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Old 09-06-2008   #1 (permalink)
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Occult Square


"What once was a beautiful underground urban centre, has become a harsh battlefield. Created by Gibber007. 2-6 players"



Occult Square is a small map designed for FFA slayer, and small team games. Crazy King, Assault, and Occult Hill work best.
All gametypes are supported.

http://www.youtube.com/watch?v=nBRJG7-wo_4&fmt=18



Teamwork.



A pretty picture for you.



Looking down on the defender's side.



The defender's 'office' interior.



The truck. Useless as a vehicle, but a good as a piece of cover.



Part of the attacker's side.



A better look at the interior. [notice the missing turret. It only spawns in symmetrical gametypes]



You can set plasma grenade traps in the lifts, if you know how.



View from the 2nd floor turret.



The defender's bruteshot [Only in assymetric gametypes]



The shield-door isn't much of a problem.



I like to call it the 'Subway' or 'sandwich shop'. The far left window pannel dissapears in symmetrical gametypes.



You can't just walk out of the map. But the presence of an exit makes it much more believeable.



View from above the walkway.


Some in-game shots:











The basic layout:


Fusion coils.
Grav lifts.
Map geometry.
Map geometry.


I do believe that I've just created one of the greatest newb posts of all time.
Thanks for reading this incredibly long post.
I'll give you the download links one last time:




There's no such thing as too many grenades.

Last edited by Catmon; 10-09-2008 at 08:19 PM.
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Old 09-06-2008   #2 (permalink)
EGP
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This map looks really well planed out and turned out well. The only problem is ( and its not that big ) is that there is now a lot of cover in the middle of the map, I would suggest adding maybe a fence wall merged in the ground.

Good Job






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Old 09-06-2008   #3 (permalink)
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SECOND =D

Great map! I like the interlocking and the decorative man cannons! Some of the pics are a little confusing... could you add some more overview shots?

EDIT: Love the new pics =D
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Old 09-06-2008   #4 (permalink)
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The connection between competitive and fun is overwhelming! The merging is spectacular and the "arena" style of gameplay makes the map even better. I also noticed that the floor was made out of items. That was an epic win.

Looks - 9
Playability - 9.5
Cover - 8.5

Over All - SUCCEED

Nice job, and of course, keep Forging!


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Old 09-06-2008   #5 (permalink)
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WOW... this looks really umm whats the word? oh ye awsome!. itlooks really good combining atsthetics with game play ill dl and write how i rate it

thanks huntar, for the sig :)
it has 119!!! dls yay
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Old 09-06-2008   #6 (permalink)
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This is great. although it lacks cover in the middle, it is very clean and well interlocked. How long did it take for you to make it? 93/100

Quote:
Originally Posted by Seaboro Kibbles View Post
No, just kidding, nothing will ever replace grifball, no matter how bad that game is. Bungie has a boner for rooster teeth, we just have to live with it.
PM me if you want a good review on your map, I would be more than happy to help you out.

Check out my map: Iraqi Tunnels 3 Demolition Derby
And check out the ESPN/MLG Top Ten (The best clips of halo 3)
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Old 09-06-2008   #7 (permalink)
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this looks really nice
glad to see the symmetry option being used, really changes up things
=]

looks very planned out, and also very well designed
great job,
5/5 and a DL
=]

Retired Senior Member of the ForgeHub Tester's Guild

Actinide||Exalted||Phordain v1||Predator vs. Prey||Car-megeddon
Has anyone really been far even as decided to use even go want to do look more like?
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Old 09-06-2008   #8 (permalink)
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the floor being made out of items is a huge complaint for me, instead of the floor being smooth if you didnt use items, now the floor will have annoying bumps all the time.
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Old 09-06-2008   #9 (permalink)
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Ok amazing map looks like so much fun great interlocking. You have a very good thread 5/5 for thread, map, and interlocking. Amazing post for a new member and the video is great!

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Old 09-06-2008   #10 (permalink)
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This looks like a really good map. It seems really small though. In your v2 I think you should put in some more cover right in the middle of the map. maybe just like a wall interlocked or a fencewall. This is a great map though.

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