RUSH is an asymmetrical, arena style map based around teamwork and holding the higher ground. It was intended for 1v1, 2v2 and small sided FFA games. I imagined it to be somewhat of a staircase to heaven and the rest of the details followed shortly after. There are multiple lines to be attacked from as well as multiple angles for grenades making this map feel intense but not necessarily chaotic. There is also a red side and yellow side in the big room to help identify where the threat may be located as well as an elevator that appears every 30 seconds and disappers 30 seconds afterwards allowing for access to the pinnacle from the lowest point of the map. Im not sure what else to say...luckily a picture is worth a thousand words so here is something for your eyeballs....

view from red side

view from yellow side
overview of main room where most of the firefights take place

foyer into main room

red hall with no elevator

red hall with elevator

trolls eye view from under the bridge that connects red side to yellow side. The shotgun spawns on the bridge above

view of yellow side leading to the highest point of the map

sniper spawn tunnel near the elevator
There are lots more suprises to be seen, so I am hoping youll give it a look.
Weapons on map
battle rifle x2
carbine x2
needler x1
shotgun x1
sniper rifle x1
plasma pistol x1
magnum x2
spiker x2
equipment on map
regenerator x1
bubble shield x1
spike grenade x2
plasma grenade x2
There are lots more suprises to be seen, so I am hoping youll give it a look.This is my first post on this forum although i have been lurking for sometime now enjoying what many of you have created and also being inspired by some of the amazing architecture i have witnessed. Let me know what you think and if you have any advice
Download
Rush here!
hope you enjoy
NANGIE