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Old 09-06-2008   #11 (permalink)
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Great job. The interlocking is very neat and I like how you interlocked an upside down double boox and a right side up middle box to get that silver thing on top. The one thing that bugs me though are the shield doors. Shield door + any close rangfe weapon = camp mania. I'll test and get back to. Otherwise his map looks like it would flow very well. 4.5/5

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Old 09-06-2008   #12 (permalink)
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The map seems a little bit open in the main area, And why did you put down upside down bridges/Fence walls on the ground while you did'nt have too? I could be wrong about it though, I will download and be back with a review later, It's a 4/5 from me for now. =]

EDIT: The map was quite fun, I played 2 v 2 on it in team slayer, I was wrong, Sorry if I critised (Spelling) you in any way wrong. It's a 5/5 from me my friend!! Keep up the good work.

You can't spell Slaughter without Laughter.

Last edited by STEClash96; 09-07-2008 at 06:20 PM. Reason: My review
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Old 09-06-2008   #13 (permalink)
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Quote:
Originally Posted by DA HITMAN 117 View Post
The map seems a little bit open in the main area, And why did you put down upside down bridges/Fence walls on the ground while you did'nt have too? I could be wrong about it though, I will download and be back with a review later, It's a 4/5 from me for now. =]
I think it's great that he put the bridges over the foundry floor. It makes the map look neat and it makes it so grenades don't get stuck under the boxes. I do think it is a bit open but it does have some cover. I'll play it and then come back with a detailed review!
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Old 09-06-2008   #14 (permalink)
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Originally Posted by DA HITMAN 117 View Post
The map seems a little bit open in the main area, And why did you put down upside down bridges/Fence walls on the ground while you did'nt have too? I could be wrong about it though, I will download and be back with a review later, It's a 4/5 from me for now. =]
Since a few people have mentioned that, I just liked the look, and went for it.
It also means that a few objects are interlocked with the floor of bridges, preventing grenades from slipping through those places.

I know there are small bumps/gaps, but they are too miniscule to greatly affect gameplay.

And I know it's open, just the way it worked out I guess.


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Originally Posted by whitehalo3 View Post
This is great. although it lacks cover in the middle, it is very clean and well interlocked. How long did it take for you to make it? 93/100
I don't know how long, but too long...
Hey, could a more frequently spawning bubble shield be the answer to my cover problem?

There's no such thing as too many grenades.
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Old 09-06-2008   #15 (permalink)
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From the look of the map in the pics I can see that this map is very well planned out and looks like you spent a considerable amount of time on it. You did a really good job of illistrating an urban invirement. The main playing arena is an origonal shape and probably gives the map interesting and diverse gameplay.

How many different hallways are their though? Your pics are all just different ares of the main playing area. Is that the whole map?

I am downloading now and will get a game on it in the near future (probably tomorrow) and I will rate and give you a review as soon as I can.

But for now, add more pics showing off other areas of the map. It is hard to rate your map 5/5 because of the pics but it DOES look cool!
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Old 09-06-2008   #16 (permalink)
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I think there are a lot of wepons. But a good way. Looks like you could even play infection on this. 5/5 and a DL l8er.
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Old 09-06-2008   #17 (permalink)
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Hey you finally released this! I actually have grown to LOVE this Gib! I recomend this to anyone that enjoys a good slayer map.

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Old 09-08-2008   #18 (permalink)
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Hey i remember testing the map it is a pretty sweet map, i dont think ive seen a map like it before, keep forging but i still think you should have changed the respawn time on the senital beam and added more cover in the middle. dont forget aboout that if you make a v2
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Old 09-08-2008   #19 (permalink)
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Originally Posted by Teerav11 View Post
Hey i remember testing the map it is a pretty sweet map, i dont think ive seen a map like it before, keep forging but i still think you should have changed the respawn time on the senital beam and added more cover in the middle. dont forget aboout that if you make a v2
I did change the respawn time to 150 seconds. That is a large chunk of game time due to it being a small map.
I don't plan on making a V2, I would take all the advice, working ideas, and concepts and improve on them in an entirely new map. [Hey, improve = cover!]

Thanks though!

There's no such thing as too many grenades.
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Old 09-08-2008   #20 (permalink)
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very nice
i like how you covered the foundry floor
it loos a little sloppy, should flipp as many closed boxes as possibel
instead of shield doors, try putting in some movable cover, or have the shiled doors cover a corner or something



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