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09-03-2008
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#31 (permalink)
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Junior Member
Join Date: Jul 2008
Posts: 10
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I like that you name maps after WoW, I played for a while.
+Really nice job on the Interlocking.
+Very unique gameplay.
Why So Serious?
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09-03-2008
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#32 (permalink)
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Senior Member
Join Date: Jun 2008
Location: Ireland
Posts: 557
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Very nice map, 5/5, I love all the interlocking and merging. Everything is soooooooo neat. I'm gonna download it now and play slayer. Very nice map and I hope to see more from you in the future. This could maybe, Even possibly, Get featured!!!
EDIT: I have downloaded and played FFA slayer on the map, The gameplay was superb. (Spelling) And It was great with 4 players.
You can't spell Slaughter without Laughter.
Last edited by STEClash96; 09-04-2008 at 11:26 AM.
Reason: My review
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09-03-2008
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#33 (permalink)
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Great Old One
Join Date: Dec 2007
Location: respawning in 5...
Posts: 3,100
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Okay, I'm back with some critiques from a forgethrough. I've got a few issues with some of the spawn system you guys set up. I'll use the CTF settings as an example, as it was the only setting I had the chance to look at individually this morning.
The respawn areas need serious work. The one for the Defenders that is set up around the starting spawns don't even cover any regular respawn points, only the starters (I didn't like the one Starting Point high up on the Fence Wall/Wall ledge combo either. Ideally, players should have 3 seconds or more to move forward unhindered before they have to change direction, especially when starting). There's another one in the center that is a long, very narrow rectangle and it only covers 2, maybe three of your 31 respawn points. And finally, the Flag Away respawn zone for the Attackers only covers three spawn points that stretch from one side of the wall to another. This would put the Attackers at a serious disadvantage if the other team were to score even a double kill. You'd end up with two guys spawning far away from each other at the same time, and that could lead to a really easy flag cap for the other team. this all assumes you're playing multi-flag, which you guys have indicated isn't the map's forte, but I wanted to point it out anyway as something to update in a version 2.
I can't comment on playability since I was only able to do a forgethrough. It looks very well made and I really love some of the structures you created, but it didn't seem to have a very good flow when I was learning it's pathways. The only real flow came from the bridge on the Defenders side, and that seemed to make it really unbalanced from a Team Slayer standpoint. Everything else had to be reached by jumping it seemed, and seemed to break up the overall quality of the map for me.
This may come across like I'm bashing the map; I'm not. I actually quite like it. There are a bajillion maps posted here, and if I didn't think this was worth the effort to type this wall of text then I certainly wouldn't do it for a map that I think sucks. One thing I've learned from trolling the MLG forums is that all of the maps that are released that play really well are ones that are constantly being tweaked and updated, spawns especially. With the rare exception, no map will be perfect on it's initial release. That should be what feedback is for, to help guide you guys to make this thing perfect. Good luck, fellas. You're onto something really good here.
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09-03-2008
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#34 (permalink)
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Borderlands
Join Date: Jan 2008
Location: Houston, TX
Posts: 1,763
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All I can say now is I likes it. A lot. I knew to expect something that looked god from TNF, and somehting that plays well from BLOOD FIRE, but... when those two come togetha.. babies are made and things are said you won't remember the following morning. Triangular bridge... never seen something like that used so well or made to look that cool. The constant variation between high and low points.. lets just say that makes things far more interesting. And whoa...
Oh and ya... to anyone who thinks that BlooD Fire, a premium, lover of purple and father of three, would steal a map... Well if you think that then Ill just go ahead and take a dump in your mouth. Right now.
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09-03-2008
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#35 (permalink)
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Junior Member
Join Date: Aug 2008
Posts: 11
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This looks like a well-thought out map. The many unique buildings give the map an urban feel, at least to me. I'll try and get a better look at it if my brother ever stops screaming at the Xbox...
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09-03-2008
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#36 (permalink)
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Absorbing Adrenochrome...
Join Date: Mar 2008
Location: lurking.
Posts: 6,307
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Herblah[her-blah], and the idiocracy [id-ee-ah-crah-see](new word, just made it up), is kaput[kah-put].
So...Now that sdrakulich[es-drack-oo-lich] knows, and understands the situation[sich-oo-ay-shun], let us all put this behind us.
Blargh[Blargh]
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09-03-2008
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#37 (permalink)
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Aesthetic Master
Join Date: May 2008
Location: Minnesota
Posts: 578
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this map is very original,
I love the sniper spawn, the flag spawn, and the bubble shield spawn.
which i've seen, but think its cool. also the starboxes with the bridge, i dont like it too much, but it reminds me of those little minty things! :]
very nice map 4/5 you should have a weapon list tho, so we could help think of more ways to help you make it better
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09-03-2008
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#38 (permalink)
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Senior Member
Join Date: Apr 2008
Location: Hemisphere
Posts: 509
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From the pics, the map looks awesome. Aesthetically, this is one of the better maps I have seen. The structures look really cool and really unique. All the geoglitching used in this map makes it look like geoglitching is easy. I know for a fact that angled geoglitching is especially tough and time consuming so props to you guys for that; I am in awe that every object is geoglitched. I love the sniper tower most of all. It is really cool what you did with those bridges. I am sorry that I don't have an xbox because I really wanna check this out in more detail but from what I see, I have to tip my hat to you two. Nice job.
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09-03-2008
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#39 (permalink)
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Member
Join Date: Sep 2008
Location: Mars
Posts: 127
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That is truly a superb map, forge wise and game wise, I thank you for making a map as well as that one.
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09-03-2008
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#40 (permalink)
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Junior Member
Join Date: Aug 2008
Location: somewhere over the rainbow
Posts: 57
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this map looks awesome
5/5
very unique
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