Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 09-02-2008   #1 (permalink)
Donkeyballs360
 
Goatnuts's Avatar
 
Join Date: Jun 2008
Gamertag: goatnutts420
Posts: 314
Interrutore


Interrutore

Featured at H3artificer
Featured at MMG


Download:Bungie.net : Bungie Online : Halo 3 File Details
One Bomb:Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
One Flag:Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

General Overview

This is pretty much my first serious map I have finished so be nice, but I have forged other things like switches. Interrutore is switch in italian which I thought was fitting seeing as there are 3 switches in this map. It is an enclosed map that supports many of the game types. This map is recommended for 2-6 players.
Correct me if I'm wrong, but I don't think there has been a good map with a good switch in it for a while so I decided to make one. There are three different switches in this map. The main attraction is the barrelvator which is a reusable flip switch that uses a warthog to activate it. The other main switch is the one time use scenery trap which I would like to thank my friend tucker60 the original creator for helping me make it very deadly, and trust me it is very deadly. Oh and there is one secret switch (look up, your only hint) that grants you access to the highest part of the map. Other special notes are the two easter eggs, one being the secret switch and the other well may actually be unveiled on accident during gameplay, or you could just look for it.

Suggested Gametypes:

FFA
Team Slayer
One Bomb
One Flag
KOTH
Oddball

Weopons List:

Battle rifle x 4, 45 sec, 2 spare clips
SMG x 2, 60 sec, 1 spare clip
Plasma Rifle x 2, 60 sec
Carbine x 1, 45 sec, 2 spare clips
Magnum x 2, 20 sec, 1 spare clip
Needler x 1, 90 sec, 1 spare clip
Mauler x 1, 120 sec, no extra clips
Sniper Rifle x 1, 90 sec, no extra clips
Bubble Shield x 1, 90 sec
Spike Grenades x 6, 30 sec

Screenshots:

Overveiw


The Barrelvator, press RB to activate, or whatever you setup is.


Going Up


Barrelvator, behind the scenes


Top level, flag spawn in one flag


Top level action shot


Middle level combat


Scenery Trap, looks safe now...


Pwned!!!!!!!!!!!!


Inside of scenery trap (works by delayed spawn man canon)


One of three entrances to main stairwell


Inside main stairwell


More of the main stairwell


Needler pwning in the stairwell


Scenery trap stairwell


Bottom level, bomb plant point


Another veiw


Comments
Quote:
Originally Posted by GD27BlueDevil View Post
I have looked at this map and I am very happy to say that I have been with this project from the beginning. The idea is very nice and Goatnuts executed it very well. The map is very clean and there are no flaws in it.

What really makes this map stand out is the elivator. Not only was it origonal but it was a fantastic addition to the map.

Also the structers and layout help make this map too. The gameplay is great and every part of the map was used. Atackers start on the bottom floor and must work as team to get the flag/bomb on the floor above. It is genous. Plus it makes for origonal and quite fun gameplay.

On top of that you went the extra mile to keep this map from being breakable. It makes the map completely perfect and has absolutely no flaws.

I recommend this map to anybody and everybody who sees it. It is truly a wonderful addition to your hard drive.
Quote:
Originally Posted by The Official Y35 View Post
Wow

This map looks very good, and reminds me alot of bayonetworks by a great forger on this site. The first thing i must congradulate you on is the nice post, and for a newer member yours is up to sandards and has lots of pictures.

The map itself looks very neat and tidy, One thing i like is the use of elevation, And also the elevator...Which if i see correctly, is made out of barrels, this alone makes you map stand out alot.

One confusion i had is with the traps and how they work, i'm pretty sure its a button type thing that deploys a fusion coil killing others nearby the explosion zone, but I'll have to Download the map to figure those out.

I also like your stairwell, it looks so neat and tidy, kinda like a new tunnel rats without the whole maze concept. But its good enough for me.
Overall i think this map has good potential and if you keep maps up that have the same quality as this, i dont see why a feature isn't looking your way.

EDIT:
Nevermind, i see your method for the switch and the elevator, it looks soo sweet, I never thought something like that was possible.
You recieve my propls for the new elevator method, And the warthog system.
Quote:
Originally Posted by Adelyss View Post
Finally had enough testing on this did yah? Well im glad to see this map posted on ForgeHub this is one of my favoirte maps sence I've had oh so much time play testing on this map with you. My favorite part would probably be the scenery trap...even though i know the map I still get hit by it like every time lol.

Your interlocking skills couldn't be better and the map layout and originality is wonderfull couldn't be better also. I love how you encorporated like three different switches into the map to it definatly gives for great gameplay.

I wouldn't doubt if other members of ForgeHub fall in love with this godly creation.

Great job Goat, glad to see like I said post it finally.

4.9/5
Closing Words
I hope that you all liked my map, I do appreciate all comments whether you liked the map or not. If you liked the switches you may want to check out
http://www.h3artificer.com.

Download:Bungie.net : Bungie Online : Halo 3 File Details
One Bomb:Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
One Flag:Bungie.net : Community : Forum Topic Listing : Forum Reply Listing


Last edited by Goatnuts; 11-04-2008 at 11:52 PM. Reason: Newly featured at Map Make Gaurdians
Goatnuts is offline   Reply With Quote
Old 09-02-2008   #2 (permalink)
Junior Member
 
Jamie182's Avatar
 
Join Date: Aug 2008
Gamertag: HiMyNameIsNipps
Location: Southampton, England
Posts: 35
Very nice map very neat and tidy, good layout and aesthetics.
your right there hasent been a good switch map in a while its good to see
one. But my one critisism is maybe reduce a few fusion coils there seems to
be a few explosions i almost every action shot lol. but a 3.5/5 nice job.
Jamie182 is offline   Reply With Quote
Old 09-02-2008   #3 (permalink)
Donkeyballs360
 
Goatnuts's Avatar
 
Join Date: Jun 2008
Gamertag: goatnutts420
Posts: 314
theres only 2 fusion coils on each level, not counting the scenery trap which is a one time use thing
Goatnuts is offline   Reply With Quote
Old 09-02-2008   #4 (permalink)
Legendary Member
 
sdrakulich's Avatar
 
Join Date: Jun 2008
Gamertag: XxsdrakulichxX
Location: Boring fucking United States
Posts: 2,245
Send a message via AIM to sdrakulich Send a message via MSN to sdrakulich Send a message via Skype™ to sdrakulich
how does the barrelvator work though? (lol remember me from h3a?)

I really am curious!




sdrakulich is offline   Reply With Quote
Old 09-02-2008   #5 (permalink)
Senior Member
 
Paulie Walnuttz's Avatar
 
Join Date: Feb 2008
Gamertag: Paulie Walnuttz
Location: Staten Island, NY
Posts: 874
from pics the map looks really good, i like the barrel elevator type switch, the map looks very well laid out with its 2 floors and the tower on top with the stairs, looks fun for doubles, i shall download and ge back to you on gameplay.
Paulie Walnuttz is offline   Reply With Quote
Old 09-02-2008   #6 (permalink)
Donkeyballs360
 
Goatnuts's Avatar
 
Join Date: Jun 2008
Gamertag: goatnutts420
Posts: 314
@sdrakulich - the elevator starts in the up position and then when you flip the warthog the fusion coil falls down into the mancanons and explodes blowing up some other fusion coils right by the grav lift which destroys that, then the barrels go down and 10 seconds later the elevator goes up
Goatnuts is offline   Reply With Quote
Old 09-02-2008   #7 (permalink)
Heroic Member
 
GD 27 Sh0ckWave's Avatar
 
Join Date: Jan 2008
Gamertag: GD27 ShockWav3
Location: Miami, Florida
Posts: 1,063
I have looked at this map and I am very happy to say that I have been with this project from the beginning. The idea is very nice and Goatnuts executed it very well. The map is very clean and there are no flaws in it.

What really makes this map stand out is the elivator. Not only was it origonal but it was a fantastic addition to the map.

Also the structers and layout help make this map too. The gameplay is great and every part of the map was used. Atackers start on the bottom floor and must work as team to get the flag/bomb on the floor above. It is genous. Plus it makes for origonal and quite fun gameplay.

On top of that you went the extra mile to keep this map from being breakable. It makes the map completely perfect and has absolutely no flaws.

I recommend this map to anybody and everybody who sees it. It is truly a wonderful addition to your hard drive.
GD 27 Sh0ckWave is offline   Reply With Quote
Old 09-03-2008   #8 (permalink)
Member
 
II AceMasta II's Avatar
 
Join Date: Jul 2008
Gamertag: Xx Stygian xX
Location: Stealin lolrusse's bucket
Posts: 181
Wow this looks amazing and it looks like it took a great deal of time to do this i will DL and do a forgethrough of spawns and things and try to get back to you.

Quote:
Originally Posted by Myself
When all else fails... Drop tha hamma!!


My maps worth a look at:
II AceMasta II is offline   Reply With Quote
Old 09-03-2008   #9 (permalink)
Legendary Member
 
Y35 <3's Avatar
 
Join Date: Apr 2008
Gamertag: LI I III II I
Location: Chicago, IL
Posts: 2,746
Wow

This map looks very good, and reminds me alot of bayonetworks by a great forger on this site. The first thing i must congradulate you on is the nice post, and for a newer member yours is up to sandards and has lots of pictures.

The map itself looks very neat and tidy, One thing i like is the use of elevation, And also the elevator...Which if i see correctly, is made out of barrels, this alone makes you map stand out alot.

One confusion i had is with the traps and how they work, i'm pretty sure its a button type thing that deploys a fusion coil killing others nearby the explosion zone, but I'll have to Download the map to figure those out.

I also like your stairwell, it looks so neat and tidy, kinda like a new tunnel rats without the whole maze concept. But its good enough for me.
Overall i think this map has good potential and if you keep maps up that have the same quality as this, i dont see why a feature isn't looking your way.

EDIT:
Nevermind, i see your method for the switch and the elevator, it looks soo sweet, I never thought something like that was possible.
You recieve my propls for the new elevator method, And the warthog system.
Y35 <3 is offline   Reply With Quote
Old 09-03-2008   #10 (permalink)
Adelyss iZ a BK
 
Adelyss's Avatar
 
Join Date: Apr 2008
Gamertag: Adelyss
Location: Minnesota, United States
Posts: 512
Send a message via AIM to Adelyss Send a message via Skype™ to Adelyss
Finally had enough testing on this did yah? Well im glad to see this map posted on ForgeHub this is one of my favoirte maps sence I've had oh so much time play testing on this map with you. My favorite part would probably be the scenery trap...even though i know the map I still get hit by it like every time lol.

Your interlocking skills couldn't be better and the map layout and originality is wonderfull couldn't be better also. I love how you encorporated like three different switches into the map to it definatly gives for great gameplay.

I wouldn't doubt if other members of ForgeHub fall in love with this godly creation.

Great job Goat, glad to see like I said post it finally.

4.9/5
Adelyss is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:18 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0