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Old 08-27-2008   #21 (permalink)
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Wow, this is super-awesome-tacular. The layout is fantastic and you did a marvelous job of making use of that satellite area. This is without doubt the best conquest map ive seen on standoff period. I love the satellite part, its awesome, but the escapable factor makes me cringe. Becuase God knows that there are plenty of game-ruining d-bags out there. Good job nonetheless.
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Old 08-27-2008   #22 (permalink)
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well this would have to be one of the few well made standoff maps out there and also its a good idea and it looks good too good job

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Old 08-27-2008   #23 (permalink)
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Thanks for all the positive comment, guys. I'd like to see you all back here to tell me how it plays, because to me that's really what matters. Now to respond to some comments:

Quote:
Originally Posted by COMMANDERMATT1 View Post
Another thing I have to say is. This is further proof that you Don't need over interlocked maps just for it to be good.
You took the words right out of my mouth. The man speaketh the truth.

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Originally Posted by mikelp View Post
i like it, but if the teams have a flag inside the base, they pretty much spawn right next to the flag and get one point, is there a way for blue team to get to red flag faster than the red team can? or at least be able to stop them from an automatic one point to them?
Excellent question, and one that I'm happy to answer. The picture that I have showing the first territory is not where the teams spawn. They actually spawn right above it, and I have the territory radius set up to only activate when you've opened the door and go below into the room. From some of the testing that's been done, teams have completely overlooked that room and didn't even bother with flipping the switch, lol

Quote:
Originally Posted by SPAGETTII View Post
Wow, this is super-awesome-tacular. The layout is fantastic and you did a marvelous job of making use of that satellite area. This is without doubt the best conquest map ive seen on standoff period. I love the satellite part, its awesome, but the escapable factor makes me cringe. Because God knows that there are plenty of game-ruining d-bags out there. Good job nonetheless.
Worry not, sir. I really haven't experienced anyone that has purposely attempted to get out (L0n3 D31TY did it by accident), but Conquest itself is so fast-paced that it serves absolutely no purpose to escape. There's no high ground to get to to even if you have the sniper rifle. All you end up doing is hurt your teammates' chances of winning.

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Originally Posted by ExtreemKablooie View Post
nexy looks to amke awsome game play
i will eat this later
Well...I hope it tastes good?


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Old 08-28-2008   #24 (permalink)
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Just downloaded the map because I love conquest variants. And I am thoroughly impressed at a number of things:

1. - Choice of base layouts.
Using a combination of shield doors, grav lifts, and man cannons, you made an effective barrier against escaping. Instead of using unsightly crates and teleporter nodes, this way I think makes it aesthetically superior

2. - Decision against entirely blocking off the map.
Given Standoff's criminal lack of immovable items, you've done a great job at blocking off what you could and making it pleasing to the eye. From your panorama pic, it looks as though the Brandenburg Gate is in the background (although up close it isn't quite as resembling). I'm happy to see someone focused the map on interior gameplay rather than blocking the whole section off to prevent people from deliberately escaping. It really irks me when people download a map just to see if they can break it, only to post that they broke it. I'm glad you've built the map with serious players in mind.

3. Weapon choice.
I was skeptical at first with the sniper rifles, but after checking out this map's sight lines it is a nice choice of a power weapon. I'm sure gameplay is hectic enough that it isn't too overpowering. I also like how you implemented battle rifles and carbines but did not make them the prominent weapon. I'm sure had the opposite been true gameplay would have stagnated with the ensuing battle rifle/carbine war instead of your current combined arms arrangement.

All in all a very nice and different map for conquest. The interior aesthetics of the crates/barrels/whatever else is there looks superb. I only wish I could play a few competitive games on it because most, if not all, of my friends either loath any territories variant or have moved on to other games.
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Old 08-28-2008   #25 (permalink)
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I'm really happy to see that this is attracting some intelligent feedback. I guess all of the "looks great, will DL" comments are better served to Foundry variants, lol.

I really strived to bring something unique to the game of Conquest, and I thought using Standoff was a good start. I certainly appreciate you noticing the more aesthetically pleasing barriers (and the Brandenburg Gate comment). I originally had vehicles and such outside the bases to look at, but since I encountered the escapability factor with the launch pad area, I didn't want to give someone an incentive to get out and fart around in a Warthog or Wraith.

Regarding the sniper rifles, the original Conquest map The Cellars uses them as well. It plays a little differently there because of the narrow linear layout that it has, but because of the ability to flank your opponent on Concussion's launch pad, sniper camping is still really difficult to pull off. I added the Needler as sort of a counter to it, because you can do some nice damage from far away to a stationary target like a camping sniper.

Thanks again for your intelligent post. More people should take your example and play a couple of rounds or at least do a forgethrough and return with some comments, be it positive or negative.

Shoot me a FR if you ever want to play some rounds on this. You might want to sign up for Predicide's party if you want in on the TGIF as well. He loves playing Conquest and has already played this in last weeks gaming session. He's such a great and wonderful guy and I know he'll keep it in rotation. [/suckup]


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Old 08-28-2008   #26 (permalink)
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Well seeing as I am susceptible to flattery (lucky for you, squidsworth), absolutely!! I'm a sucker for Conquest so that's probably going to be my room whenever I can do TGIF. And of course Concussion will be on the list. Anything not on Foundry gets priority.

Not just that it's not on Foundry, of course. Concussion is a seriously cool Conquest offering. The huge center really seems to attract the crowd. It's a bit tough to get into the enemy base, but it can be a real pay-off if you do.

I'm glad this finally saw the light of day. I have been wondering about it for quite some time now. You finally made it work well, great job squidman.
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Old 08-28-2008   #27 (permalink)
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Squid, my man, this looks awesome.

I heard that this has been in the works for a while and it looks like it was worth the wait. Now, I haven't played it or even done a Forgethrough, but trust me, I will be doing both. I love Conquest and whenever I see a nice looking Conquest map I just have to have it. I am going to download and take a better look, but judging from the description and pics it certainly seems like you have pulled it off with grace and flair. 37 pieces of flair to be exact.


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Old 08-28-2008   #28 (permalink)
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I like your creativity and the fact that you made this map on standoff. Looks like good forging, Ill dl when I get space cuz it looks pretty fun...
4/5
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Old 08-29-2008   #29 (permalink)
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Quote:
Originally Posted by Predicide View Post
I'm glad this finally saw the light of day. I have been wondering about it for quite some time now. You finally made it work well, great job squidman.
Quote:
Originally Posted by Creep1ng De4th View Post
Squid, my man, this looks awesome.

I heard that this has been in the works for a while and it looks like it was worth the wait. Now, I haven't played it or even done a Forgethrough, but trust me, I will be doing both. I love Conquest and whenever I see a nice looking Conquest map I just have to have it. I am going to download and take a better look, but judging from the description and pics it certainly seems like you have pulled it off with grace and flair. 37 pieces of flair to be exact.
Thank you, gentlemen. I certainly appreciate your comments. This certainly did take a while to put out, but as Pred mentioned I believe it's worth it. I can't quite comment about the grace, but it definitely has all 37 pieces of flair, right there on my suspenders.


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Old 08-29-2008   #30 (permalink)
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i really dont see the point of the map im not saying its a peice of crap but what i wanted to say is that it seems fairly bland and the territories are very close together plus its easy to teleport kill now and again. its an okay map but i dont think its the best you could have done.

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