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Old 08-29-2008   #31 (permalink)
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Obviously you've never played a game of Conquest. And I defy you to teleporter camp on this. The custom powerup settings make you extremely hard to kill, and it respawns every 30 seconds right in front of the sender node. Not to mention the fact that you'll come out in one of three random elevated locations, making teleporter camping next to impossible. Please try not to judge gameplay by the pictures, it makes your comments have less meaning.


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Old 08-29-2008   #32 (permalink)
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Sick map! You got my DL

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Stickball - The New Grifball
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Old 09-18-2008   #33 (permalink)
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Whoa, don't you die on me!

Well, as you and other may or may not be aware, I'm not the biggest fan of Conquest. I guess it can depend on the map also but I usually dont get a lot of enjoyment out of Conquest. Although I did in this map. I really liked it, possibly because of it's layout. It isnt like all the other Conquest maps with indentical bases with tunnels leading into eachother. I think the teleporters and the really large neutral playing feild really are what makes this shine.

It too can depend on who you play with. I guess I was lucky to be playing with friends.

Weapons were very fitting. No problems there. Best/most fun things to get your hands on were the Sniper, Brute Shot and Deployable Cover. When on the launch pad it varies in the style of fighting. All of which is hectic. It is such a perfect size. BRs were at the right range of combat, as were carbines. Needler took more skill to use in maintaining your crosshair on your enemy is easier said than done. Magnums, not much can be said about them. Spikers, SMG and Assault Rifle worked very well as it was close mid range combat. Surprisignly it didn't feel like AR spam. Sniper worked in all situations as it is a very adaptable weapon. Brute Shot could be devastating. It could easily destroy the sheilds or the deployable cover. Or just destroy in general.
Nades were fitting, some nice spots to catch some nade clean ups. Power Drain was also quite devastating. Custom Powerup added a great touch to the map.

As far as it being breakable, I did not notice in amongst the chaos that is Conquest. I dont see it being a big issue. I agree with you, you wanna break the map. Then screw you, go help your team.

I really enjoyed the separate bases. It was such a shock to see the other team in your base. Like "Hey! What you doing here, GTFO!" Neenjas, sneaking into your base; brilliant.

Overall it added a nice and slightly different battlefeild for Conquest. One which I really liked. I still have this on my HD so I'll probably be playing this again when I have the right party. It was a blast to play, well done squid. I loved your map.
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Old 09-18-2008   #34 (permalink)
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Well, for a non-foundry map this looks pretty cool. The map does look like it's an arena type map though, and it seems to open. 3\5
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Old 10-21-2008   #35 (permalink)
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I just saw your radius map an though it was increadible and I am quite impressed to see another increadible map made by you. Can't wait for cavity

Thanks to Jessica Alba for the sig!
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Old 10-22-2008   #36 (permalink)
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nice job. This is a very unique idea. Who would of thought you could have a map other than foundry? Anyway the map layout looks great and it looks like it would be very good for ctf. 4.5/5 good work.
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Old 10-22-2008   #37 (permalink)
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This map is only set up for the Conquest gametype. Anything else will be a failure.


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Old 10-22-2008   #38 (permalink)
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this is a very good map and it seems like a lot of fun. I like also that you did not build this on foundry because thats what everybody does. i have only played a few conquest maps but this is the best so far.
5/5
nice map
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