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View Poll Results: How would you rate this map?
Needs Work 1 2.56%
Okay 0 0%
Average 3 7.69%
Good 6 15.38%
Outstanding! 29 74.36%
Voters: 39. You may not vote on this poll

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Old 10-10-2008   #21 (permalink)
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This is a very nice map. Some of the stairs look a little uneven but as long as gameplay works that probably doesn't matter. Some of the jumps look a little time consuming to make but I'm sure adding in some ramps or something in the v2 will be nice. But regardless this is an incredible map. 5/5

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Old 10-10-2008   #22 (permalink)
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The structure is very creative and the base is good but could be a little bit bigger. Other than that, great map. Your map also has aesthetics that are quite good. Gameplay looks okay. Keep forging dude.
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Old 10-10-2008   #23 (permalink)
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OMFG this map rocks i just played it with team slayer outstanding work dude just outstanding but a friend of mine got out of your map on accident.
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Old 10-10-2008   #24 (permalink)
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The layout looks good, the bases look good. This map looks Good! Nice forging.



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Old 10-10-2008   #25 (permalink)
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Map: Exalted
by Inferior Pigeon and OwlWolf

First Thoughts: Wow! Let me say it again, WOW! Inferior and Owl you completely blew my mind when I first saw this. The aesthetics and structures, the way the gameplay was run, just everything! I had a blast testing this and I am glad you finally posted it because I have been in a state of eager anticipation for this release. Well since this pretty much goes under first thoughts, the post is magnificent! You put much time in carefully planning this and it looks amazing! Great images, descriptions, etc.



Gameplay: 10/10

Explanation: This map has outstanding and unique gameplay. The outstanding gameplay fused with the great aesthetics makes this map incredible. The unique bases and shape of this map makes a maneuverable and very playable map. The weapon placement on this map is also superb. Everything was placed nicely in the way that many items’ placement effect gameplay to the maximum extent of how it could be affected. What also stood out to me was the utilization of the Asymmetric and Symmetric item options. Nowadays, I do not see too much of that being used and I thought it was pretty awesome to have that incorporated in this kind of map. I want to spend a little more time elaborating on the bases though. The bases are probably the neatest thing on this map. It is like they took aesthetics and playability and “interlocked” them. The fence wall pit in the Red Base was incredible! It is definitely one of my favorite things on this map! The Yellow base looks to be constructed that it would be a hard place to attack as well as defend. The whole idea of a neutral base was also pretty amazing. Most of the gameplay happens over there so it was important that you made that base unique and playable, which you did. My overall score on the gameplay of this map is definetly a 10/10. I know that seems high but this map really deserves it. It is absolutely incredible and I was honored to be one of the first to play on it.



Weapons and Spawns: 9.5/10

Explanation: Spawns could not have been more perfect. Placed pretty precisely and neatly, they are a major contribution to the fairness of the gameplay of this map. In objective based games, the spawns were not too close to the opposing base but not too far at the same time. There was really not much to be improved in that portion of the map. I give you a 10/10 on the spawns. The weapons, though, were not entirely the favorite part of this map. They were placed effectively and were not too biased to one side. Overall I LOVE the weapons but the two shotguns is the only thing I do not like. It becomes too much of a power weapon on this kind of map which makes it “un-fun” to play on at some points. I am pleased to see that it is 180 seconds respawn and no spare clips but I definitely think that you could replace them with mauler or just delete one and just place the other in another spot. Other than that, the weapons are amazing. Great respawn times, placement, everything! I will give you a 9/10 on the weapons which averages out to a 9.5!



Aesthetics: 10/10

Explanation: The way that you fused Aesthetics and Gameplay overwhelms me. Before I saw this map, I knew of few who could actually pull it off. You had some great and unique structures in the map which add loads of fun. Although not wacky and crazy as some of the maps I have seen (*cough* Façade *cough*), the structures in yours were built nicely for the gameplay that goes on on that map. Once again, I say that the fence wall pit in the red base is my favorite Aesthetic feature of this map. The center tower was pretty amazing. I loved how you had a little step thing that enabled you to jump around the map a little easier. Your interlocking and geo-merging could honestly not been better. I saw no , tilts, bumps or anything. You score a ten on my Aesthetics!


Overall Score: 9.7/10




Final Comments: Once again, I would like to say thank you for creating such an amazing map! I loved most every aspect of it! I cannot wait to see more from you guys in the future. You really make a great team! I also cannot wait til this map get’s featured. I know I may be sorta “jumping” to conclusions but this map deserves it. It was my pleasure to help you test it and great job! I LOVED it! Happy Forging!




-Th Kn1ght
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Old 10-10-2008   #26 (permalink)
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looks good I like the layout of the map but looks like you couldhave made it better 4/5
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Old 10-11-2008   #27 (permalink)
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Okay guys, the map has been updated now to include terrirtory games.
If you wish to play territories on this map, and have already downloaded it previously, you will need to re-download it to play.

And thank you all for your comments and reviews and plays!!!

*th knight, you are added into the special thanks section for your review.
=]

My Map!
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Old 10-11-2008   #28 (permalink)
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You forgot me in the thanks, I've already told you what I have thought of the map in an earlier post. But once again this is great map, the gameplay shines here. Everyone download now.


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Old 10-11-2008   #29 (permalink)
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As promised, here is my review:

Enjoyment: My games that I played were 1 flag and 1 bomb and my party begged to play some Team Slayer on it so I did. I found the weapon set was pretty balenced and there was never a point during the game where it became a drag. I enjoyed 1 flag the most with TS and 1 bomb following closely behind. I believe every body in the party enjoyed all of the games and this is the type of map that deserves to stay on your hard drive. My only complaint would be lack of spawn areas. I remember spawning in the same place multiple times and spawning right behind and in front of my opponents. However with the layout, that could easily be fixed with some adjustmants with the spawn areas. I give enjoyment an 8/10.

Balence: I found the weapons to be very well suited for the map and I had no real problems with it. Again, the only problem would be the spawns. In the back corner of the map, there is a spawn trap that I descovered that my team took advantage of during Team slayer and one bomb. To fix this a simple adjustmant of a spawn area could perfect the balence.

This spawn trap resulted in an almost complete dominantation of the shotgun.

That is the only flaw so I again give the map an 8/10 in the balence category.

Durability: With the compactness of the map I don't think there is any chance of escaping the map. I did look around though and I didn't see anywhere that you sould break the map. Congrats on your 10/10!

Aesthletics: I found wonderful extras and cool interlocking dezigns that really made this map great. I loved your octegon tower in the back and I found that your interlocking and geomerging was as close to perfect as it could be. It looked great and played great on all of our games on it. However a 10/10 in aestletics is nearly impossable in any competitve map and a fair raiting would be 8.5/10

Origonality: It is very origonal gameplay and aesthletic wise. The compact U shape of the map is unique and the multifloors and the layout give the map its own feel. I honestly can say it is unlike another map I have played on I give you a 9/10

Overall: It all evens out to 8.7 which is very good. A job well done. The only flaw is the spawns and they could easily be fixed with some adjustmants with spawn areas. I could evan do it for you if you like. Until then, great job!
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Old 10-12-2008   #30 (permalink)
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Oh my god. you finally released it!!! I actually remember you joined my game while I was forging my map and you wanted to show me yours. damn, it came a long way. I have to Download this map right now. this deserves a damn feature

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