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Old 09-02-2008   #1 (permalink)
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The Scemo


The Scemo
(Italian word for idiot, dumb, or twat)
Download
by: Mushman101 (aka l SilenceMmk l)
Players: 2-6
Gametypes: Team slayer and Team CTF
Size: SMALL!

Ok, let me start off by saying that yes, I know this map is small. I made it that way..... It actually has benefits because of the size. Campers are basically non-existent seeing as how you can barely camp in one spot for one kill let alone two or more. The map also promotes non-stop action, and I simply love it. It is also the first map in a set of three. One small (This one), one medium map, and one large one. Time to get down to the nitty gritty. The map is only supportive of 2-6 players, with only two teams (any more teams and you would get weird spawns). It is only set up for Team Slayer and Team CTF for now, but I might add some others as time goes by. The map is primarily symmetrical, with only a few minor flaws. There is only one geomerged object, which is only in there to please the crowd. There is a *%$@ load of interlocking (Trust me, I know what I'm talking about). There are two bases. There is a tunnel in each base that leads along the outside of the map to the other base or under OV. Other things cannot be described without visuals, so here comes the part that everyone just skipped to see and didn't even bother reading what I had to type...... THE PICTURES.......

Weapons
Weapon/ Respawn/ Clips/ Number of weapon
BR/30/2/6
AR/30/2/6
Carbine/30/2/2
Brute Shot/90/0/2
Sniper/Never/0/1 (Symmetrical)
Plasma Rifle/30/2
Spiker/30/2/4
SMG/30/2/4
Shotgun/Never/0/1 (Symmetrical and Assymetrical)
Needler/30/2/1
Mauler/Never/0/1 (Asymmetrical)
*Needler and shotgun move between asymmetrical and symmetrical, and mauler spawns in needler pit in asymmetrical

Equipment
Item/Respawn/Number of item
Frag/10/8
Plasma Grenade/10/8
Bubble Shield/60/2
Regen/90/1
Radar Jammer/Never/1
Power Drain/90/1
Invisible/180/1
OV/180/1

"Front" part of map (Invis, sniper (Symmetrical), shotgun (Asymmetrical)
spawn near here. Take no head of the sword, it was taken out because
it was too overpowering.

"Back" of the map (OV (behind the pillars), shotgun (Symmetrical) and others spawn near here.

Needler pit (The geomerged box!)

Looking down into red base

Ramp to Regen and Shotgun (Symmetrical, Needler Asymmetrical)
OV is right above this....

Inside a base....

"Roof" of red base


Now for some action shots.....
I didn't stand a chance, two versus one is never fun.....

Here, hold this for me

Can you tell why I took out the sword?

Putting me in my grave

The needler pit and a live gernade do NOT mix!

Another view of the reason the sword is gone....



CONCLUSION:
I know that some people may see this map as too small, but I like the game style it promotes. Please note that if you do play CTF on this map, normal CTF will go very quickly. I suggest you try out my gametype, Mind the Gap, which has much slower movement and is based around teamwork. Hope you all enjoy and have fun.
If you get the chance, please download and leave me some criticsm on the map itself and how I can become a better forger. :D

Last edited by mushman101; 09-03-2008 at 07:31 PM.
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Old 09-02-2008   #2 (permalink)
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Your pictures are not properly embedded (click for help).
This issue has been addressed, please do not post anymore comments about embedding or they will be reported for spam.


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Old 09-02-2008   #3 (permalink)
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Welcome to Forgehub buddy! Now, let my give you some tips. First off, you cannot direct link a picture from Bungie to Forgehub(I did the same thing). You must host it, such as using photobucket and other things like that.

You may also want to change the font color, it is hard to read.

To learn how to make a good post click on the search tab on the top and search for guides, they will tell you more in depth.



Do you like to make or play puzzles? Join The Saw Forgers.
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Old 09-02-2008   #4 (permalink)
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Hey it seems you need some help with your pics. I am uploading them for you now
Here you go













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Old 09-02-2008   #5 (permalink)
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Well from the pics provided for you, this looks like a very good map. It has intersting pathways and nice clean interlocking and possibly geomerging? Overall nice map 5/5. I could not see anything wrong with it from the pictures. I'll download this weekend.

Love,
Zachary9990

^Click^
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Old 09-02-2008   #6 (permalink)
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Quote:
Originally Posted by ChI SoX FaN View Post
Hey it seems you need some help with your pics. I am uploading them for you now
Here you go













Cool I see now. I votezz 5/5 and DL. I like the needler pit and tunnels. Hope 4 more, and thinks for posting the pics for him.
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Old 09-02-2008   #7 (permalink)
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Sorry for all the noobishness on my part fellas. Thanks for everyone who helped point out my error. I did it the right way in my first two threads, but thought copying would simply be faster, but it wasn't the correct way so I went ahead and fixed the images. Thanks to Chi Sox Fan for uploading the pictures for me, I went ahead and put them in my own photobucket and editted the post to put the pics in. Thanks for the feedback guys, and hopefully I won't be stupid anymore.
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Old 09-02-2008   #8 (permalink)
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I really like the map, and good job imbedding the pics but PLEASE CHANGE THE FONT COLOR!!
It is really hard to read with such bright red font, reading your post gave me a headache.
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Old 09-02-2008   #9 (permalink)
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I love the map , perfect interlocking ............ but it seems that most the maps that are team maps have the same floor plan and layout , just a little diffrences ....we need more origanal designes and layouts . map : 3/5
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Old 09-02-2008   #10 (permalink)
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Looks like a pretty sxy map. I D/Led, looks unique to me. I'll test it tommorow after school so, don't expect this post to get better for another 16 hours. Btw, I'm curious, what's the one geo merged object, lol? And yeah, I read the description. It is small, but that's what it's meant to be, and the multiple levels really make it big, so that doesn't matter. The only thing is I think you should either take out the shotgun or the mauler, either one. I know the clips are low, but still, on a 2v2 it could be pretty camperific. I'll get back to you later, on this post, when I'm done playing it tommorow. Looks really clean, thanks, cya.

EDIT: Just asking before I test, did you use spawn areas for objective games and slayer, or at all? If not, I could show you how.

My maps: They are all extremely epic.

The Mechanar V2

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