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Old 10-09-2008   #1 (permalink)
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Glacial Shelf


Glacial Shelf
Created by Falconx03

Supported Gametypes:
2 Flag Capture the Flag and 2 Bomb Assault are recommended. Team Slayer can work but not all that well. More gametypes may be coming soon.

Map Description
This map is on Avalanche so Legendary Map Pack is required. This is a Big Team map for 6v6, 7v7, or 8v8. Any less than that will be horrible and not work too well. It is symmetrical in every way possible. There is interlocking in the neutral/central base but it was hard to make it perfect due to the ground was bumpy and hilly.

Weapons(each side)
6x Battle Rifles(20 second respawns)
1x Shotgun(45 second respawn, 0 spare clips)
1x Sniper Rifle(90 second respawn)
2x Spikers(10 second repawn)
1x Plasma Pistol(30 second respawn)
1x Brute Shot(30 second respawn)
1x Rocket Launcher(45 second respawn, 1 spare clip)
2x Covenant Carbines(20 second respawns)

Equipment(each side)
6x Frag Grenades
6x Plasma Grenades
2x Spike Grenades
1x Power Drain
1x Trip Mine
1x Radar Jammer
1x Deployable Cover
1x Overshield
1x Active Camo

Vehicles(each side)
1x Warthog(30 second respawn)
2x Mongoose(10 second respawn)
1x Ghost(10 second respawn)
1x Wraith(60 second respawn)
1x Banshee(150 second respawn)
1x Hornet(90 second respawn)
1x Scorpion Tank(180 second respawn, NOT placed at start)
1x Prowler(30 second respawn)

Central Base/Area
2x Battle Rifle(30 second respawn)
2x SMG(30 second respawn)
1x Beam Rifle(60 second respawn)
1x Spartan Laser(60 second respawn)
1x Missile Pod(90 second respawn)
2x Frag Grenade(10 second respawn)
1x Regenerator(60 second respawn)
1x Bubble Shield(in middle "cave" 60 second respawn)
2x Mongoose(30 second respawn)
1x Chopper(60 second respawn)
_________________________________________________

The Central Base to control


Outside looking at one of the bases.


The middle "Cave" where the bubble shield spawns


Inside the base where players will spawn


Under the neutral/central base.


This is where the sniper rifle and deployable cover spawn.

_________________________________________________

I would like to thank Overkill 3mp, Alwaysbest187 and Mr Sir v2 for helping me with this map. I'm taking any and all feedback. Whether it's good or bad.


Last edited by Falconx03; 10-10-2008 at 14:20.
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Old 10-09-2008   #2 (permalink)
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Good base and interlocking. But if thats it, not much at all, kind of boring. Add more stuff in next version. Though it looks good, 4/5.

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Old 10-09-2008   #3 (permalink)
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wow, thats great for a first post! the map looks okay, a little tasteless, maybe more pics woud help. I don't know. it seems like the map has just this little station.

Overall Rating: 3/10

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Old 10-09-2008   #4 (permalink)
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I doesnt matter if theres not much to show, people are more interested when you have loads of piccys
(wow people actually online when i post!)

My Maps:
Compound 14A

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Old 10-09-2008   #5 (permalink)
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Looks empty... And did you do this stuff only at one base? you should post more pictures.

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Old 10-09-2008   #6 (permalink)
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wow those replies were fast.

anyway, the bases are symmetrical so I didn't find the need to include a pic of both bases out front showing the vehicles. I guess i should have stated the fact that they are symmetrical. I'll see if i can get some more pics up.
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Old 10-09-2008   #7 (permalink)
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Quote:
Originally Posted by PodmoreX View Post
Yeah vehicle locations would be good to see
please dont spam edit you first post. and yes i do agree more pics would be better because i cant tell what the point of this map is. but yeah interlocking is good so ill dl and check it out


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Old 10-09-2008   #8 (permalink)
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The interlocking is good, but there's not really much of a map, like one or two bases are the entire map, make support structures so it looks like war that would be cool.

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Old 10-09-2008   #9 (permalink)
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Do you mean support structures like the ones on Avalanche Heavy?

Last edited by Falconx03; 10-09-2008 at 19:51.
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Old 10-10-2008   #10 (permalink)
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i added two little structures to the map for version 2(not out yet). They are equal in size and shape and stuff but i hit the object limit once i finished the second one lol. If anyone doesnt mind either doing a run through in forge or something and tell me what i should remove or change or actually play test it with friends or something and then get me some feedback.
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