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Old 08-30-2008   #1 (permalink)
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Nexus


NEXUS ver 2 - 9/20/08














Issues resolved in ver 2
- Fixed spawn issues
- Fixed weapon respawn rates
- Balanced power weapons
- Cleaned up some aesthetics
- Reduced camping issue atop the center structure
- Added some minor cover with a few dumpsters and some small barriers

- Added a geo merged box and interlocked/geo merged fence walls to raise up the grav lift under attackers base

Nexus is a 3v3 to 6v6 map
inspired aesthetically by Halo CE. The map has a several paths on either side to each base but the quickest path is right up the gut through the Hamnmer hall. The Rocket Launcher and Brute Shot are located under the archways on either side of the map. The OS is located atop the center structure. The Hammer is in the center tunnel in the middle of the center structure. The Mauler is located at the top platform above the attackers base. The Shotty is located under the grav lift at the defenders base.

SUPPORTED GAMETYPES

Oddball

CTF (single and multi)


Territories


KOTH


Slayer (FFA/Team/4 Team Doubles)


Assault (One Bomb only)



Weapons and powerups are as follows:

Assault Rifle - x4 - 2 clips - 10 sec respawn
Battle Rifle - x9 - 2 clips - 10 sec respawn
SMG - x2 - 2 clips - 20 sec respawn
Rocket Launcher - x1 - 0 clips - 150 sec respawn
Sniper Rifle - x2 - 1 clip - 120 sec respawn
Mauler - x1 - 0 clip - 120 sec respawn
Brute Shot - x1 - 0 clip - 120 sec respawn
Needler - x1 - 2 clips - 60 sec respawn
Spiker - x2 - 2 clips - 20 sec respawn
Plasma Pistol - x2 - 20 sec respawn
Magnum - x2 - 2 clips - 30 sec respawn
Plasma Rifle - x2 - 30 second respawn
Shotgun - x1 - 0 clips - 120 sec respawn
Carbine - x1 - 2 clips - 60 sec respawn

Oversheild - x1 - 150 sec respawn

Power Drain - x1 - 120 sec respawn
Radar Jammer - x1 - 120 sec respawn

Frag Grenade - x3 - 10 sec respawn
Plasma Grenade - x10 - 10 sec respawn

Fusion Coils - 30 sec respawn

Aforementioned gametypes supported are configured as normal EXCEPT for Assault.
The Assault gametype is set to be played like single flag CTF. The Attacking teams bomb spawns inside the defenders base. They have to retrieve the bomb and take it back to their own base for detonation.
Please rate after downloading and let me know what you think. Constructive criticism is welcome. Thanks.




http://www.bungie.net/Forums/posts.aspx?postID=26291881

Last edited by Hadokenchild; 09-20-2008 at 05:57 PM.
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Old 08-30-2008   #2 (permalink)
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Impeccable merging and design! Aesthetically pleasing and excellent. Expect a definite DL from me! Only one suggestion and that is that you don't take your pics in forge. The respawn points don't look so good in the pics.
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Old 08-30-2008   #3 (permalink)
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Thanks for the positive replies. The hardest parts to do were the geomerged fence box used as the entrance ramp for the attackers base, and the geomerged stairs used as small ramps on the defenders side of sword hall. If you look at the sword pic you can see the stairs interlocked with the double boxes. If you go into Forge and remove the boxes you'll see that the stairs are geomerged into the ground to get them at the right height. Such a pain to do but I think it worked out well.
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Old 08-30-2008   #4 (permalink)
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This map really looks different from others, the aesthetics in the sword hall are especially good and I love the whole angular look. The only lay back is the lack of solid structures even though I won't rate it down because that seems to be it's style.

5/5



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Old 08-30-2008   #5 (permalink)
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Wow, way to think out of the box.. I haven't seen at my like this in quite some time. I personally like maps that revolve around the centre. I am going to download and write a more detailed post once I have played on it.



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Old 08-30-2008   #6 (permalink)
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I'm queuing this right now, and checking it out! If I can get a game on this, I'll come back with a more detailed review, but judging by the pictures it looks outstanding.

But yeah, as others have said, you don't necessarily need to take all of your pictures in Forge; as the bright blue of the spawn points tends to draw attention away from the map itself. Great job!
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Old 08-30-2008   #7 (permalink)
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A good idea for taking screenshots (So we don't see all the spawns, it just looks messier) is going into a game of slayer, giving yourself Good Camo (Base Player Traits) and watching that game in Theater.

In my critiques, I focus on the bad, because that is how a map is improved. Don't take it harshly. Ratings mean nothing: don't bother using them. Give specifics on how a map can be improved, and download the damn thing. I'm about done with seeing picture reviews.
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Old 08-30-2008   #8 (permalink)
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Yeah I didn't want to use these pics but I really didn't want to go back through again and take another full set to transfer to photobucket. I took these to send to some friends so they could see everything and let me know what needed to change. None of my other maps have these kinds of pics as you have all pointed out, kind of makes it look like ass. My apologies for my incalculable laziness lol. Thanks for all your positive comments and ratings btw. Cant wait for a full review.
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Old 08-30-2008   #9 (permalink)
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Okay. After having done a Forge-through of it, I'm thoroughly impressed. Weapon placement seems a bit iffy, but that's clearly because of your choice of base locations, which when taken into consideration causes the weapon placement to make perfect sense.

As for general Forge technique usage, I only have one complaint, and that's the flicker of the two topmost open boxes in the center structure. Render flickers really bother me, and if it's possible to fix that it'd be great.

The map's layout is simply amazing, and though I've yet to play a game on it I know it'll work well. I'll give you a full review when I've finished a few tests of it, which should hopefully be sometime soon. I really like this map!
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Old 08-30-2008   #10 (permalink)
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You sir have one of the best maps I've seen this side of summer..... the Building in the center should win some type of award for the best structure..... seriosly dude keep up the good and amazing work.

97% of teens don't have Jesus in their lives. If you're one of the 3% who do put this in your sig.:cry:
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