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09-04-2008
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#1 (permalink)
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Member
Join Date: Jul 2008
Location: Why do you want to know?
Posts: 112
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Predeposition
Predeposition
Created by minato, gamertag: Kyuubi Shippo
Supported Gametypes:
Slayer, and ONLY Slayer
Map Description
Let me see. I got bored one day, and started making this map, and found out it looked like a face. I named it Predeposition as a random word that came to mind. Don't ask. I made it literally impossible to escape unless you go into forge, and go oracle. I don't like the stories, so just download the map, play it, and give me reviews so that I may make future maps better. Also, the map is symmetrical. I spent a large ammount of time trying to make this map exactly the way I drew it on paper, but that didn't work out so well.
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Sideways overview
Anti-Escaping on Right Side
Anti-Escaping on Left Side
The Fuel Rod Cannon, Infront of the bridge that carries the Sword
Another Overview
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If you don't like the map, keep your flames to yourself. I had help making this map from forgehubber Sesshomuru. Good day.
Download Predeposition
Quote:
Originally Posted by Frito92
umm... u need to post some pictures really fast or forgehub will rape you....
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LineRider Standalone [URL="http://www.filedropper.com/linerider"] HERE
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09-04-2008
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#2 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Mass!(lol physics!)
Posts: 533
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Well, truth be told, randomly made maps arent really what comes up in forgehub, but this one looks,... interesting. im sorry to say its kinda crummy and sloppy. it is good that you made it inescapeable but its way to open and kinda dull sorry to say. and i fule rod cannon on an open map makes it pretty much worse. try adding more feeling to your maps next time, more cover and a more balanced weapon layout. i know this was randomly made but still, could be better. 2.5-5
I make sigs? Yes i do has make sigs, ask and you shall recive!
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09-04-2008
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#3 (permalink)
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Member
Join Date: Jul 2008
Location: Why do you want to know?
Posts: 112
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Quote:
Originally Posted by Orbitalshot
Well, truth be told, randomly made maps arent really what comes up in forgehub, but this one looks,... interesting. im sorry to say its kinda crummy and sloppy. it is good that you made it inescapeable but its way to open and kinda dull sorry to say. and i fule rod cannon on an open map makes it pretty much worse. try adding more feeling to your maps next time, more cover and a more balanced weapon layout. i know this was randomly made but still, could be better. 2.5-5
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Thank you for the reply, but how exactly would you know how 'open' the map is, if you haven't even downloaded it. Or how 'crummy' or 'sloppy'. And truth be told, this map was thought out once I had the idea for a map. I even made a picture of ALL of Foundry, and drew the map. I do appreciate the ideas on how to make it better, but at least download the map before you start saying it sucks.
Quote:
Originally Posted by Frito92
umm... u need to post some pictures really fast or forgehub will rape you....
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LineRider Standalone [URL="http://www.filedropper.com/linerider"] HERE
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09-04-2008
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#4 (permalink)
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Junior Member
Join Date: Jun 2008
Posts: 74
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minato dont take it personly but your map does look a bit open and dont worry once he tries your map he will make the proper adjustments
maybe try and remove the fuel rod and put in another floor or some more elevated ground
"ITS A LEGITIMATE STRATAGY!!!":lol:
Quote from RED vs BLUE
what i look like when i forge:omg:
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09-04-2008
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#5 (permalink)
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Member
Join Date: May 2008
Location: BC, Can-ah-dah
Posts: 431
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I don't quite know what is going on with this map. Why would i play this map compaired to other maps on forgehub? You should ask yourself this question every time you post a map here.
It seams difficult to get on to the boxes. There is no cover. Weapon placement is off-balance. There are tons of thing you could improve on. The only thing i could give you, and sorry orbital shot, is that it looks very neat. Hope you learn from this map and continue forging!
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09-04-2008
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#6 (permalink)
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Member
Join Date: Jul 2008
Location: Polling for insane.
Posts: 224
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I can't say I enjoy this map. It just looks pretty pointless to me. Not to be mean but your entire description was about anti escaping. Sorry but I give this map a 2/5
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09-04-2008
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#7 (permalink)
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Senior Member
Join Date: Jul 2008
Location: In your closet...
Posts: 549
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Quote:
Originally Posted by minato
Thank you for the reply, but how exactly would you know how 'open' the map is, if you haven't even downloaded it. Or how 'crummy' or 'sloppy'. And truth be told, this map was thought out once I had the idea for a map. I even made a picture of ALL of Foundry, and drew the map. I do appreciate the ideas on how to make it better, but at least download the map before you start saying it sucks.
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I'm sorry, I really don't wnat to diss you, but I believe the guy above me is right. In order to get downloads for your map, you have to make pictures that look like the map is interesting. From what I can see, This map looks like there is a total of one semi interesting building made of walls, and the rest is a bunch of open space and unprofessional tunnels made out of uninterlocked boxes, I really don't like to diss a map, and I always try to focus on the positive, but this map is just very uninteresting. You may want to test a map before you put it out too. This just doesn't have the quality that we as forgehub members have come to expect from this community.
You do have potential, and I'm sure if you thought about an idea for a while, you could make a good map, but for now, I just am not impressed. Feel free to message me when you make another map.
I will probably download this and see if I'm wrong this weekend ( I can't play on weekdays because of my AP Euro Class, it's killer) I will give it a real rating, but for now, I give it a 2/5 from the pictures.
Love
Zachary9990
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09-04-2008
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#8 (permalink)
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Member
Join Date: Jul 2008
Location: Why do you want to know?
Posts: 112
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Quote:
Originally Posted by forgyforge
Great map, I bet I could escape human. 4/5 and great interlocking and geomerging. Also you need more cover in V2.
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*Starts laughing maddly* Trust me, you won't be able to escape human, or covenant. I tried to escape for litterally 7 hours STRAIGHT. And, my friend calls me the 'Halo Houdini' because every map he or I have ever made, I have escaped from, and fixed it. I have no reason to be mad at the other people, because I had me and only me to test the map, which sucks. And, the only reason most of my description was about anti-escaping was because I didn't even really have anything else to say... I was just saying, please don't plame a map, if you do not know how it plays. Have a good day, all. And, forgyforge, I commend you for being smart, and trying to get out, but you won't.
Quote:
Originally Posted by Frito92
umm... u need to post some pictures really fast or forgehub will rape you....
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LineRider Standalone [URL="http://www.filedropper.com/linerider"] HERE
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09-04-2008
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#9 (permalink)
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Junior Member
Join Date: Jun 2008
Posts: 74
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Quote:
Originally Posted by minato
*Starts laughing maddly* Trust me, you won't be able to escape human, or covenant. I tried to escape for litterally 7 hours STRAIGHT. And, my friend calls me the 'Halo Houdini' because every map he or I have ever made, I have escaped from, and fixed it. I have no reason to be mad at the other people, because I had me and only me to test the map, which sucks. And, the only reason most of my description was about anti-escaping was because I didn't even really have anything else to say... I was just saying, please don't plame a map, if you do not know how it plays. Have a good day, all. And, forgyforge, I commend you for being smart, and trying to get out, but you won't.
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trust me... there will be that one guy... that thinks he is so great because he managed to get out of someones map...
"ITS A LEGITIMATE STRATAGY!!!":lol:
Quote from RED vs BLUE
what i look like when i forge:omg:
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09-04-2008
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#10 (permalink)
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Proxy Ninja | Yakuza
Join Date: Jun 2008
Location: Japan
Posts: 1,169
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kinda sloppy, may want to interlock all those double boxes togeter
mabey not sword and launcher right next to eachother
flip those bridges and find a substitute tomancannos, the noise of so many in a map will become annoying durin gameplay
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