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Old 09-18-2008   #1 (permalink)
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Compound C.E.


I wanted to make a one sided objective map which has solid gameplay. So i set out with this idea of having an operating door mechanism. After many test plays, this map has very strong one flag gameplay. I would compare the gameplay style to that of one flag on Highground in the way that once the flag is out of the base, it is a lot harder for the defending team to return it. Make sure that you download the 'Infiltrate' game variant. The map can also be played with one bomb and territories (all you have to do is change the round time limit to 3 minutes.). I made the operating gate in a way that when it was opened, there are no teleportors / weapon holders which will get in the way of any grenades or vehicles.

Weapons on the map:
1x Spartan Laser
2x Sniper Rifle
5x Battle Rifle
3x Covenant Carbine
2x Assualt Rifle
1x Brute Shot
2x Plasma Rifle
2x SMG
1x Plasma Pistol

Equipment on map:

1x Deployable Cover
1x Bubble Shield
1x Powerdrain
1x Active Camo

Grenades come in 2 flavours: Frag and plasma and they are scattered around the map at certain locations.

The teleporters at the top of the gate doors take you to you death. The teleporters are there to stop you getting stuck against the top of the door opening mechanism. In the gameplay video, you can see that there are propane tanks along the back hallway near the flag return point. These are to help stop the flag carrier more easily.

Gamevee Compound Gameplay Video.

Overview

Attackers starting area

Defenders starting area and flage spawn

Alternate attacker spawn location 1

Alternate attacker spawn location 2

Attacker sniper spawn

Defender sniper spawn

Garage inside base

Building with gate switch

Shooting the gate switch

Gates opening

Gates open

When the gates are opened, the Spartan Laser will hover above the gate. This can be shot off with a brute shot or blown off with a grenade.

View from defender start spawn

Defender base overview 1

Defender base overview 2

How to get over the fence: There are multiple ways to gain entry into the base, be creative. (Use vehicles, the doors on the corners of the base, the deployable cover, other map geometry, grenade jumps or even people)


Download Compound here!

Download the Infiltrate game variant here!


Last edited by Mini Waz; 01-13-2009 at 06:58 PM.
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Old 09-18-2008   #2 (permalink)
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Very nice map. Well put together and seems like it would play an objective such as bomb or flag nicely. The only thing I have to ask doesn't even have to do with the map. It would probably be better to take your pictures in a custom game rather than forge. 4/5

oh and props on the recon
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Old 09-18-2008   #3 (permalink)
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this looks like a fun map, esoecially with the floating laser. 8/10

...but it's in HD

ANTI-McCAIN AWESOME DEMOCRATIC PARTY CLUB OF FORGEHUB

Currently working on:
  • Hot Persuit! (Infection map)
  • The Aztecs (Infection map)
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Old 09-18-2008   #4 (permalink)
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Looks fun, nice and neat, no unnecessary objects, I like the gate, this is an overall good map, 4/5.

http://www.youtube.com/watch?v=plmFkZHjt6Y

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Old 09-18-2008   #5 (permalink)
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looks awesome, nice job interlocking only where you should and not everywhere like what alot of people expect 9/10 (looks only-dint play it yet)
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Old 09-18-2008   #6 (permalink)
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very nyce one sided map, does actually remind me a lot of high ground 4/5

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Old 09-18-2008   #7 (permalink)
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looks good, personally i think there should be a lil more interlocking and some geomerging



http://www.bungie.net/News/Blog.aspx...ilter=&page=36 I'm on the bungie blog for Scarab:NG =]

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Old 09-18-2008   #8 (permalink)
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Thanks everyone for the comments. There is quite a bit of interlocking where walls meet boxes, etc. It is not too evident from the screenshots. I understand that not much is interlocked but i chose to focus more on the core gameplay and to try and make it a solid playing map. Thanks for the advice though!

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Old 09-18-2008   #9 (permalink)
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This map looks very nice. This looks like it suports vehicular play very well and it also looks like you won't be screwed if you take the battle on foot. This map looks like it supports many players as well which is something you don't see on too many foundry maps. I like how you make use of most of the foundry to create an open, field like map, similar to high ground or snowbound, I know people (including myself) stress the necessity for lots of cover but with the vehicles and just the overall floorspace on this map, I'd say the smaller amount of cover is right way to go. Though I would like to see a weapons list for this map, I'm impressed overall with the map. Judging from pics and the gameplay video (I can't get a playtest on this map yet as my xbox is heading to Microsoft's repair center right now) I'd give this map an 9.2/10 and 5 stars.
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Old 09-18-2008   #10 (permalink)
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It's a nice map. Interlocking where it should be. Seems very tactical. Not bad. I don't like the one platform made out of double walls because it doesn't have a roof... Then again, alot of place's in Halo don't have roofs, so if it adds to the gameplay (or you just ran out of money)... It's a nice map.
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