After over a month of forging and countless hours I have finally finished my first venture into a truly competitive map. All my previous forging efforts had been puzzle maps, novelty maps or remakes. Hopefully this will demonstrate that I have the ability to make a "normal" map ;)
This is a small (Less than half of Foundry) semi-symmetrical map designed for 2-6 players and works great for FFA, 1v1, 2v2 and 3v3 gameplay. It's primarily suited for Slayer and CTF but will work with all the regular gametypes, e.g. Oddball, KOTH, Territories and Assault.
The novelty feature of the map is the "beacon" in each of the team's bases. The beacon marks the Flag capture and respawn point. This beacon was once a powerful gravity lift able to transport people to the top floor. Unfortunately, after centuries of use, it only has the power to affect lighter objects, such as grenades. If only there was someway to "Regenerate" the beacon back to its full power...
When playing CTF it is HIGHLY recommended you set it so that the Flag must be at home to score and change the Flag Return Time to 10 Seconds! Or use This Gametype
Weapon Details.
- Frag Grenade x 8, 30s
- Plasma Grenade x 4, 30s
- Assault Rifle x 4, 30s
- Battle Rifle x 4, 20s
- Carbine x 4, 20s
- Plasma Pistol x 4, 30s
- SMG x 4, 30s
- Magnum x 4, 30s
- Plasma Rifle x 4, 30s
- Spiker x 4, 30s
- Needler x 2, 30s
- Mauler x 1, 120s, Spare Clips: 0
- Rocket Launcher x 1, 180s, Spare Clips: 0
- Bubble Shield x 2, 120s
- Regenerator x 1, 120s, Spawn at Start: No
- Power Drain x 1, 90s, Spawn at Start: No
- Active Camo x 1, 180s
Pictures.
Each base is practically identical. There are several ways to exit the base.
Getting ready to take the flag at blue base. Look it glows! (That's the beacon)
Good base defence.
Each base connects to 3 tunnels which run under the middle of the map.
The tunnels can be inviting, but deadly!
Trouble in the tunnels.
Up the stairs from each base is the tunnel in the wall, leading to the "Back Alley", which in turn leads to the...
...Rocket bridge!
They don't call it the "Rocket Bridge" because it goes well in a salad.
All the cover in the middle of the map is designed to be the perfect height to shoot over
but also crouch behind for safety.
Shh! Don't tell him!
And here's a useless fact for you:
There are over 50 geo-merged objects on this map, not including the "beacons" and weapon holders underneath the map. No wonder it took me over a month!
I hope you all enjoy this map and thank you to all the testers (you know who you are)!