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View Poll Results: How did I do...
Perfect 6 23.08%
Good 15 57.69%
OK 2 7.69%
Bad 1 3.85%
Terrible 2 7.69%
Voters: 26. You may not vote on this poll

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Old 09-20-2008   #1 (permalink)
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Trench Warfare


TRENCH WARFARE....
I was inspired to make this map form history calss when we were talking about WW1.
For all you historians out there, WW1 was a defence war that was mainly faught in trenchs and the only main attack was artillery. I would have put in falling fusion coils but sadly i ran out of money. I started making this map before i downloaded the glitched money canvas.

Info...
- Almost everything is interlocked
- I geomerged in one place
- NO COVANANT WEAPONS
- I made this map to play as acutual trench warfare with human weapons
- Symetrical

Weapons
- 4 magnums
- 4 smgs
- 6 battle riffles
- 2 assult riffles
- 2 turrets ( 150 sec respawn )
- 1 shotgun ( no spair clips )
- 8 frag nades
- 1 spike nade ( bonas when you pick up shotgun )

Gametypes
- Team Slayer
- Capture the Flag
- King of the Hill
- Territories
- Assult
- Oddball
- Juggernaut
- Infection
- VIP
I made the map for all gametypes because i had the time to do so....
I don't prefer playing the last 3 cause the map wasn't made for it, but If you realy want u can.

PLEASE!!!!!!
RATE.......COMMENT.......DOWNLOAD
map made by AKILLYEZ
thanks

more pics...


overview


the trenches


one of the bases spawn areas


overview of middle


middle


tunnels were you can travel undergorund free from attack


turret covering the map

Thank you all for checking out my map

DOWNLOAD

made by AKILLYEZ

Last edited by AKILLYEZ; 09-20-2008 at 03:26 PM.
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Old 09-20-2008   #2 (permalink)
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really good map and gameplay might be good, but look kinda messy just because you use alot of different types of scenery merged together. (ex. at one place there is a double wall merged with a double box and a bridge.) The turret seems overpowered without a sniper to even it out.

KovakelSlovak, proud member of the PPoP :monitor:

DON'T GIVE INTO PEER PRESSURE, DON'T USE ARMORIES OR SHIELD DOORS!!!!!!!!!!!!!

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Old 09-20-2008   #3 (permalink)
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I downloaded it and i love the trenches the weapons are well placed, and anybody saying needs more interlocking that will get you nowhere. However the barriers around the map are sloppy and i found 2 ways to get out. Lol there is not map i cant get out of pm me if you want to see a video or something so you can fix it for v2 if your making one. I love the map 4/5
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Old 09-20-2008   #4 (permalink)
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what a great map! so intricate, it has so many complicated trenches, this map deffenitely lives up to its name! great work! 6/5!

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Old 09-20-2008   #5 (permalink)
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First off, I must say you have a very original concept here. I like where you were going with the structure of the map. It just doesn't feel as good as it looks. There are plenty of unwanted bumps and gaps. Not to mention that the map is breakable, due to the sloppy walls.

All of these are easy fixes. If you could clean it up a little bit- make the walls better, the ground smoother, and possibly flip a few things around to reduce gaps- you could get an extra star. Until then...

Final Score: 4/5
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Old 09-20-2008   #6 (permalink)
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hm This looks awesome! Omg to much interlockorz! jk But from the pic it is done well; for everything else i dledit , and ill see what else is nice or see if theres any problems here that can be fixed for a V2 :p
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Old 09-20-2008   #7 (permalink)
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I gotta agree with a poster above that the turrets seem OP without a sniper to balance them, but I do like the idea a lot. Seems that with all these underground paths and trenches you could get some tense gameplay.

I do see several places just from the screenshot that walls being used as walkways or ramps really should be interlocked but are not. Like the place where you used a bridge to smooth out the gap between a wall ramp rather than interlocking the wall.
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Old 09-20-2008   #8 (permalink)
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cool map idea, i like it, an on a map like that, its bound to look a little messy no matter what you do. i like it, 4/5, but everyon else is right, the turrets look a little overpowering, the falling fusion coil artillary would have been cool, maybe in V2
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Old 09-20-2008   #9 (permalink)
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Quote:
Originally Posted by Ladnil View Post
I gotta agree with a poster above that the turrets seem OP without a sniper to balance them, but I do like the idea a lot. Seems that with all these underground paths and trenches you could get some tense gameplay.

I do see several places just from the screenshot that walls being used as walkways or ramps really should be interlocked but are not. Like the place where you used a bridge to smooth out the gap between a wall ramp rather than interlocking the wall.

yes, the turrets are over powering but they are easy to destroy as well
they have high respawn and it make the game more fun
the ramp infront of them is angled to take nades and bank them at the turret ( it works perfectly )

i wanted to do a lot more to this map but i ran out of money =(
srry no sniper....
thx for comments
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Old 09-20-2008   #10 (permalink)
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this map looks great. ill dl cause i like trenches but like others have said the outside wall is slopy. ive made a trench warfare map before but it didnt turn out so well.
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