This map (To be played with the "Infantry" gametype) brings a whole new idea to "class based" warfare. Instead of picking the class you would like to play as, you are assigned a class by the game. This means you have to change your playing style to best fit that of your class. There are no honor rules needed for this game, only the gametype and map. You get 1 life, shields don't recharge, you spawn with your weapons in front of you. Game is played in rounds.
MAP DETAILS:
Players Supported: 8-16
Gametypes Supported: Infantry (REQUIRED)
CLASSES

There are 2 WHEELMAN classes per team, you will know if you are the WHEELMAN if you only have a pistol or assault rifle. You can drive 2 vehicles, or one with a gunner. The choice is yours. After 90 seconds you are removed from your vehicle by the guardians, so make your attack swift.

The INFILTRATOR class is given invisibility, and medium range weapons. He is also given a radar jammer, and a watchtower to view the enemy's attack strategy. His teleporters, and easy access to the mancannons give him the ability to be anywhere on the map quickly.

This is your standard human INFANTRY. Armed with a BR and Deployable Cover, he is a vital asset to any area of battle.

Similar to the human, the covenant INFANTRY is given a Carbine and Deployable Cover, and is just as vital to the cause as your BR infantry.

The SNIPER, need I say more?

The GRENADIER is given 2 of every grenade, and a Brute Shot. He plays a support role, and will usually perish if engaged in a direct battle scenario.

The HEAVY WEAPONS is given 2 Flame grenades, several rockets, and a Trip Mine. Quite a force to be reckoned with. He is also the most effective anti vehicle class.

The MINIGUNNER must beat his turret down at the beginning to remove it from it's base, and is a slow walker. He is very vulnerable, and is very much a support class. However, if confronted from the front, he is good at destroying vehicles, and mowing down rushing infantry.
SCREENSHOTS:

Against all odds.

Stay alive as a team.

Sticky situation.

P.S. Don't stay in your weapons box.
THANKING SECTION:
Thanks to all of the testers who have given suggestions and advice to make this gametype as awesome as it can be. Also, thanks to Tender Bisquit for this beautifully organized post, which I shamelessly stole and replaced with my map's information.