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09-05-2008
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#41 (permalink)
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Junior Member
Join Date: Jul 2008
Location: earth
Posts: 94
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played team brs in blood fires tgif and it was fun, the gameplay was intense and wasnt in only one spot. 2 of 15 spawns were bad so i guess thats ok. there are no spots were you need to touch up and that is very impressive everything is geomerged once witch is good ( i taught you that ) gj :}
Last edited by JEEF; 09-25-2008 at 06:17 PM.
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09-05-2008
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#42 (permalink)
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Saint of Pandora
Join Date: Jun 2008
Location: God's waiting room
Posts: 2,655
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Holy, oh my god... I'm so going to check this map out when I get back from hanging out with my friends... You two did an amazing job on this from what I can see. I'll download and do my best to get a game going on it ASAP.
EDIT:
Ok, so I checked this map out, and I must say I was really impressed. From what I can tell everything is smoothed to perfection. Weapons seem fairly balanced and the layout isn't that bad. Aestheics of this map are both old and new. The box stars with the bridge was a nice touch, and the B sign square was also used before, but you guys implied it rather neatly. Some new things that I've noticed was the sniper bridges. That was a very cool new thing that I noticed. Not only is it good looking, it provides some good cover. The other main thing is the slanted wall cubby thing. Besides those things, everything else is placed well. I can see gameplay being very intense here and I would very much like to play a game on it. I tried earlier... but I failed to get people together. =[ (I had two +me, but I wanted a 3v3) So yeah, I hope I can get a game going on it sometime. That way I can report on the gameplay and spawns.
EDIT 2:
Alright. I got two games on this map, and I'm ready to post more about it... The first thing we did was 1-Flag. I'll have you know, this was really fun. The spawns seemed to work very nicely, and as for weapons, nothing overpowered anything. The sniper, shotgun, and overshield are perfect for this map. Our team hardly won 2-1. Our last round went in sudden death (I do believe) and we almost didn't score. But thanks to my amazing jumping skillz, we did. ;) The next game we played was Team Slayer. Slayer was a lot more fun than 1-Flag, even though my team lost. :( Oh well, the gameplay flowed much more better IMO. The layout and spawns are just set up so brilliantly, that, it makes gameplay very real like. Oh, and Plasma Rifle + Magnum pwns the shotgun. (Lawlz, I pwned with that combo) But yeah as for a rating for this map, here's your scoring:
Layout: 9.5/10
Though this layout is very nice there were a few awkward jumps. I found it fine, but others could complain about it...
Aestheics: 8.5/10
Although you have some new ones, you have some old ones that've been used before. Not saying that's a bad thing, or you used them bad... I'm just saying it takes away from the overall originality which some might frown upon (or not). I give it an 8.5 because of the fact that it's not all that original. (You did alter them and used them nicely, so don't get me wrong)
Gameplay: 9.5/10
1-Flag was fast, but that was because it was our first time. The first two rounds went by fast because we were getting used to the map. (well, not me, but the others were) By the fourth round gameplay was running really good and the last round really proved that 1-Flag can be played amazing here. As for Slayer, well, that was better than CTF IMO. It was fairly equal and each team did their best (they only beat us by ten so that's showing how close it was). Gameplay is this maps strong point, and I really like it for that.
Weapon Placement:9/10
For the main part, weapons were fairly balanced. Nothing needs to be worked on and everything is placed good. The only thing I'd change, because I loathe them, is the AR's. Or at least reduce the number of them or switch them around with some BR's or something. But you don't really have to. That's just what I think. I'm not an AR fan. :P (If it wasn't for that, then it'd be 10/10 for weapon placement).
Spawn Placement: 8.5/10
Now, I doubt you can make the spawn placement any better. But, there were a few times when you would spawn in front of someone or next to them. It mainly happen in CTF when the flag was stolen... so there is a chance maybe that could be worked better or not, I don't know... I'm bad with spawns. lol. Other than that, they were nice.
Overall: 9/10
Overall, this is one of my new favorite maps (top ten). I'll be sure to keep this on my harddrive for days to come and if I ever host a TGIF party then I'll be sure to play a game here...just for the fact that I think it'll be crazy as hell as a 5v5 or 6v6 ~depending on the party size. xD I also do believe that this map'll get featured sooner or later. You two did a good enough job to where it should be.
Last edited by Vorpal Saint; 09-06-2008 at 08:59 PM.
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09-06-2008
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#43 (permalink)
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Junior Member
Join Date: Aug 2008
Location: Missouri
Posts: 82
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Quote:
Originally Posted by Vorpal Saint
Holy, oh my god... I'm so going to check this map out when I get back from hanging out with my friends... You two did an amazing job on this from what I can see. I'll download and do my best to get a game going on it ASAP.
EDIT:
Ok, so I checked this map out, and I must say I was really impressed. From what I can tell everything is smoothed to perfection. Weapons seem fairly balanced and the layout isn't that bad. Aestheics of this map are both old and new. The box stars with the bridge was a nice touch, and the B sign square was also used before, but you guys implied it rather neatly. Some new things that I've noticed was the sniper bridges. That was a very cool new thing that I noticed. Not only is it good looking, it provides some good cover. The other main thing is the slanted wall cubby thing. Besides those things, everything else is placed well. I can see gameplay being very intense here and I would very much like to play a game on it. I tried earlier... but I failed to get people together. =[ (I had two +me, but I wanted a 3v3) So yeah, I hope I can get a game going on it sometime. That way I can report on the gameplay and spawns.
EDIT 2:
Alright. I got two games on this map, and I'm ready to post more about it... The first thing we did was 1-Flag. I'll have you know, this was really fun. The spawns seemed to work very nicely, and as for weapons, nothing overpowered anything. The sniper, shotgun, and overshield are perfect for this map. Our team hardly won 2-1. Our last round went in sudden death (I do believe) and we almost didn't score. But thanks to my amazing jumping skillz, we did. ;) The next game we played was Team Slayer. Slayer was a lot more fun than 1-Flag, even though my team lost. :( Oh well, the gameplay flowed much more better IMO. The layout and spawns are just set up so brilliantly, that, it makes gameplay very real like. Oh, and Plasma Rifle + Magnum pwns the shotgun. (Lawlz, I pwned with that combo) But yeah as for a rating for this map, here's your scoring:
Layout: 9.5/10
Though this layout is very nice there were a few awkward jumps. I found it fine, but others could complain about it...
Aestheics: 8.5/10
Although you have some new ones, you have some old ones that've been used before. Not saying that's a bad thing, or you used them bad... I'm just saying it takes away from the overall originality which some might frown upon (or not). I give it an 8.5 because of the fact that it's not all that original. (You did alter them and used them nicely, so don't get me wrong)
Gameplay: 9.5/10
1-Flag was fast, but that was because it was our first time. The first two rounds went by fast because we were getting used to the map. (well, not me, but the others were) By the fourth round gameplay was running really good and the last round really proved that 1-Flag can be played amazing here. As for Slayer, well, that was better than CTF IMO. It was fairly equal and each team did their best (they only beat us by ten so that's showing how close it was). Gameplay is this maps strong point, and I really like it for that.
Weapon Placement:9/10
For the main part, weapons were fairly balanced. Nothing needs to be worked on and everything is placed good. The only thing I'd change, because I loathe them, is the AR's. Or at least reduce the number of them or switch them around with some BR's or something. But you don't really have to. That's just what I think. I'm not an AR fan. :P (If it wasn't for that, then it'd be 10/10 for weapon placement).
Spawn Placement: 8.5/10
Now, I doubt you can make the spawn placement any better. But, there were a few times when you would spawn in front of someone or next to them. It mainly happen in CTF when the flag was stolen... so there is a chance maybe that could be worked better or not, I don't know... I'm bad with spawns. lol. Other than that, they were nice.
Overall: 9/10
Overall, this is one of my new favorite maps (top ten). I'll be sure to keep this on my harddrive for days to come and if I ever host a TGIF party then I'll be sure to play a game here...just for the fact that I think it'll be crazy as hell as a 5v5 or 6v6 ~depending on the party size. xD I also do believe that this map'll get featured sooner or later. You two did a good enough job to where it should be.
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Thanks a lot Vorpal Saint, I can always rely on you for an awesome post. :) for you. Yeah, and as for game play, it honestly does deserve a feature, it plays great and the spawns were thought out from 30 + games of testing on both versions. Many options of spawn systems were tried out and the "spawn on opposing side when objective is launched" system worked the best, from bl00df1r3's opinion and my opinion. I'm pretty sure you said you played a 3v3 on the map, that's really fun and works. But 4v4s require more teamwork and are more exciting. And Bl00df1r3 does recommend 1 flag, and it is great for 1 flag. But i really enjoyed just team slayer or multi flag, IMO. And I highly suggest team slayer 4v4s/3v3s. Otherwise, I'm really glad you took your time to play some games on this map, I'd personally had a great time testing this map out, along with everyone else in the party, it's sad I couldn't get you in for some testing. Gamertag = D34DEYE. We play mechanar in bl00d's party every once in a while, including just about 30 minutes ago. Hopefully I'll get some more good feedback on this thread. And thanks for the great post, on both of my maps you left a great review :).
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09-06-2008
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#44 (permalink)
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Member
Join Date: Apr 2008
Location: Shiska restored LW!?!?!? Are you sure someone didn't do that behind his back!?
Posts: 255
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Quote:
Originally Posted by thesilencebroken
ive already written this a few times, but ill do it again.
I really really like the innovative structures here. The sniper spawn is amazing, and i am jealous of it very much. the triangle bridge is so sexy, i dont know what to do when i see it. everything looks very beautifully merged, and i can see that you spent FOREVER geomerging everything... a habit i must pickup. the map looks as if it plays really well, and the merging at red flag spawn is so nice and neat.
My only concern is i see a few "signature trademarks" here from a few other users, and im getting tired of seeing clones now. Somethings i just dont think should be mass-produced and copied. I'll leave it to you to decipher which things im referring to though. its only a minor opinion of mine. like i said, take that with a grain of salt.
The weapons list is the only thing i request. I need to see a weapons list to know that i want to keep this map. Weapons so easily ruin maps for me.
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The map is indeed beautiful, but it seems like it's mostly pieces of larger structures. It looks like you made a LOT of gorgeous elements, but I think it would work better if these 'pieces' were fused to create larger structures.
Rift-Master, Elite; First Lieutenant; Ashler, David, J.
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09-07-2008
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#45 (permalink)
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Saint of Pandora
Join Date: Jun 2008
Location: God's waiting room
Posts: 2,655
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Quote:
Originally Posted by TNF
Thanks a lot Vorpal Saint, I can always rely on you for an awesome post. :) for you. Yeah, and as for game play, it honestly does deserve a feature, it plays great and the spawns were thought out from 30 + games of testing on both versions. Many options of spawn systems were tried out and the "spawn on opposing side when objective is launched" system worked the best, from bl00df1r3's opinion and my opinion. I'm pretty sure you said you played a 3v3 on the map, that's really fun and works. But 4v4s require more teamwork and are more exciting. And Bl00df1r3 does recommend 1 flag, and it is great for 1 flag. But i really enjoyed just team slayer or multi flag, IMO. And I highly suggest team slayer 4v4s/3v3s. Otherwise, I'm really glad you took your time to play some games on this map, I'd personally had a great time testing this map out, along with everyone else in the party, it's sad I couldn't get you in for some testing. Gamertag = D34DEYE. We play mechanar in bl00d's party every once in a while, including just about 30 minutes ago. Hopefully I'll get some more good feedback on this thread. And thanks for the great post, on both of my maps you left a great review :).
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Yes, yes, I would like that a lot. :) I'm glad you made this map, and replied to my reply with a long reply. (too many replies in one sentence! >_<) lol. Oh? And what is this other map I left you a great review? o.O (Memory is a bit fuzzy, 'cause I don't remember)
EDIT: Also, I just realized you didn't have any action shots. :O You've got 10 more pics. you can have on the OP (unless they bumped the number up) ~anyways, if you want, I can take those action shots for you. :)
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09-07-2008
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#46 (permalink)
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Junior Member
Join Date: Feb 2008
Location: shutup
Posts: 33
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I really like this map, but it's been deleted from your file share or something so I can't download it. The aesthetics look great and I hope gameplay is even better.
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09-07-2008
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#47 (permalink)
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Junior Member
Join Date: Aug 2008
Location: Missouri
Posts: 82
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Quote:
Originally Posted by LOstReasOn
I really like this map, but it's been deleted from your file share or something so I can't download it. The aesthetics look great and I hope gameplay is even better.
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Hmm that's really strange. When I click the download link it sends me right to the download. It allowed me to que the map, if anyone else has any problems please post it here or to a private message to me. A reason could be that bungie's server was down for a moment. Thanks.
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09-07-2008
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#48 (permalink)
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Member
Join Date: Sep 2008
Location: in my house...
Posts: 141
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it kinda has a future istic kind of skyscraper view to it, very nice design!
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09-07-2008
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#49 (permalink)
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Junior Member
Join Date: Jul 2008
Location: My... Basement xD
Posts: 5
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That looks amazing. The layout is great, and has very original designs. Perfect interlocking, and great geomerging. Plenty of cover and structures so a new plan can be designed everytime you play. You got my download.
Retreating? No, we're just advancing in the other direction!

Working towards your immenant destruction.
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09-07-2008
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#50 (permalink)
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Member
Join Date: Jul 2008
Location: California
Posts: 326
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Wow amazing map gamplay, interlocking, and geo merging looks awsome. Very well designed and very creative. Overall 5/5 cant wait to play!
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