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Old 09-04-2008   #11 (permalink)
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This map seems very neat. In your V2 though, you should make more cover for the attackers side, some more weapons over all, and a way for the attackers to get to the fuel rod and sword without having to go around back. No offense, but it seems to me that you spent a lot more time on making it unbreakable than making it playable. It was a very good idea, you just need to fix a couple things.

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Old 09-04-2008   #12 (permalink)
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Originally Posted by Ghost AE View Post
This map seems very neat. In your V2 though, you should make more cover for the attackers side, some more weapons over all, and a way for the attackers to get to the fuel rod and sword without having to go around back. No offense, but it seems to me that you spent a lot more time on making it unbreakable than making it playable. It was a very good idea, you just need to fix a couple things.
Umm..... The attackers side and defenders side are exactly the same. The map is symmetrical. I guess I should have put that in the description. And, the time making it unbreakable was roughly half the time making the actual map. Meh, whatever.



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umm... u need to post some pictures really fast or forgehub will rape you....
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Old 09-04-2008   #13 (permalink)
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Great map but im not sure you really tried your hardest in this map. you should try using some forge 101 tecniques like interlocking and geomerging. Link:Forging 101 - Forge Hub Halo Forums

I don't like that the boxes are upside down and hard to enter. the bridges could be turned upside down. Also when people say open or plain they mean that basically this map is flat with some tunnels. You should try to layer your map to create more interesting geometry.

Now about the weapon set, you should always test your maps before you post them. FH even has a section dedicated to that where you can schedule times to test. Power weapons like sword and fuel rod should definately not be so close. And with that i leave you to improve and forge better and better creations with each forge session.

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Old 09-04-2008   #14 (permalink)
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FH even has a section dedicated to that where you can schedule times to test.
Can you give me a link to this page of Godly awesomeness? I need the page.



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umm... u need to post some pictures really fast or forgehub will rape you....
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Old 09-05-2008   #15 (permalink)
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Thank you for the reply, but how exactly would you know how 'open' the map is, if you haven't even downloaded it. Or how 'crummy' or 'sloppy'. And truth be told, this map was thought out once I had the idea for a map. I even made a picture of ALL of Foundry, and drew the map. I do appreciate the ideas on how to make it better, but at least download the map before you start saying it sucks.
umm, sorry to say, but thats what pictures are for. it does look extremely open.
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Old 09-05-2008   #16 (permalink)
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This map seems a little empty from the pics. I'm going to download it and take a walk around but I'm pretty sure if there was more to see you'd take a picture of it. You have potential. Just take all criticism as constructive, not insults.
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Old 09-05-2008   #17 (permalink)
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omg!!! wat has you done to foundry. you made it a horrible place!!!! lol jk its wayyy to open and if there is a sniper or any kide of medium range weapon its just way to open. sorry but ill give it a 2/5. try addind a second floor or maybesome more cover. but a map of this size with little cover is a no dl for me

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Old 09-05-2008   #18 (permalink)
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Minato, I apologize for the extent of the rudeness other members have shown. Comments that consist solely of "It's too open, 3/5", "This map sucks", or etc. aren't tolerated, and by new rules are technically spam. Feel free to report these posts as such if it's inherently obvious, but make sure that you don't overuse it.


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Old 09-05-2008   #19 (permalink)
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Quote:
Originally Posted by minato
And, the only reason most of my description was about anti-escaping was because I didn't even really have anything else to say...
To be honest that really says it all, if the map has no features then to other members it may seem a little boring. Sad to say, the map is a little cover-less on top of the double boxes and as it is your first picture, it doesn't give the map a good first impression. Same to comment about the ground floor too (but that is not as bad).

In a V2 I would firstly consider adding cover as that seems to be the main point everyone is commenting on. Secondly, I would add an interesting looking structure or two to grab people's attention. You could also make the map a little cleaner ( fully interlock the boxes. Nice geo-merging with the open bos though.

Hope you can improve this.



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Old 09-05-2008   #20 (permalink)
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Originally Posted by Nemihara View Post
Minato, I apologize for the extent of the rudeness other members have shown. Comments that consist solely of "It's too open, 3/5", "This map sucks", or etc. aren't tolerated, and by new rules are technically spam. Feel free to report these posts as such if it's inherently obvious, but make sure that you don't overuse it.
way to escape the subject and not rate that map. I think thats a spam post, because you didnt even comment on the map. anyway since my original rating got deleted by a mod it was 2.5/10 because ts to open and looks thoughtless, however theres good potential for future maps because your interlocking was good.
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