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Old 09-09-2008   #11 (permalink)
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nice unique design i think its very iterlocked and geomerged i can never get boxs to go like almost all the way in to the ground everytime i do it i can only get it 2 "doors" down.

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Old 09-09-2008   #12 (permalink)
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wow, dude this looks sweet, but the half arches, I THOUGHT OF THAT and now im all D:< and i demand that you take your map out. ok, im just kidding, mine are a bit different, (although theyre basically in the same spot.......) but everything looks really nice, and im a big fan of insane geomreging, and structures like you have. ill wait till i can get a game on it to give you the full review, had my face drowned in homework lately. but it looks fantastic, and im sure it plays as good as it looks.

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Old 09-09-2008   #13 (permalink)
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Quote:
Originally Posted by DRiSCOLL View Post
thanks for the cmt and concern
heres a edeted pic to help you



1. is geomerged, the fence wall isnt, you may notice with the sixe differance

2. its not ment to be on the ground, its supposed to sepperate that box

3. isnt a wall its a box but its geomerged allot so that itsquite far in the ground

again thanks for your cmt, post again if you have any other problem
I think he was talking about how #2 is a little further left than the box its on (in). On with the map. It has some very impressive features like the pipe thing into the wall and the stairs out of boxes (which is hard ive tried) Youve got my dl keep forgin

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Old 09-10-2008   #14 (permalink)
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This map is great!
All the maps you post are very good .. I personally prefer horizon but this is good ..
The tunnel bit is nicely interlocked and looks very good ..
The box stairs are very nice ..
And this map is amazing when its 3v3 capture the flag ..!
Nice job and i can't wait for your next map =]




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Old 09-10-2008   #15 (permalink)
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I originally saw this map when he was in the process of making it. Now that I have seen it finished, it looks amazing! This is a really great map (possibly feature worthy). Driscoll puts out amzing maps. Great interlocking and geo-merging, gameplay runs really great on this, the weapon spawns are good and human spawns are greater. Excellent job DRiSCOLL! Job well done!
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Old 09-10-2008   #16 (permalink)
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looks like a good map

great job 7/10
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Old 09-10-2008   #17 (permalink)
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Quote:
Originally Posted by Th Kn1ght View Post
I originally saw this map when he was in the process of making it. Now that I have seen it finished, it looks amazing! This is a really great map (possibly feature worthy). Driscoll puts out amzing maps. Great interlocking and geo-merging, gameplay runs really great on this, the weapon spawns are good and human spawns are greater. Excellent job DRiSCOLL! Job well done!
why thank you, its true i showed you the early stage, and im glad to see you liked it. Feature worthy, thinks it means allot. the geomerging took some time but its great to see you liked it.

hopefully when im making a video for it you can be included for the game part, thanks for comment

Quote:
Originally Posted by Stratigon13 View Post
I think he was talking about how #2 is a little further left than the box its on (in). On with the map. It has some very impressive features like the pipe thing into the wall and the stairs out of boxes (which is hard ive tried) You've got my dl keep forgin
yes i felt interlocking it a bit down would look a bit neater and i know its ab it to much forward but it doesn't change the game play or destroys the aesthetics so... but thanks for your concern and cmt

ps. new screenshots have been aded


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Old 09-10-2008   #18 (permalink)
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Wow. This map looks like everyother map I have seen on forgehub, put into 1! That is NOT a bad thing :D The geomerging looks great, a little sketch in someplaces, but I don't think it will affect gameplay. Your weapon layout looks pro. This map looks amazing! Can't wait to try it.
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Old 10-19-2008   #19 (permalink)
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Review

Beautiful, yet flawed.

I can imagine that the main focus of this map is meant to be its unique structures. The interlocking/ geomerging and aesthetics are marvelous. I like how everything is easily accessible, sometimes too accessible. I'm not sure if your aware of this, but you can reach the upper structures via grenade jump (sometimes not even). From there, you can break out of the level completely with another grenade. Check out my File Share slot 2 (titled BREAK) for a video on how I got out.

Anyways, as I was saying, I'm a big fan of the aesthetics and structures of Pleymo. I recognized some pieces the resembled Ribcage, and other popular sections like the dumpsters atop the deeply interlocked box. Some parts, though, appeared to be completely unique compared to anything I've seen before.

Overall, this is an excellent map that looks and feels awesome.
Final Score: 5/5


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