxs are slightly merged into the floor to prevent grenades from getting stuck under them. This can be VERY annoying in my opinion.
Also, I went cross-eyed trying to clean every bump on every flat surface, which i believe turned out well. On another note, there are quite a few tall structures for that "towering" effect. It also helped for escape-ability. Now that we are on the subject, this map is 99% unbreakable. There's one tiny spot (I'm not pointing out) that's very difficult to break, but it's possible. It's so hard though, you would get destroyed in the process if you attempt it in a game. Either way, that's not the point of playing the game , so GET OVER IT!
Since the gameplay is different in each game type, I will have to explain them seperately. The side that holds the back hallways in the default foundry will be referred to as north and the side w/ the bay doors is south.
This is the attackers base located southwest (bottom left)

Side view

This is the defenders base located south east (bottom right)

Here is an inside view of the defenders base

This is the attackers "secondary" base at Northwest

Here is the defenders "secondary" base

Between the defenders bases

As far as Slayer goes, the gameplay is pretty regular. Both teams start at there secondary bases. From here, the distance between power weapons is very equal. For defenders, there is an active camo with a 150 sec. in a hallway just left of there secondary base as seen here.
In the top left is the Carbine cubby hole just above the tunnel that takes you to the Rocket spawn inside this dome.
This is in the center of the map. There is a Shotgun on top.The rockets spawn at the far end of the dome in all game types. As seen here.
Watch out for that window. There are steps leading up on the other side where you can get stuck or shot in the process of getting the Rockets. This window also helps against camping in the dome.
For the attackers, There is an overshield with a 150 sec. respawn to the right of their starting point behind the A SIGN under their Carbine cubby tower.
In the bottom right corner of that pic, you can see the attackers enterance to the Rocket dome.
CAPTURE THE FLAG
In Multi-Flag, The attackers start at their main base with their flag there too. The defenders however, start at their secondary base. The gameplay seems unfair here but it works out better than you think. Defenders may be a little closer to certain weapons and the attackers base is harder to penetrate. This isnt too bad though. Although the defenders can get straight to the rockets, it leaves a little safe route for attackers if they head straight for the flag. In symetric and asymetric games there are 2 snipers on the map but they are in different places depending on the symetrical asymetrical aspect. All of these are set with a 120. sec respawn with 1 spare clip. They are set at an even distance from the teams and the shotgun is still pretty even. So all in all, the perks even out into the game.
1-FLAG
In one flag, which is highly recommended, Attackers star at their secondary base while the Defenders start in their main base ready to defen. In their base thay are equiped with an SMG w/10 sec. respawn and 2 spare clips. Not too far away is a Regenerator which is half the distance to a Sniper rifle, which is no longer in their base in asymetrical games. The Attackers Sniper rifle now spawns at their main base which has a real good view of the defenders base. It would be good for your best sniper to post up here.
ASSAULT
In assault, the two teams start in the same spots as 1-Flag; Attackers at the secondary base, Defenders at the main base. Both teams have their bomb with them and the plant spot is there too.This is symmetric so the weapon setup is the same as Multi-Flag and Slayer. There is a full weapons list at the bottom of this post.
1-BOMB
In 1-bomb, Attackers, again start at their secondary base with their bomb and the Defenders start at their main base. This is set this way because the defending base works the best this way. This has the same setuup as One Flag but is set for maximum gameplay. Remember the asymetric weapons list.
WEAPONS LISTS
SYMMETRICAL
10 BRs 30 sec 2 clips
4 Carbines 30 sec 2 clips
3 SMGs 30 sec 2 clips
2 Snipers 120 sec 1 clip
1 Rocket 180 sec 0 clips
1 Shotgun 120 sec 0 clips
2 Brutes 90 sec 2 clips
2 Needlers 90 sec 2 clips
1 Bubble shield 90 sec
1 Regenerator 120 sec
1 Power drain 120 sec
1 Overshield 150 sec
1 Active camo 120 sec
4 Frags
3 Plasmas
ASYMMETRICAL
10 BRs 30 sec 2 clips
4 Carbines 30 sec 2 clips
3 SMGs 30 sec 2 clips
1 SMG 10 sec 2 clips
2 Snipers 120 sec 1 clip
1 Rocket 180 sec 0 clips
1 Shotgun 120 sec 0 clips
2 Brutes 90 sec 2 clips
2 Needlers 90 sec 2 clips
1 Bubble shield 90 sec
1 Regenerator 120 sec
1 Power drain 120 sec
1 Overshield 150 sec
1 Active camo 150 sec
4 Frags
3 Plasmas
Well thats it for my map. I hope you enjoys it because I do and I believe the gameplay is very fun. Thanks for reading and looking at this post.
HERE IS THE LINK TO DOWNLOAD AERIALIS.
ALL COMMENTS ARE WELCOME AS LONG AS THEY ARE CLEAN AND DO NOT HAVE INAPROPRIATE PICTURES