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Old 02-11-2008   #11 (permalink)
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Re: Insurgent


This is looking real nice and would their be a way to tell us a estimate of how big this would be?

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Old 02-11-2008   #12 (permalink)
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Re: Insurgent

Quote:
Originally Posted by Grandmas House
This is looking real nice and would their be a way to tell us a estimate of how big this would be?
This takes up most of the out side area of foundry.

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Old 02-12-2008   #13 (permalink)
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Re: Insurgent

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Originally Posted by pinecone2654
love the lowest floor, but a camper would be right at home underneath those window panels, dam teh campers!
awesome map, and great job interlocking. one question, did you put those walls in first on the ground or did you do the boxes first? must'v taken forever....

Actully I put the walls down then the side rooms and then the roof. That was a good question.

BTSP of Forgehub!<br /><br />My Maps:<br />Insurgent, Caverns, Hideout<br /><br /><br />
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Old 02-13-2008   #14 (permalink)
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Re: Insurgent (Slayer and Team Slayer Map)

I really enjoyed playing on this map yesterday, the layout is very nice. And im glad you got that SMG thing cleaned up. :squirrel_wink:


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Old 02-13-2008   #15 (permalink)
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Re: Insurgent (Slayer and Team Slayer Map)

I haven't played the map yet, but a took a look at all your screenshots and the decription. It looks as if the map has a good, but a little basic layout and design as well as good weapon balance. The things that I don't like though, are the map aesthetics don't look very good, and there doesn't seem to be anything unique or special about this particular map.

Regarding the map aesthetics, the map doesn't look that good. It looks like it's the same pretty much everywhere, with basic walls and stairs to the second floor. Nothing really stands out in the pics as "looking good." Also, many things don't look very neat. A wall interlocked into another wall in one pic, has a part of it sticking out, while the rest is interlocked in a few spots. Also, some walls, and windows and things look crooked. This map needs to have more variation and scenery, as well as special landmarks that can help me find my way around and to make the map look nice. Their also needs to be some originality added to the map, that would make me want to download this map instead of other, possibly similar ones.

Overall, this map looks good, however please take my feedback into account if you ever decided to update it, or in your next map. The main thing I think needs to be fixed is the lack of variation in the scenery.
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Old 02-13-2008   #16 (permalink)
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Re: Insurgent (Slayer and Team Slayer Map)

Wow man.. this map looks really well-built. Like I say in almost every post, I love a map that is nice and clean. You've definately got my DL and I will try to get back with a review ASAP.

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Old 02-13-2008   #17 (permalink)
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Re: Insurgent (Slayer and Team Slayer Map)

wtf, i remember testing ~ i liked it a lot, very well done, and put together! only i think you could have found some better looking model's, i mean come on Azn and Om3ga ~ wtf!

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Old 02-14-2008   #18 (permalink)
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Re: Insurgent

I remember playing this in Tuesday night's Furious Review after we broke off into groups. I liked it a lot, it seemed to play like a larger map than it really is. I wish there were more of a second floor, but that may be too much for what's intended. I noticed you put down some respawn areas, but why have two that are literally right next to each other? It doesn't make sense to me, but I would think you must have a reason. The only problem I had during Tuesday's game was that in the 'back room' with the Carbine on a weapon holder, I spawned next to the enemy team spawning at the same time. That happened about two or three times. You might want to put a respawn area that covers just that back room. Other than that I like the layout a lot. Nicely done!
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Old 02-14-2008   #19 (permalink)
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Re: Insurgent

Quote:
Originally Posted by squidhands
I remember playing this in Tuesday night's Furious Review after we broke off into groups. I liked it a lot, it seemed to play like a larger map than it really is. I wish there were more of a second floor, but that may be too much for what's intended. I noticed you put down some respawn areas, but why have two that are literally right next to each other? It doesn't make sense to me, but I would think you must have a reason. The only problem I had during Tuesday's game was that in the 'back room' with the Carbine on a weapon holder, I spawned next to the enemy team spawning at the same time. That happened about two or three times. You might want to put a respawn area that covers just that back room. Other than that I like the layout a lot. Nicely done!

Thanks.

I think I can answer thoses quetions. The mutiple respawn areas are to prevent spawning next to enemies. The reason you spawned next to an enemy when you played is because our party size was to large. The areas are set so you respawn if it is safe in there. But if they are all around an enemy then you will respawn next to one anywhere, If you know what I mean.

BTSP of Forgehub!<br /><br />My Maps:<br />Insurgent, Caverns, Hideout<br /><br /><br />
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Old 02-14-2008   #20 (permalink)
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Re: Insurgent

Great map looks like a good mixture of the maps
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