Radius 1.2
http://www.youtube.com/watch?v=2PjBxcnqiKc
Matchmaking Edition
Radius is a symmetrical arena map that is geared for Oddball, KOTH, CTF, Slayer, and Assault. In my testing of this, I found that 1v1 is excellent as well, especially with the custom gametype that Zanno over at MLGpro came up with. The maximum amount of players that still make Radius competitive is 6. Any more and you'll run the risk of breaking the spawn system. If the video didn't give you enough of what the map looks like, here are some more pictures sans gameplay (before you ask, Radius has been extensively tested).
Overview (Top Mid) - this has been updated from the previous version
Bottom Mid

*note that the horizontal stairs on the right have been removed and the bridges to top mid have been raised in the updated version.
Red Teeth - updated from the previous version.
Yellow Base (Attackers) - Red Base(Defenders) base is the same. This is updated from the previous version. A mancannon was added above the column to help prevent grenade jumping out of the map.
Yellow Hall and bridge to Top Mid - updated from the previous version.

Thanks to Buddahcrane, I've done what I can to eliminate escaping the map. I've had a couple of others try and escape after addressing some glaring issues, and they couldn't do it. That's not to say the map is inescapable, however. I know the folly of comments like that. All I'll say is that it isn't
easy or practical to escape the map, even with the Oddball. None of the test games exploited any easy ways to get out, and there were lots of test games.
Weapons List:
- BR - 4 (2 clips, 30sec)
- Carbine - 2 (1 clip, 45sec)
- Mauler - 1 (1 clip, 90 sec)
- Needler - 1 (1 clip, 90 sec)
- Plasma Rifle (1, 60 sec)
- Sniper Rifle 1 (0 clips, 120sec)*
- Spiker - 2 (2 clips, 30sec)
- Frag Grenade - 4 (30sec)
- Plasma Grenade - 4 (30sec)
* - drop-spawn for accurate timer
Gametype recommendations: Oddball and KOTH, especially the MLG versions. I played the most epic Team Oddball game ever during testing. CTF plays very well even in it's default gametype setting, and Neutral Assault is much more fun than the others in the Assault category.
I'd recommend turning off starting grenades for all gametypes, but it's not necessary. I feel that the grenades are somewhat of a power weapon on this map and should be treated as such.
As I mentioned before, this map really plays great as a 1v1 map. If you'd like to try it, I
highly recommend using Zanno's
1v1 gametype that he created for
Greenhouse, an amazingly forged map on Ghost Town. The default map plays fine as a 1v1, but if you want to get more competitive, try the specific
1v1 variant with Camo and a Custom Powerup that takes advantage of Zanno's gametype settings, specifically the Custom Powerup's ability to counter the Camo properly. Weapons are tweaked on this version also, there are two snipers that dropspawn on short intervals.
http://www.youtube.com/watch?v=GDo6WgrWHd8I'd greatly appreciate some intelligent criticism on how the map plays. I'd love to see some films posted, so feel free to share. Thanks for checking this out and I hope you enjoy it.
Download Radius