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Old 10-12-2008   #1 (permalink)
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Relocation v3




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NOTE: The small changes from v2 are; final spawn fixes, smoothed up the forging, added some nice looking pieces to the map (So I really just improved the spawns).

Back-story: Ruins from Delta Halo were relocated to a storage facility on Earth in an attempt to harness the power they created. Unfortunately, Forerunner technology was far too advanced for human scientists to understand and the power couldn't be produced, let alone contained. When it became obvious that the experiment was destined to fail, the facility was abandoned and left to crumble in on itself, but since the rings had been around longer than humanities written history, it's likely that these structures will wait until humanity is ready.

If you haven't already noticed from the slide-show, this map is based off of Relic from halo 2, but since foundry Is so SMAAAAAALLLLLLLLL =( I don't want to officially say it, (Stupid perfectionists). This is a map made for CTF or assault.... shut-up... Relocation makes use of the sometimes confusing symmetrical / asymmetrical options to make slayer work well too.

The v2 updates include:
A new sleeker defenders base
More scenery / cover
Edited weapons
Sleeker attackers base (just slightly)
edited respawn times... on everything that moves
Moved some weapons and equipment

Weapons:
six assault rifles
six battle rifles
one sniper rifle
one beam rifle
four plasma rifles
two plasma pistols (Asymmetrical only, (NO NOOB COMBOS IN SLAYER!)
three carbines (Two asymmetrical only / one symmetrical only)
one rocket launcher (120 respawn, only two shots)
One sword (long respawn)
two smg's
One Shotgun
The weird thing about all these weapons is that they actually work well.

Equipment:
two bubble shields (one symmetrical only)
one regenerators

Vehicles:
one Warthog (120 respawn)
one ghost (Asymmetrical only)
one Chopper (Symmetrical only)
one mongoose... just to fill space

Asymmetrical


Symmetrical


Shotty and bubble shield


I love these doors


Asymmetrical ghost


Symmetrical Chopper!


Attackers Base


Sniper spawn


One way teleporter


See plenty of room for the hog


Action shots!
Oops


crap...


Ouch...


Damn


Made by QUINN HAS A GUN


Enjoy... Because I said so!
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Old 10-12-2008   #2 (permalink)
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This map looks really fun to play on i will definately dl
all of the maps interlocking and merging looks fantastic
also the main structure is amazing
i love this map man good job with it keep forging
10/10 and +rep 4 u
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Old 10-12-2008   #3 (permalink)
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looks nice, downloading :)



:lol:
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Old 10-12-2008   #4 (permalink)
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Quote:
Originally Posted by K3V1N View Post
This map looks really fun to play on i will definately dl
all of the maps interlocking and merging looks fantastic
also the main structure is amazing
i love this map man good job with it keep forging
10/10 and +rep 4 u
Quote:
Originally Posted by grand master RYU View Post
looks nice, downloading :)
Thanks guys!
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Old 10-12-2008   #5 (permalink)
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This looks like a very well forged map!
The interlocking and geomerging you have is very clean. For example, that middle structure looks very well done and i really like the aesthetic touches you did to it.

The only thing that i really see is the openness of the map. Like in the middle, the space is very open and that might effect the gameplay.

So good job and hope to see more of your maps on the way!
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Old 10-12-2008   #6 (permalink)
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wow, that structure has some the best aesthetics I've ever seen on foundry. good job man. I love how you used the area in the back of foundry. the only concern for me is that it is just a little open to me so fix that and it will be tons better. 4.5/5 and dl from me and +rep for u. keep forgin
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Old 10-12-2008   #7 (permalink)
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Quote:
Originally Posted by TheDarkKnight05 View Post
This looks like a very well forged map!
The interlocking and geomerging you have is very clean. For example, that middle structure looks very well done and i really like the aesthetic touches you did to it.

The only thing that i really see is the openness of the map. Like in the middle, the space is very open and that might effect the gameplay.

So good job and hope to see more of your maps on the way!
Quote:
Originally Posted by xPsychZerox View Post
wow, that structure has some the best aesthetics I've ever seen on foundry. good job man. I love how you used the area in the back of foundry. the only concern for me is that it is just a little open to me so fix that and it will be tons better. 4.5/5 and dl from me and +rep for u. keep forgin
Thanks to both of you....BUT FOR THE LAST TIME!!! Did you see the vehicles in the map? As soon as I make it less open the vehicles become useless. Or would you like me to throw crates and barriers in every open patch on the map? I'm not angry I've just explained this in the post.... and all the other map versions.
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Old 10-12-2008   #8 (permalink)
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This is an incredible map, I love your creative design! You have skillfully interlocked many objects to give your map a unique look. The center piece is incredibly well thought out. A nice improvement over the other vesion. I think this map is definitely feature worthy, great job!

PS: it's not too open =)
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Old 10-12-2008   #9 (permalink)
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This looks different to most maps. You seem to have a real eye for geo-merging and interlocking. I can't say too much about the gameplay as I haven't downloaded it yet. I can see a few places where the warthog might become a bit too powerful but overall nice map. 4/5
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Old 10-12-2008   #10 (permalink)
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i found this map on bungie net and loved it right from the start i'm a big fan of relic my self. the game play is good and I did notice that the space in the middle is a little tight for the ghost, perfet for the chopper on the other hand and it seemed like when we played that the warthog got no play at all.
I did a version of Relic on avalanche and im looking to make improvements so please hit me with a message if you would like to lend a hand or comments for improvement
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