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Old 09-27-2008   #1 (permalink)
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Default Harmonexus



Click trophy shot for download


**VIDEO COMING SOON**
Vid on hold..need to buy a cap card now lol..


DESCRIPTION

Harmonexus is a completely symmetrical, 100% enclosed, doubles based map. It boasts great gameplay for Team Slayer, Team BR's, One Flag, One Bomb, Team Oddball, and Team VIP. They map is also set up for Team King and Territories.

Originally, my idea was to recreate a few of the aspects of cold storages main room, with the two off height bridges jutting out into a more open, central room with passages going from these bridges, to smaller rooms, than to the central room. About the only thing kept from that idea was the bridges. Harmonexus became a Semicircular room with a large ledge two floors up which slopes on either side. Three hallway leave this room, an upper hallway leads to the sender nodes, which take you back to the central room. From here, stairs descend on either side towards the ends of the other two tunnels exiting the central room. From this landing, a larger set of stairs ascends to the spawning base, which is symmetrical to both sides of the map.

The map can be described in two terms (call outs). There is the standard B/A based, but as well as there the sides can be called light/dark. Light coincides with the yellow on the A signs, and is much brighter do to the original map lighting of foundry. The B side/Red or Dark side is darker again to the original lighting of foundry. I thought this was pretty cool.

MAP BACKGROUND


"With the development of advance AI, manual labor refinery stations, such as this, became obsolete..."

Harmonexus is a raw minerals refinery used by earths population in areas with high concentrations of raw materials. Harmonexus is specifically the storage and transfer division of the refinery. A base is the control room for materials that enter, traveling down the lower hallway on that side (this was once a conveyor belt), towards central. Central is the storage center for all the minerals harvested in other areas of the plant. B base is the control center for the materials that leave the refinery to complete the process of being refined. The upper hallway is the walkway for the plant workers.


WEAPONS/ EQUIPMENT/ POWERUPS/ GRENADES

1xRocket Launcher/1 Extra Clip/180s Respawn Time (Symmetrical)
1xRocket Launcher/0 Extra Clips/180s Respawn Time (Asymmetrical)
1xMauler/1 Extra Clip/150s Respawn Time
1xCovenant Carbine/2 Extra Clips/30s Respawn Time
2xSMG/2 Extra Clips/30s Respawn Time (separated symmetrically, not placed with PR)
1xBrute Shot/1 Extra Clip/120s Respawn Time
2xPlasma Pistol/30s Respawn Time
2xPlasma Rifle/30s Respawn Time (separated symmetrically, not placed with SMG)
2xBR/2 Extra Clips/45s Respawn Time
2xBR/2 Extra Clips/60s Respawn Time
2xBR/2 Extra Clips/120s Respawn Time
2xDeployable Cover/120s Respawn Time
1xGrav Lift/30s Respawn Time
1xOvershield/150s Respawn Time
2xPlasma Grenade/10s Respawn Time
2xPlasma Grenade/45s Respawn Time
2xPlasma Grenade/60s Respawn Time

MAP OVERVIEW DIAGRAM
(created by Sweeny)

*Central is more rounded than shown in the diagram

First Floor:


Second Floor:


MAP OVERVIEW SCREENSHOTS

This is one view of the main room, named Central:


View 2 of Central:


Gazing up from Lower Central:


Base B (Dark Side) Main View:


Inside Base B (Dark Side):


Base A (Light Side) View 1:


Base A (Light Side) Lower View 2:


Base A (Light Side) Inside:


Lower Hall Towards Overshield:


Mauler, Stairs, Entrance to Lower Hall:


Upper Hall, Sender Node:



ACTION SHOTS


Sweeny is an Overshield Whore:


Someone got Blown Up:


The ball is mine!



TACTICS (SCREENSHOTS)

BR Vantage Point on Mauler: Picking up your spawn BR, than quickly jumping onto this ledge allows a view of the mauler rusher without yet acknowledging them of your presence. The BR wielder usually will kill the Mauler rush, resulting in power weapon control.


Quick Jump from Bottom Central to Top Central: Originally a misinterlock, which turned into a great jump. Slightly larger and easier than a ghost jump, with first jumping onto the crate, and than off of this small ledge allows for quick access to the rocket ledge.


Grav Lift: The Grav Lift has a few purposes, one being the ability to take you from bottom Central to Rocket Ledge, as well as from Mid Central to Rocket ledge.

Grav Lift Blockage: The Grav Lift can be used to block off a stairwell for an oncoming enemy, as well as often resulting them to be stuck against the ceiling, making them an easy target.

Deployable Cover Tunnel Blocks: If an enemy is quickly approaching you down the hallway, and your low on shield, drop a Deployable Cover to completely block the hallway and slow down your enemy. As well, you are able to shoot throw the concave side of the cover, allowing for you to quickly turn the tables in these tight corridors.


REVIEW SECTION

Spoiler:


CREATORS NOTES


This map may not boast the best aesthetics, it may not be the most innovative creation ever, but this map plays well. After hours and hours of gameplay, I've come to love playing this map with tactical advantages as I do with Bungies own maps. Playing this map only once will not be enough for you to share in the sweet beauty and tactics that flow so well through gameplay. Try out the suggested tactics, and see if they give you a boost above your friends. Thanks for downloading, hope you guys enjoy!

THANK YOU SECTION


Lastly, I want to give credit to those who helped Harmonexus evolve into a map which plays so well that I honestly enjoy playing on it (seriously I'm very critical of everything).

First and foremost: xX5w33ny70ddXx (Sweeny) - Massive changes to the weapon layout, a much more balanced and competitive layout as a result. Removal of Camo, move of OS, structural suggestions and overall amazing support in helping get this map posted. As well as rigorous hours of testing and tweaking.

Secondly: Cosmic Rick - I was extremely glad to have Rick sign up for my testing session, and instead actually come in and give me some one on one help. He told me he liked it overall, thought it had a unique and decent layout and liked my mancannon torches (those have been a favorite). He suggested that I raise the roof (lol) in the central room, widen the ledge and patch the bump. A couple other tiny bump fixes, all of which improved the map tenfold.

Thirdly: TurboGerbil (Nik) - Was very critical at first, threw down a lot of the aforementioned suggestions as well, but overall loved the gameplay and helped me achieve the level of competitive gameplay I was looking for. Also many tests were done by Turbo.

Fourthly: Vorpal Saint - Vorpal helped me run a few tests, and gave me some good feedback on my gameplay, as he is both a skilled competitive player and a great forger.

Finally: The Forgehub Testers Guild - A great many members of the TG put in quite a few hours on my map. I've run so many tests I can't count them all, and I've had the opinions of many, many different members such as Waylander ,InferiorPigeon, Ch33s3yboy, Megathumbs, Teerav, as well as the aforementioned Testers (sweeny, turbo, vorpal, cosmic).


DOWNLOAD HARMONEXUS


Last edited by chrstphrbrnnn; 10-30-2008 at 01:43 AM..
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Old 09-27-2008   #2 (permalink)
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woah, this map is so well made, i can surely see that you know what your doing, interlocking is so smooth i see geomerging in areas. no power weapons, very nice job! 5/5!
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Old 09-27-2008   #3 (permalink)
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Woah nice map. It looks like you spent a lot of time on it because the design is nice. Also, the interlocking is very good. This looks like a good map for 2v2 games and I like 2v2 maps. Good job!

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Old 09-27-2008   #4 (permalink)
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1st page ftw!

Anyway, I will update this post tomorrow with a full review, because this map is so amazing.

But for now I will say, I had no idea a small, completely enclosed map, with great gameplay, and amazing tactics, could all exist in one.





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Old 09-27-2008   #5 (permalink)
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hey chris i was just playing on this with sweeny and the gameplay is awesome, the asthetics awesome and it is a really cool close quarters map. there was no real flaw in this map from what i could see. congrats on first post chris.

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Old 09-27-2008   #6 (permalink)
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ohai, Let's Kick This Pig!!!


ZOMG I WUV THIS MAP :D

I played the early version of this map when it was still being tested by the guild, and right from the get-go, it was aesthetically easy on the eyes, and it was tons of fun to play on. Then I played the updated version a while later, when I say "easy on the eyes" I am implying that this is a beautiful map, unique features I have never seen on a map, like the aforementioned "Torches", and other things around the map that you catch yourself looking at. Playing this map I feel very comfortable, it has a very simplistic yet complex layout and having that in a map is just awesome. The weapon layout is perfect, no overpowering, your not gonna run out of ammo but your not gonna have huge amounts of ammo at your disposal. It plays well on every game type it was made for, my personal favorites are (Team) Slayer and Assault, and I hate both of those gametypes, honestly deeply dispise them, but this map executes them perfectly, and makes them fun. Perfect utilization of all forge tequniques are used here, interlocking, geomerging, etc.

Overview:

Aesthetics: 9/10
Gameplay: 10/10
Weapon Placement: 10/10
Spawning: 9/10
Badassness: 11/10
Cheeseyness: :D/10

Overall: 10/10

I would bet monehz that this map will get featured, chrst high five o/
btw i love you
dl this map and get magic cookies k thx bai :DD




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Old 09-27-2008   #7 (permalink)
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this looks very nice... i like the grav lift weapon holder part thats pretty sweet... weapons seem powerful but with the little ammo and the tight nRROW hallways it should be okay... i noticed no frags placed on map... i would see into that they seem like they could give gameplay a real kick to the new potential of unseen enemies... nice map tho i wish i could try i will come back for this when i get my DL 5/5 nice work


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Old 09-27-2008   #8 (permalink)
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Fence walls in boxes with nothing on the other side!!! Say it isn't so!!!
Lol.



Anyway, this is a great map mate, wish I had been able to get a proper game on it instead of me and you just mucking about. Very well thought out and definitely does not have that 'just another foundry map' feel to it.


BTW, there is a pool in the ceiling folks. Have fun trying to find it lol.



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Old 09-27-2008   #9 (permalink)
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whoa whoa! nice works guys, very nice, anyone who was involved in making this map gets my praise :D sif thats a big thing though lol. anyways 5/5 for sure and downloading wen i make space :D


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Old 09-27-2008   #10 (permalink)
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can it be, an enclosed map with great gameplay AND aesthetics???
if it cant you pulled it off anyway
the only thing i would add to the map is maybe a weapon list or somthing
but from what the pics say and the descriptions say i can get a pretty good idea of how the weapons are layed out
5/5


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ch33s3yboy has teh penis, competitive, enclosed, pigeon wins, slayer, stop looking at meh, symmetrical



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