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 Forge Hub > Halo > Halo Forge Maps > Competitive Maps > Shockwave 2.1

View Poll Results: Rate the map
HORRIBLE!! 1/5 2 7.41%
pretty bad, but can be improved 2/5 0 0%
ok... 3/5 0 0%
its good, but a few things need to be changed 4/5 6 22.22%
awesome! 5/5 19 70.37%
Voters: 27. You may not vote on this poll

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Old 08-30-2008   #11 (permalink)
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Quote:
Originally Posted by me_oswald View Post
why wasen't I mentioned?
cuz u suk =o

thanks for the comments! i might post some of the other maps ive made now =)
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Old 08-30-2008   #12 (permalink)
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doesn't look to special. I guess I need to download before I make a final judgement. brb with a review

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Old 08-30-2008   #13 (permalink)
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welcome to Forge Hub. there are a couple thing i would like to bring up... The sniper tower has no cover for anyone who has it, and also i dont like the way the sword is placed because if somone gets the sniper they can just jump down and they have a sword with their sniper... so i would switch the bridge the other way along with walls around the sword to prevent the sword carrier to jump anywhere in the map and kill someone (also for cover) besides that its a pretty good map i would just cahnge those things. 4/5
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Old 08-30-2008   #14 (permalink)
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This is really nice, 4.75/5, The only thing I don't like is the fence wall bridge, Other than that, This is a really nice 1st map post, I will download and test, I will rate it when I have tested it. You did everything right for your first post, Not a lot people even know how to do it right. (I posted my 1st map correctly so I'm not one of them, :P)

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Old 08-30-2008   #15 (permalink)
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Quote:
Originally Posted by Midnite Haze View Post
welcome to Forge Hub. there are a couple thing i would like to bring up... The sniper tower has no cover for anyone who has it, and also i dont like the way the sword is placed because if somone gets the sniper they can just jump down and they have a sword with their sniper... so i would switch the bridge the other way along with walls around the sword to prevent the sword carrier to jump anywhere in the map and kill someone (also for cover) besides that its a pretty good map i would just cahnge those things. 4/5
yeah but you gotta remember that they are fence walls up in the air, which means anyone can and will shoot them if they try to get the sword. thanks for the comment tho i appreciate it


Quote:
Originally Posted by DA HITMAN 117 View Post
This is really nice, 4.75/5, The only thing I don't like is the fence wall bridge, Other than that, This is a really nice 1st map post, I will download and test, I will rate it when I have tested it. You did everything right for your first post, Not a lot people even know how to do it right. (I posted my 1st map correctly so I'm not one of them, :P)
what about it do you not like?
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Old 08-30-2008   #16 (permalink)
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Bro you got some serious skills, I thing the interlocking is awesome, maybe you could add geomerging, so there are more ways to get out of the center trench things, I can't wait to see more of you though, keep it up.

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Old 08-30-2008   #17 (permalink)
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Wow this is a cool map that looks great for FFA gametypes. I really like the pathway leading up to the sword. Pretty neat and most likely frustrating to get it together like that.


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Old 08-30-2008   #18 (permalink)
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Needs moar interlocking 5/5.

Lol just kidding. I think this is a really cool looking map. It is interesting what you did with the half-bridge. So you can go under it and then you can jump up. hmmmm. Your sniper tower also looks like it was set up well. The door/gravlift elevator has been used a lot recently and I think it works pretty well. Also your geomerging is very precise and well done. A real accomplishment. Nice to have you here, hope you post some more.


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Old 08-30-2008   #19 (permalink)
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Insanity, your map is what I would call epic.
9/10 definitely.
I like the symmetry.

However, there is one thing that I would like to see changed. The Sniper tower has a gravity lift in order to get to the top. In my personal opinion, the gravity lift should be replaced with a mancannon mounted on the wall, which is not destructible. It looks like the sniper tower is an important part of gameplay, so it should be completely accessible.
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Old 08-30-2008   #20 (permalink)
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Quote:
Originally Posted by z0mbyjr View Post
Insanity, your map is what I would call epic.
9/10 definitely.
I like the symmetry.

However, there is one thing that I would like to see changed. The Sniper tower has a gravity lift in order to get to the top. In my personal opinion, the gravity lift should be replaced with a mancannon mounted on the wall, which is not destructible. It looks like the sniper tower is an important part of gameplay, so it should be completely accessible.
you can also get to it using the boxes on the side and the bridges connected to it. i kind of planned the grav lift to be destructable so it can be disabled temporarily.

thanks for the comment =)
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