Map Geography and Description
Epicenter's geography changes depending on whether the gametype is symmetrical or asymmetrical, so the descriptions will be divided as such. The map supports 2-10 people comfortably, and supports
every gametype . A feature unique to both asymmetrical and symmetrical are the tactical jumps that have been strategically placed, which can get you to certain areas of the map quicker, provided you make the jump.

Tactical Jump
Asymmetrical :
Teams spawn across from each other long ways across the map, attackers at the hologram, defenders at the lift.

Attacker's Spawn

Defending Base Overview
For Capture the Flag, the flag will spawn on the wall behind the defenders, and the return point will be in front of the small lift on the hologram side. Spawns are similar for Assault, with the plant behind the lift and the bomb spawn in front of the hologram. The defender's base has a sniper to fend off the attackers that come through the middle, and BRs and Carbines for mid-range. They have a single Brute Shot on the upper level, and a Bubble shield on the floor behind one of the barriers, each to be used wisely.

Defender's Sniper
Attackers have a Rocket Launcher floating in the hologram, accessible via grav lift. It's a very helpful offensive tool, but with only two rockets, nothing extra. A Mauler is not too far away, and is at the beginning of the stealthy path to defense. It too has no extra ammunition.

Rocket Launcher

Mauler Spawn
Also on the dark stealth path is a Brute Shot and a Spike Grenade, and this section also shows the effort I put into aesthetics, with the weapons in the blood splatter and some crates and radios etc. The shotgun in the original Epitaph was replaced by a Needler, which makes this area much less traveled and camped.

Brute Shot on the Stealth Path
From the start, the attackers have multiple ways to infiltrate the defending base, so defenders need to be wary at all times. The middle neutral sections of the map have barriers set up, with neutral ARs and BRs.
Certain doorways in the map have been blocked, to change the flow of movement from that of Epitaph, and to reduce some shield door camping. An example is in the mauler picture.
Weapon Set:
- Battle Rifle [6]
Spawn Time: 4 on 30 seconds, 2 on 45 seconds
Distribution: 2 Attackers, 2 Defenders, 2 Neutral
-Assault Rifle [5]
Spawn Time: 30 seconds
Distribution: 1 Attackers, 2 Defenders, 2 Neutral
- Covenant Carbine [3]
Spawn Time: 2 on 30 seconds, 1 on 45 seconds
Distribution: 1 Attackers, 2 Defenders
- SMG [4]
Spawn Time: 30 seconds
Distribution: 2 Attackers, 2 Defenders
- Plasma Rifle [4]
Spawn Time: 30 seconds
Distribution: 2 Defenders, 2 Neutral
- Spiker [2]
Spawn Time: 30 seconds
Distribution: 2 Defenders
- Needler [1]
Spawn Time: 30 seconds
Distribution: 1 Attackers
- Plasma Pistol [1]
Spawn Time: 30 seconds
Distribution: 1 Attackers
- Magnum [3]
Spawn Time: 2 on 20 seconds, 1 on 30 seconds
Distribution: 2 Attackers, 1 Defenders
- Brute Shot [2]
Spawn Time: 1 on 45 seconds, 1 on 60 seconds
Distribution: 1 Defenders, 1 Neutral
- Rocket Launcher [1]
Spawn Time: 120 seconds, 0 extra clips
Distribution: 1 Attackers
- Sniper Rifle [1]
Spawn Time: 90 seconds, 1 extra clip
Distribution: 1 Defenders
- Mauler [1]
Spawn Time: 60 seconds, 0 extra clips
Distribution: 1 Attackers
- Bubble Shield [1]
Spawn Time: 150 seconds
Distribution: 1 Defenders
- Frag Grenades [2]
Spawn Time: 20 seconds
Distribution: 2 Attackers
- Spike Grenades [3]
Spawn Time: 2 on 30 seconds, 1 on 45 seconds
Distribution: 2 Attackers, 1 Neutral
Symmetrical :
For symmetrical gametypes I decided to flip the bases to get more symmetry and change things up. Bases are now opposite across the width of Epitaph, and have equal access to the hologram and lift sides. This makes the distance between the bases shorter, but you can take the more stealthy long ways around, which have a variety of symmetrical weapons. The defenders (red) will start on the light side of Epitaph, and the attackers (blue) spawn on the opposite dark side.

Red Team Spawn (Blue is the same)
From there you have multiple paths to choose from, all eventually leading to the opposing base.
Each team is equipped with Battle Rifles, which are at your starting spawn points and your respective catwalk. Also on the catwalk is a Sniper Rifle, on a 90 second spawn time with no spare clips.

Catwalk With Sniper
Each team gets a regenerator that spawns 60 seconds into the game, which can mean the difference between winning and losing. Neutral power weapons include an Energy Sword on the lift side, and a Rocket Launcher on the hologram side. An Active Camo spawns behind the lift at 150 seconds, to make sure that it can't immediately be picked up with the sword, and to keep it from being overpowered.

Sword and Active Camo Spawns

Symmetrical Rocket Spawn
The symmetrical map also supports free-for-all gametypes.
Weapon Set:
- Battle Rifle [8]
Spawn Time: 30 seconds
Distribution: 3 Attackers, 3 Defenders, 2 Neutral
- Assault Rifle [2]
Spawn Time: 30 seconds
Distribution: 1 Attackers, 1 Defenders
- Covenant Carbine [2]
Spawn Time: 30 seconds
Distribution: 2 Neutral
- SMG [4]
Spawn Time: 20 seconds
Distribution: 4 Neutral
- Plasma Rifle [4]
Spawn Time: 20 seconds
Distribution: 4 Neutral
- Spiker [4]
Spawn Time: 30 seconds
Distribution: 4 Neutral
- Needler [2]
Spawn Time: 30 seconds
Distribution: 2 Neutral
- Plasma Pistol [2]
Spawn Time: 30 seconds
Distribution: 2 Neutral
- Magnum [2]
Spawn Time: 20 seconds
Distribution: 2 Neutral
- Brute Shot [2]
Spawn Time: 45 seconds
Distribution: 2 Neutral
- Rocket Launcher [1]
Spawn Time: 120 seconds, 0 spare clips
Distribution: 1 Neutral
- Sniper Rifle [2]
Spawn Time: 90 seconds, 0 spare clips
Distribution: 1 Attackers, 1 Defenders
- Energy Sword [1]
Spawn Time: 120 seconds
Distribution: 1 Neutral
- Active Camo [1]
Spawn Time: 150 seconds, not at start
Distribution: 1 Neutral
- Regenerator [2]
Spawn Time: 60 seconds, not at start
Distribution: 1 Attackers, 1 Defenders
- Spike Grenades [4]
Spawn Time: 30 seconds
Distribution: 2 Neutral
Action Shots
Symmetric: Multi Flag

Grabbing the Sniper at the Beginning

Getting Sniped in the Face at the Beginning

Failed Attempt at Grabbing the Flag. I (the jumping elite) came down behind him and assassinated him in midair.

Not This Time

Not Again!
Asymmetric: One Bomb

Disarm it Quick! (The defender died...)

Your-Base-A-Splode

Double Kill Waiting to Happen
<+-=Epidemic=-+> - A unique Infection game variant to go with the map, but is playable on any map.