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View Poll Results: How did I do...
Perfect 6 23.08%
Good 15 57.69%
OK 2 7.69%
Bad 1 3.85%
Terrible 2 7.69%
Voters: 26. You may not vote on this poll

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Old 09-20-2008   #11 (permalink)
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I've seen a lot of trench maps, and I have to say, this is one of the best ones I've ever seen. Most of them are messy or repetitive, but this one seems to have a pretty good construction and isn't the same thing all over. Really nice map, but I would have loved to see it with an asymmetrical design. 4/5

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Old 10-20-2008   #12 (permalink)
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Quote:
Originally Posted by Arch3m View Post
I've seen a lot of trench maps, and I have to say, this is one of the best ones I've ever seen. Most of them are messy or repetitive, but this one seems to have a pretty good construction and isn't the same thing all over. Really nice map, but I would have loved to see it with an asymmetrical design. 4/5
thx, i am currently working on an asymmetrical design for the trench map idea. i am also incorperating buildings and trying to make it seem like an urban city. im going to try to finish this map as well as my many other forging ideas. thx for the comment
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Old 10-27-2008   #13 (permalink)
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Looks good, and I'll DL later, also i think it's good that u didn't put falling fusion coils because that can often lag the map.
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Old 10-27-2008   #14 (permalink)
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looks cool, it looks like it would be pretty time-consuming to fuse and align all of those walls together. I'll give you that. But there aren't many really amazing gameplay elements that get a map attention. However, I like how you created all of the trenches to provide cover while still proving inherent danger. Sort of like the trenches in Vietnam or WWII. Overall I'll give you 7.5/10.
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Old 10-27-2008   #15 (permalink)
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Looks good> simple with agood flow I think it might be good as SWAT. Will try and get back to you>
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Old 10-28-2008   #16 (permalink)
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tight map! i've always wanted to make a trench map, but your creativity beat me to it! kinda sloppy, but i'm no better. good job!


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Old 10-28-2008   #17 (permalink)
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hey love the map, probly cuz i like history alot. i think that turrets should be set on level ground, rather than above the trenches. otherwise they can fire on anyone in th trenches too. if the turrets were on the ground it would be a better map. plus there should be 1 sniper on each side regardless, plus some flame nades. I'm gonna try and make a trench map when i get the chance, try to outdo you I guess. I think I might try mine on a bigger map, maybe then i can have come tanks and bazookas to kil them. then i could also have wraiths on either side, but make it so they cant move. that would be artillery. that gives me an idea. i could have it a bomb map, and put the place were u set the bomb like next to the wraith, with some fusion coils to destroy it. then it'd be like the main thing is to destroy the enemy artillery. hey ive got a question too. everyone here is only doing foundry maps. can i post a non-foundry mapo here? cause im thinkin standof might be good for my new map.
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Old 10-30-2008   #18 (permalink)
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Quote:
Originally Posted by Teaco27 View Post
Looks good, and I'll DL later, also i think it's good that u didn't put falling fusion coils because that can often lag the map.
thats funny you would say that cause i was actualy going to put fusion coils falling from the sky. originaly i started making the map without a bidgit glitched canvas and cost for everything was on a minimum. i was going to put a sniper, falling fusion coils, larger base, mongooses, and the map was going to be much bigger, but i ran out of money.
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Old 10-30-2008   #19 (permalink)
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hey if you want we can team up and make a similar one, but with wraiths as artillery, and put it outside on a huge map
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Old 10-31-2008   #20 (permalink)
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hey if you want we can team up and make a similar one, but with wraiths as artillery, and put it outside on a huge map
Make the wraiths stationary cuz artillery was mainly stationary then.

Also standoff might be good so the wraiths are "in the hills" type of thing or on top of the two bases in the map.
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