Rue De Elba
By xSharpshooter94 (Design) & Turbo Gerbil (formatting)
Elba:
1: residence of Napoléon Bonaparte after his first abdication May 14, 1814 to February 26, 1815
2: a place or state of exile
Sharpshooter here, with my never released map. This map was made by me and !Nikheizen(turbo) and was only released for a matter of minutes. But ive decided to release the map for the public. It is alright, nothing special but It is my best work so far. It is called Rue De Elba. It is a large semi-symmetrical map for 2-10 players. In this my best map to date I decided to take the “DTL way of forging”. This means that you build a great aesthetic piece and then build a map around it. So for this map I made a Giant semi-arch. Turbo and I decided that the high-ground was too much of an advantage so we decided to cut your access to the top part of the arch. Another main part of this map is the mancannons. This map uses the entire of Foundry (not including the back hallways) and to better move the players around I included 4 different mancannons to help you move around the map. Both spawns have cannons that launch you across the map to the other side of your side. The other cannon on your side launches you over the arch (pillar) to the opponents’ side. This map has a lot of aesthetic pieces, including several interlocked and geo-merged boxes at angles that look cool and adds a different aspect of game play. Speaking of aesthetics, I would like to give credit to Tex for a fence wall, mancannon combo that I took from a “project” map. The game play is always fast paced and fun. Although the map is formatted for all competitive gametypes, the most fun besides slayer, is one-flag and territories and I highly suggest that you get at least one game of each sometime in the future, if you don’t you will deprive yourself of a great experience.s/
Equipment:
Battle Rifflex8
Covenant Carbinex2
Plasma Rifflex2
Spikerx1
Bruteshotx1
Plasma pistolx1
Shotgunx1
Sniper Rifflex1
Rocket Launcherx1
Bubble Sheildx1
So I would Have a diagram or 3-D model but I’m not that technically inclined. And now without further ado…I give you…Rue De Elba!
***descriptions under the picture***
The pillar
Overview of Side A
Attacker Spawn, and the Cannon Man-cannon
Side of side A, shows bunker, cover and high walkways where the rocket and mancannons are.
Overveiw of side B
Defender spawn
Side of side B
The back of the side base
Center (under the pillar)
Now it is time of the Gameplay. It is a lot of fun and thanks a lot to all of my testers!
The Cannon launches you off the wall!
It works with vehicles too!
Can anybody say Owned?
There’s no place to hide!!!
Escaping through the mancannon
NO YOU!!!
Oooh…pretty light
Shotgun works well here!
Capturing the territory
Needs Moar Interlocking!!!
Ohhh! That’s gunna’ hurt!