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 Forge Hub > Halo 3 > Halo 3 Forge Maps > Competitive Maps > Exalted
View Poll Results: How would you rate this map?
Needs Work 1 2.56%
Okay 0 0%
Average 3 7.69%
Good 6 15.38%
Outstanding! 29 74.36%
Voters: 39. You may not vote on this poll

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Old October 9th, 2008   #1 (permalink)
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Exalted

InferiorPigeon and OwlWolf
Present:





*WARNING: MAY CONTAIN LANGUAGE NOT SUITABLE FOR A FEEBLE MIND*
=P

Table of Contents:
Video by: sdrakulich
http://www.youtube.com/watch?v=h5sLRTKefuA
Back-Story:

This olden structure was once a shrine held in the highest honor of Ethoxia’s people and is now abandoned and devoid of life. Archaeologists rediscovered this relic and were astounded from its sheer height. High above everything stands a circular tower with azure colored flames circling it. A walkway spans the space around the tower leading from one formation to the next. The researchers found a fascinating substance that if touched caused the individual to blend in with the surrounding area. However during certain times in the year another appealing essence materialized granting super-human strength to the personage holding it. Teams of researchers have been sent to investigate these ruins further.

Origin:

Exalted was made with asymmetrical gametypes in mind. Back in July of 2008 I showed InferiorPigeon a base design I had made in the middle of Foundry. It's safe to say that he instantly had a million and one ideas rush through his head, and asked if I wanted to make a collaborative map. Thus Exalted was born. We had to remake and move my original base design, but this allowed us to shift it to its present location: where Yellow Base is now.
After countless hours of starting new rounds, fixing what we screwed up with the budget glitch, and perfecting the geomerging, we finished what we thought to believe the final product. We submitted Exalted to be tested, and tested it was. Some of the finest members of the Testers Guild helped test Exalted to the extreme. We fixed all the little problems the Guild found, luckily for us there were not that many, and submitted it for testing again. After that test, this is what the final version became.

Overview:

Recommended Players: 2-8
My preference: 6

Exalted is, in a sense, asymmetrically symmetric. Weapons on both sides are the same, and layout is roughly the same, however, there is a very noticeable difference in the two. There are three bases, and the two starting bases have 2 BRs each. The Neutral Base has 3 Carbines. There are 2 Shotguns on the far ends of both sides. There is one Sniper Rifle leaning against the tower on the side nearest the Neutral Base. If you consider the Needler to be a power weapon, it is in the tunnel under the Neutral Base. Active Camo spawns only in Symmetric games, such as 2 Flag, or Slayer. However, during Asymmetrical games, it does not spawn. Instead an OverShield spawns in the same spot. Assault games switches things up a bit, by switching the attacking and defending base. The layout is easy to understand, starting from one base is a catwalk that leads to the neutral base, then continues into the other base. Or, you can traverse the floor and make your way into whatever base you want.
Here is a rough layout I made using Foundry Designer:






Weapons, Equipment, & Gametype Listing:

Weapons:
Battle Rifle x4 (30 seconds; 2 extra clips)
Carbine x3 (30 seconds; 2 extra clips)
Needler x1 (45 seconds; 2 extra clips)
Plasma Pistol x1 (30 seconds; N/A)
Shotgun x2 (180 seconds; 0 extra clips)
SMG x4 (30 seconds; 2 extra clips)
Sniper Rifle x1 (150 seconds; 1 extra clip)

Equipment:
Bubble Shield x2 (120 seconds; LOCATION DEPENDS ON SYMMETRY)
Fragmentation Grenade x2 (10 seconds)
Plasma Grenade x4 (20 seconds)
Power Drain x2 (120 seconds; LOCATION DEPENDS ON SYMMETRY)
Regenerator x1 (120 seconds)

Gametypes: ALL

Screenshots:
Okay, thank you for reading that large wall of text. You did read it, right? Now here is what I’m sure you have been waiting to see. /me being conceited


*note: all captions will be ABOVE the screens.*

Overview




Neutral Base


Yellow Base




Red Base




Tunnel under Neutral Base



Action-shots:















Thank you for viewing our new map, and make sure to rate and comment on Bungie! And remember if you give rep, make sure to give it to both OwlWolf, AND InferiorPigeon.
=DD

Also another big thanks to the Forge Hub Testers Guild and the following people:



xX5w33ny70ddXx
Nightfire33
xSharpshooter94
nikheizen! (Turbo Gerbil 604)
Ch33s3yBoy (Savage Potato 77)
eguitarplaya33
Th Kn1ght
DeathToll77
AmericanPysco
GD27BlueDevil
sdrakulich Thanks for the video man!


If I have forgotten you please let me know!

Update 10-11-08
Updated map to include Territory games! If you wish to play territories you will need to re-download.
Update 10-14-08
Updated thread with video from sdrakulich. Enjoy!

Last edited by OwlWolf; October 14th, 2008 at 06:29.
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Old October 9th, 2008   #2 (permalink)
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Inferiorpigeon, my brother by state, and OwlWolf, man that i've never played with. It is good to see that you guys have finally posted this map and with excellence. It was a load of fun helping you test this map and watch at sweeny broke your map in many different areas, very amusing. This map has a unique sort of figure 8 layout with some crazy interlocking and geomerging. This map is like a soul that has gone into heaven, but no so spiritually, more like the awesomeness of it. The weapon layout is superb and so is the equipment. I know my post will not be the longest because i'm terrible at writing, just terrible. However, take this post at heart and you will feel the greatness in it's complement on how awesome your map is. NICE!

Go Carmel!
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Old October 9th, 2008   #3 (permalink)
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wow this map looks very neatly made. all of the interlocking looks very good too. and i like the design and shape of this map it makes it even cooler. im dl right now!

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Old October 9th, 2008   #4 (permalink)
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Wow this looks really good. great job on the interlocking. I really like the decorated tower in the middle. I think this is a great map for CTF.
4/5
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Old October 9th, 2008   #5 (permalink)
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Great map, i think i will be featured. anyways i like the merging and the gameplay looks solid. 5/5
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Old October 9th, 2008   #6 (permalink)
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This map must have taken forever. The map has an excellent layout, Especially with 3 bases. 5/5 +rep for both of you. I love the 3rd picture, The stairs and the boxes & bridges are a fantastic add to the map. dis map r epik winz. Great map you guys. I hope that you guys make much more maps like this in the future.

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Old October 9th, 2008   #7 (permalink)
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Very good map. It is uberly interlocks and you cant control the map with a heavy weapon which is faboo. It is small yet big, and the gameplay is sex. Great map
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Old October 9th, 2008   #8 (permalink)
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This awesome man. The tunnel seems like a creative way to bring close up action to your map. I also like the powerup things in the walls :P. Cool map. 5/5

I detest morning people, largely because I worry of them getting up and planning the rules of civilization without me. Also, I hate mornings.

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Old October 9th, 2008   #9 (permalink)
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This map looks simply outstanding! The interlocking looks amazing, the asthetics flawless, and I'll bet gameplay is even better. I will give this one a DL once my system is up and running and give a better review.


Look for the signs, the keepers of the flame. They will lead you to war, and perhaps, to victory.
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Old October 9th, 2008   #10 (permalink)
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Hey, finally you got this map posted I have been waiting forever for you guys to post this. Im glad you guys finally fixed the spawning errors. That was the only problem in my opinion.

A thing I wanted to add is that you could of got better pics to show what the map looked like better. The map looks way better than in the pics

But other than that this map is full of great originality, I have never seen a map with this kind of layout. Also gameplay was incredibly just it was hard getting to one side of the map to the other without being seen.

Edit: you forget me, i tested this map several of times






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Last edited by EGP; October 9th, 2008 at 21:36.
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