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Old 10-02-2008   #1 (permalink)
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Anilec


Anilec

Map Story:
The Covenant deployed thousands of their soldiers down to Sigma Octanus IV, and in turn, the Marines were sent in.



{Recommended Players 2-6}
Map Description:
A symmetrical map with a variety of different structures, climbable roof tops, tunnels, bases, and the main field. All gametypes work.

The Aim:
To create a map that played like The Pit/Snowbound/Isolation. Where it's completely balanced, fun to play on any gametype, and it's constant action (without spawn kills..)

Weapons/Equipment:
Battle Rifle x10
Assault Rifle x3
Sniper Rifle x2 (180 Respawn, 1 Spare Clip)
SMG x2
Spiker x2
Plasma Pistol x2
Needler x2
Brute Shot x1
Covenant Carbine x8
Mauler x2
Rocket Launcher x1 (180 Respawn)
Magnum x2
Energy Sword x1 (180 Respawn)
Spike Grenade x14
Gravlift x2
Regenerator x1
Power Drainer x1
Active Camo x1 (180 Respawn)


DOWNLOAD HERE


Screenshots


B-Base


A-Base


Pathway

DOWNLOAD HERE

Extra Screenshots:
Inside A-Base
Ground View
Exits The Tunnel
The Original Design


FAQ's:

How long did this take you to make?
About 2 weeks roughly.

I don't like the weapon layout, change it?
No sorry, no version 2. I tested it several times, had some people from FH check it out and approve it also.

Ok, I saw Haven and the geo-merging was impressive. But this.. you MUST explain. NOW!!
Haha nope. As the arbiter would say if he was forging, there are things about forging that even the Hierarchs do not understand.

Are you going to release an MLG version of this map?
Probably not, I considered it, but I'm not an MLG fan myself. And the MLG community are to picky.

Do you actually design your maps first? Or do you just start building from whatever ideas pop into your head?
I design every map first, every map you see from me had a original sketch design. Anilec Design. As you can see, a fair amount changed, some I changed because I was running outta stuff, and other things I just changed because it seemed to play better that way.

Is this map escapable?
No. It's not. And I offer the challenge for anyone to escape. Yeah I've made that challenge before, but oh this time it's different!

Do you plan on making more maps?
Of course.

Can you help me with my map? Please? It's gonna be amazing!
No I can't. Sorry but a LOT of people are asking me, I've agreed to help a few people and you may start seeing a few maps using my trial techniques. It's not easy stuff and I can't just make a tutorial or invite you to a game and show you. Although I'll see if I can do something that might help a lot more people. But the people that I HAVE taught, have been sworn to secrecy, don't try and interrogate them.


DOWNLOAD HERE


~Comment back, I hope you like it.~

My Other Maps:
Haven V2 - 300 + DOWNLOADS
Ambushed - 600 + DOWNLOADS
Reach 101 - 15000+ DOWNLOADS
Sereny - 3500+ DOWNLOADS
Downfall - 1000+ DOWNLOADS
Derivation - 900+ DOWNLOADS

Peace.

Last edited by Picceta; 10-04-2008 at 06:02 AM. Reason: Extra FAQ
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Old 10-02-2008   #2 (permalink)
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Wow!

The geomerging in this map looks very well made. The floor of boxes is very well forged. How the heck did you get that great of geomerging and interlocking in 2 weeks. The bases look really well done and the weapons list actually looks quite good.

I am really impressed with your geomerging and interlocking sir. If you want to forge or play customs sometime just PM me.

So great map and I hope to see more of yours.
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Old 10-02-2008   #3 (permalink)
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wow thats a really big competitive map, came out bad AWESOME though, hehe. anyways everything seems to be very smoothly interlocked, i like he plotlinebehind the map too. and i also like howits wide open and takes up most of the space in foundry, making sniping a big advantage, nice work. keep forging 7/10

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Old 10-02-2008   #4 (permalink)
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This map looks so awesome! the geomerged floor, the bunkers are perfectly shaped, and it looks (havent played yet, BUT...) like its pretty un-escapable i love the where the sword is placed, perfect design and geomerging! 6/5
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Old 10-02-2008   #5 (permalink)
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yikes!!!!! i still have haven and already youve popped out another map! this one looks like it focuses much more on gameplay than asthetics tho, which is somethings that i love in all maps =) 9/10

WTFudge?
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Old 10-02-2008   #6 (permalink)
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Cool name.

Pretty good interlocking an geo-merging. The bases look awesome. The pathway looks really cool. I like the weapon set and it seems you chose the right settings. This map seems like it has a lot of gameplay potential.
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Old 10-02-2008   #7 (permalink)
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Quote:
Originally Posted by Uncle Borat! View Post
wow thats a really big competitive map, came out bad AWESOME though, hehe. anyways everything seems to be very smoothly interlocked, i like he plotlinebehind the map too. and i also like howits wide open and takes up most of the space in foundry, making sniping a big advantage, nice work. keep forging 7/10
Uncle borat man i've always been a fan but how can you rate this 7/10 or 3.5/5 that's not fair! Well anyway at first i thought this map was elevated and then i saw that it was geomerged and my eyes popped out. This deserves to be seen by the staff and so does a lot of your other maps too. However it does look like there could be a bit spawn killing/overpowered snipers and there could be a little bit more cover added but i'll take your word for it. Qued, and + rep! Think of my rating about twice as much as uncle borat's ( 7/5 :P)

Keep Forging! Please!

P.S. Borat if this gets featured you might want to edit the 7/10 :P

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Old 10-02-2008   #8 (permalink)
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Well i love most of the other maps you have made so i have no reason to doubt in this one. It looks well made with interlocking and geomerging. I absolutely love the layout you have going there with two bases and a good field in the center for Close quarters as well as the elevated bases for long range fighting. The map looks awesome and the gameplay is no doubt solid

Looking at the pictures i could definitely feel that this map reminded me of Halo Combat Evolved, the bases reminded me of Hang Em High and the field itself feels like a blood gultch or beaver creak fight out in in the middle of the map.

Map is definitely a 5 and a download. I would Certainly tip my hat to you (if i wore one)


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Old 10-02-2008   #9 (permalink)
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Looks great, I can't wait to play on it. I loved your last map. The geomerging and interlocking on this map looks amazing.

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Old 10-02-2008   #10 (permalink)
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Amazing work, that geomerging must have been a pain in the ass... I don't really see the point of the box floor though, besides showing off =P I am not only impressed by your flawless geomerging but I also am very impressed by your interlocking! Your layout looks simple but fun, and your weapons are perfectly chosen and placed. I can't wait to play, awesome job!
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he made this with mods, it is definatly not mods, shut the fuck up alby, ya rly alby its not mods



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