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09-02-2008
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#1 (permalink)
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Junior Member
Join Date: Aug 2008
Location: Missouri
Posts: 82
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The Mechanar V2
Made by TNF (D34DEYE) & Bl00D F1R3
Introduction
Today we proudly present to you the map " The Mechanar" The name was chosen from the dungeon from the MMO World Of Warcraft. As many of you know Bl00D likes to use names from WoW. Anyways The Mechanar is a a-symmetric map with a one sided objective shine to it. It packs great competitive gamplay with tons of differnt feels and play styles all over the map.
The Building Process.
TNF did most of the construction. I spent hours apon hours making this map the best that It can be. We made sure that every bump/jump are perfectly smooth, Also the merging that is done on this map is top notch, every single box is merged into the ground so that grenades can not go under and get stuck. There was a major set back during the construction of the map, the map had auto deleted and I had to go back to a older version and re-construct most of the map. The second time around I improved most things. Bl00D did most of the technical stuff, like spawns game type, layout ideas, etc.
Th Layout.
The map shines on a-symmetric games as we said. We strongly recommend trying out one flag. We used the reverse spawns technique so when you grab the flag when attacking the defenders will spawn in the attackers base so you need to battle trough them to cap the flag and score a point.
The map has lots of different levels to it. You can be jumping from bridge to bridge and landing in different spots around the map, there is thousands of different paths around the map so watch out!
Gamplay.
All game types are supported, But we recommend trying out One Flag, Team Slayer, and One Bomb. The map is perfectly balanced, It takes both teams exactly 7 seconds to arrive at the over shield in the center of the map. There is a shot gun, and a sniper on the map.
Recommendations.
Like I stated above, I recommend that you use 2-6 players. The map dose support up to 16 but that's too crazy, again stick with 4v4/3v3 to get the most enjoyment.
Build
Everything on the map is built to perfection. We ensured that its all neat, The map features a excellent sniper post that was designed by JEEF. So credit goes to him for his excellent design. The map has tons of different/new structures fresh to forge. Lots of them of very original and stunning. The merges of them are flawless.
Video:
Bl00D: I apologize for the long 4 Minuit black screen at the end. I accidentally added it in with vegas. The map video ends when everything goes black with no sound, so don't bee a fool and watch all 6 minuets. lol.
http://ca.youtube.com/watch?v=atxcJrw0NyoPictures:
Finally we thank you for taking the time to view our map and we hope we get your comment here and on bungie. Also, a big thanks to JEEF for helping give me some ideas for the map, including the sniper bridge idea, which will be added into his new map. Also, a new big thanks to Squidhands for helping out with the v2's spawns and game types. Check the description for other credits.
The version two's changes: Since this is the version two of The Mechanar, I made some changes. First off, I geometry merged every object on the floor of Foundry on this map, into the ground. Secondly, I prevented players from escaping by geometry merging double walls, etc., into foundry's geometry. And some of the big changes were remade spawns and game types. The new game types added are Territories, King of the Hill (Team Crazy Style), and Infection. This version was tested on over twenty games to make sure the game types were perfected and the spawns were at their best. Hopefully you can enjoy, I personally prefer multi flag and team slayer 3v3s. Thanks.
Last edited by TNF; 09-11-2008 at 06:14 PM.
Reason: Adding the V2 of The Mechanar
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09-02-2008
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#2 (permalink)
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Legendary Member
Join Date: Jun 2008
Location: Boring fucking United States
Posts: 2,245
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very nicely made map, i especially like the side piece, and the place where the sniper spawns has cool side things to them.....wonderful.....Imma check out the vid in a sec!
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09-02-2008
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#3 (permalink)
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Boats N Hoes!
Join Date: Jun 2008
Location: can-eh!-dia
Posts: 420
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good job on this man i already told you how much i loved playing on this and i was glad to be apart of the testing.
This map has such great qualities that i just have to post about the first thing i noticed right when i started playing was the perfect placement of every structure and just the skill of forging you had put into this map i could tell you gave it you all trying new things structures and different gaming variants when we were testing. But the thing that most stuck out to me in your map was the balance that the asthetics,structures and weapon placments played through out gameplay. the feel of the map was incredible and i honestly had a great time playing the map. i really love your map and i noticed you tried tons of different structures no body has ever seen before making it a different map to play on. the spawns,gameplay,asthetics and weaponplacement all plays its roll making this a Featurable map and im sure this will get the attention it diserves. Great job Deadeye and Great job Blood for spawns. awsome map i give it a professional 9/10. cause there is always room for change.
EDIT: i recommend One Flag 3v3 i found it was the best game out of them all.
Last edited by Camoflaug; 09-06-2008 at 12:30 AM.
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09-02-2008
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#4 (permalink)
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Member
Join Date: Apr 2008
Location: The cold cold Sweden
Posts: 497
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From the first looks at the pics I was chocked. This is even cooler than any map any premium has ever built. You should've be a premium by now. At least this really deserves to be featured.
The map is so awesome you start to think you're a hacker that modded forge so it lets you put and merge all those objects so perfectly. I like how you use many types of designs, that you put boxy structures with curvy ones etc. A really good design. And you also merged almost every object into the ground! That must've taken forever. This really deserves that last spot in my download list. I will try it out first when I get my xbox back.
This map deserves a feature and a five star rating. Great work!
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09-02-2008
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#5 (permalink)
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Senior Member
Join Date: Feb 2008
Location: Staten Island, NY
Posts: 874
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ok the map looks amazing, i love the different ramps and the tower like structures. I had alot of fun playing 4v4 ctf, it seemed like everyone keep moving and there was action everywhere, i also used the sniper ledge a few times, verynice touch. I love the large scale to the map, great job guys!
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09-02-2008
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#6 (permalink)
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Resident Shotgun Whore
Join Date: Apr 2008
Location: the shotgun spawn Sex: yes please.
Posts: 3,204
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ive already written this a few times, but ill do it again.
I really really like the innovative structures here. The sniper spawn is amazing, and i am jealous of it very much. the triangle bridge is so sexy, i dont know what to do when i see it. everything looks very beautifully merged, and i can see that you spent FOREVER geomerging everything... a habit i must pickup. the map looks as if it plays really well, and the merging at red flag spawn is so nice and neat.
My only concern is i see a few "signature trademarks" here from a few other users, and im getting tired of seeing clones now. Somethings i just dont think should be mass-produced and copied. I'll leave it to you to decipher which things im referring to though. its only a minor opinion of mine. like i said, take that with a grain of salt.
The weapons list is the only thing i request. I need to see a weapons list to know that i want to keep this map. Weapons so easily ruin maps for me.
Dilemmachine | Lividity | Dissonance | Untitled
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09-02-2008
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#7 (permalink)
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Junior Member
Join Date: Aug 2008
Location: Missouri
Posts: 82
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Quote:
Originally Posted by thesilencebroken
ive already written this a few times, but ill do it again.
I really really like the innovative structures here. The sniper spawn is amazing, and i am jealous of it very much. the triangle bridge is so sexy, i dont know what to do when i see it. everything looks very beautifully merged, and i can see that you spent FOREVER geomerging everything... a habit i must pickup. the map looks as if it plays really well, and the merging at red flag spawn is so nice and neat.
My only concern is i see a few "signature trademarks" here from a few other users, and im getting tired of seeing clones now. Somethings i just dont think should be mass-produced and copied. I'll leave it to you to decipher which things im referring to though. its only a minor opinion of mine. like i said, take that with a grain of salt.
The weapons list is the only thing i request. I need to see a weapons list to know that i want to keep this map. Weapons so easily ruin maps for me.
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Yeah, I don't know if I used other signature map pieces other than the star shaped single boxes, I didn't try to clone, I actually tried to put as many ideas of my own in this map as possible, the sniper tower, the b sign pipe coming out of the wall, the wall doubles morphed into the ground. But, yeah sorry if I did copy other people, I didn't mean to. And yes, I'll edit in a weapon list. This map mainly consists of basic weapons, and the weapons are balanced very well. 3v3 CTF is my favorite variant on the map, future posters should try it out. Thanks for your good post silence.
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09-02-2008
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#8 (permalink)
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Member
Join Date: Aug 2008
Posts: 487
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Wow looks like an amazing map from the pictures. The geomerging and the interlocking look great. One thing that stands out to me is the double walls where the flags are. The geomerging there is just amazing and the interlocking looks very clean. Very good idea there. So i download it and check it out on xbox. Then i will write a review for you.
Okay i was true to my word and here is your review.
Map Creativity 4.8/5
The map was very well forged and very original. The "b" signs interlocked with the double box was just great. That really added some nice scenery. Though i did deduct .2 points for having some things that are really over used like the fence walls being the catwalk thing. One thing that did catch my eye though was the sniper spawn. Great, Great job on that because that is the really first time i have seen that and i was completely satisfied due to the great interlocking and aesthetics.
Map Quality 5/5
Well this one was a no-brainer. While I was playing on the map, the fantastic interlocking and geomerging stood out to me in a second. Everything is just perfect in this section.
Weapon Layout 5/5
This one to is also great. The sniper spawn as I said earlier and had fantastic aesthetics as also as location. The place seemed easy to reach and I thought was a key part for gameplay. Everything else is placed out perfectly.
Weapon Choice 4.5/5
It would be much easier if you had a weapon list but when i was playing this map. I saw a normal choice of weapons. The brute shot, the sniper, the shotgun, the BRs. Nothing really stood out as a interesting weapon. An example would be maybe a flamethrower, a fuel rod gun, or something like a beam rifle. But thats only my opinion.
Gameplay Creativity/Quality 4.6/5
This one I thought was okay. The CTF on this map was just awesome. Was very intense and very sweet. Team Slayer, also pretty good. For some reason it just didn't really appeal to me. Nothing against you, i just didn't really care for it.
Overall 4.67/5
The aesthetics were good, especially the sniper spawn. The creativity was really good. To be honest, I thought it was butt-kickin good. The geomerging was great with the boxes and doubles walls, the interlocking was good with the bridges being connected with the boxes and the map was clean and well balanced as you said. Each team had a equal chance at the overshield and the shotgun. The Gameplay, like I said was okay, CTF was great but TS was just alright. The weapon layout was great. The weapon choice as I said had its ups and downs.
Well thats all for the review, I give the map an A- (4.67 overall)
Great Job and I hope you keep making some for butt-kickin maps!
Last edited by TheDarkKnight05; 09-02-2008 at 06:40 PM.
Reason: more comments
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09-02-2008
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#9 (permalink)
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Great Old One
Join Date: Dec 2007
Location: respawning in 5...
Posts: 3,070
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I'm pretty disappointed in the apparent lack of interest in this map. I normally don't like to comment on anything without at least doing a forgethrough, but I feel this warrants a little more attention than it's getting. I'm really loving how this looks so far, and I will definitely be back with a more detailed critique after I've had a chance to hop around on it.
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09-02-2008
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#10 (permalink)
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Team Killer
Join Date: Jan 2008
Location: Ontario,Canada Youtube: Airsoftxx
Posts: 1,793
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Quote:
Originally Posted by sdrakulich
very nicely made map, i especially like the side piece, and the place where the sniper spawns has cool side things to them.....wonderful.....Imma check out the vid in a sec!
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The sniper tower was designed by Jeef. thanks him for his awesome desing
Quote:
Originally Posted by camoflaug
good job on this man i already told you how much i loved playing on this and i was glad to be apart of the testing.
This map has such great qualities that i just have to post about the first thing i noticed right when i started playing was the perfect placment of every structure and just the skill of forging you had put into this map i could tell you gave it you all trying new things structures and different gameing ariants when we were testing. But the thing that most stuck out to me in your map was the balance that the asthetics,structures and weapon placments played through out gameplay. the feel of the map was incredible and i honestly had a great time playing the map. i really love your map and i noticed you tried tons of different structures no body has ever seen before making it a different map to play on. the spawns,gameplay,asthetics and weaponplacement all plays its roll making this a Featurable map and im sure this will get the attention it diserves. Great job Deadeye and Great job Blood for spawns. awsome map i give it a professional 9/10. cause there is always room for change.
EDIT: i recommend One Flag 3v3 i found it was the best game out of them all.
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Yeah we recomened 3v3 one flag. Were going back into forge today to fix some smaller issues while its still fresh on the fourms.
Quote:
Originally Posted by Da Pig
From the first looks at the pics I was chocked. This is even cooler than any map any premium has ever built. You should've be a premium by now. At least this really deserves to be featured.
The map is so awesome you start to think you're a hacker that modded forge so it lets you put and merge all those objects so perfectly. I like how you use many types of designs, that you put boxy structures with curvy ones etc. A really good design. And you also merged almost every object into the ground! That must've taken forever. This really deserves that last spot in my download list. I will try it out first when I get my xbox back.
This map deserves a feature and a five star rating. Great work!
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Haha thanks! I hope you enjoy it.
Quote:
Originally Posted by Paulie Walnuttz
ok the map looks amazing, i love the different ramps and the tower like structures. I had alot of fun playing 4v4 ctf, it seemed like everyone keep moving and there was action everywhere, i also used the sniper ledge a few times, verynice touch. I love the large scale to the map, great job guys!
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We recomend 3v3 for best results. Try that :P Anyways yeah I hope you liked it.
Quote:
Originally Posted by thesilencebroken
My only concern is i see a few "signature trademarks" here from a few other users, and im getting tired of seeing clones now. Somethings i just dont think should be mass-produced and copied. I'll leave it to you to decipher which things im referring to though. its only a minor opinion of mine. like i said, take that with a grain of salt.
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I know TNF replied to this but i'm just going to give my option on the matter.
I know that people have "Signature Trademarks" But who really made a law that others can't use them. Like its a box layed on the ground at a certan angle belong to somone so one one eles can use it? If this was how forge was then its just a matter of of time before no more maps can be made because everything is going to be taken up and used. Maps would become limited and it would be like a repate of a map from each user of and over. Forge is about building your ultimate map, who cares if you use something similar to someones eles map, it just makes your map better. I know what your saying but like I would call copying where somone steals an entire base but like a bridge going in batween two boxes, common.
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