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Old 10-14-2008   #11 (permalink)
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Amazing map! Well made and looks to be for some good FFA or team games. I really like the teeth idea too. 5/5
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Old 10-14-2008   #12 (permalink)
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The teeth looks really cool and a very inspiring part... Im glad that you used geo-merging on uneccisary parts of the map in order to keep out grenades.. which is what most forgers should do.. It seems like you put alot of time in this map and i dont want to give it a stupid review so il rate it after i download it.

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Old 10-14-2008   #13 (permalink)
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Love the map, Squid. One of few maps that can suit both the MLG and the average competitive player.

In my critiques, I focus on the bad, because that is how a map is improved. Don't take it harshly. Ratings mean nothing: don't bother using them. Give specifics on how a map can be improved, and download the damn thing. I'm about done with seeing picture reviews.
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Old 10-14-2008   #14 (permalink)
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This is a tight map, Squid, i bet it'll be featured. Lol, teeth. Maybe you could add braces to them. That would be a lofs (load o' funny stuff)

...but it's in HD

ANTI-McCAIN AWESOME DEMOCRATIC PARTY CLUB OF FORGEHUB

Currently working on:
  • Hot Persuit! (Infection map)
  • The Aztecs (Infection map)
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Old 10-14-2008   #15 (permalink)
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I love the layout of this map! Interlocking looks fantastic as well! My favorite part about this map are the teeth. very original IMO and can't wait for more maps from you! 5/5
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Old 10-14-2008   #16 (permalink)
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this is awesome squid hands the geomerging with the crane really caught my eye because of the angle i was like wow omfg hax. And another thing i like a lot is what im calling the v-crack from now on. One of the best maps ive seen this week i think it should get featured but im gonna go play it and yeah !!!!


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Old 10-14-2008   #17 (permalink)
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I remember helping test this, and later playing on it with a few others. I'll write a review for this later. (I have to om nom nom now, and my friend wants me to get on live ASAP)
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Old 10-14-2008   #18 (permalink)
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Hey Squid, I really like this map. My favorite types of maps are smaller more hectic affairs that really test your reflexes. This appears to be that type of map.

I have only had a chance to do a Forge through, but I must say, the detail and execution of the construction of this map is subtle yet very impressing.

The one thing I wanna nitpick over, and I hate being a nitpicker, is the space between the teeth and the back wall. I wish there was just a tad more room. But since I haven't played a match on here yet I really can't stand behind that impression.

Good work Squid, and I am simultaneously surprised, and not surprised at this map. Weird, I know.


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Old 10-14-2008   #19 (permalink)
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great map, cant really see anything wrong with it

you got my DL and can u say......

FEATURED!!!!!


My Maps:
Abolition
Great Divide
Infestation!
Mt. Victory
VENGANCE
Breakout-storming-building-Spawning-testing-fixing-testing-publishing
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Old 10-15-2008   #20 (permalink)
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Quote:
Originally Posted by Hari View Post
Was your inspiration from midship? It looks slightly similar but without a 2nd floor. I like the circular idea alot. Great job and a DL from me.
No, as I was saying in an earlier response I really wasn't inspired by one or two particular maps. I've played a lot of H2, so an unconscious influence may be there. To me the only similarities are that they're both circular maps with symmetrical layouts.

Quote:
Originally Posted by Vorpal Saint View Post
I remember helping test this, and later playing on it with a few others. I'll write a review for this later. (I have to om nom nom now, and my friend wants me to get on live ASAP)
Yes, and I remember you owning quite mightily in the games you were in on. I'm very grateful that I was able to get so many people who are better players than I am to run test games with. Crappy players can't really tell you what's wrong with a map, and watching the films from the test games really helped in the shaping of Radius. I'm anxious to get that review. ;-)

Quote:
Originally Posted by Creep1ng De4th View Post
Hey Squid, I really like this map. My favorite types of maps are smaller more hectic affairs that really test your reflexes. This appears to be that type of map.

I have only had a chance to do a Forge through, but I must say, the detail and execution of the construction of this map is subtle yet very impressing.

The one thing I wanna nitpick over, and I hate being a nitpicker, is the space between the teeth and the back wall. I wish there was just a tad more room. But since I haven't played a match on here yet I really can't stand behind that impression.
Thanks very much for the forgethrough review, Creep! I'd love to get you in on some games and hear first hand what you think of how it plays. I understand what you mean about the lack of room with the teeth, but it was kind of intentional. Having them too far forward would create too much of a camping spot, and grenade bounces through the opening would be a lot more difficult. I wanted to create a little bit of a risky situation with the teeth. A relatively safe place to spawn, but because of it's tight space a risky place to camp with an oddball.

Quote:
Originally Posted by Creep1ng De4th View Post
Good work Squid, and I am simultaneously surprised, and not surprised at this map. Weird, I know.
Nah, it's not that weird. There are quite a few members here who were kind of taken aback by the way this turned out:

Quote:
Originally Posted by thesilencebroken
fuck squid, whered this come from? i didnt know you could forge like this...
Quote:
Originally Posted by Tex
I know right?!

I mean no offense by this squid, but I just did not see this coming.
Quote:
Originally Posted by Vicious Vice
Squid is a Ghost of Onyx. Ghosts hold things back so they can wow you when u least expect it, this is the perfect example. :)
Thanks for the kind words, gentlemen. Now tell me what you all think of how it plays!!!!!!


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