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Old 08-21-2008   #1 (permalink)
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Default Ribcage v2


Ribcage


Made by: The Yellow

Well, I know its been a while. A good few months since I last released a map. And finally, here it is. After a few weeks of forging, re-forging, and testing, I bring you... Ribcage.

V2 Changes:

I have made a few changes from the original version of Ribcage that some of you may have downloaded. Firstly, for 1 Flag CTF, I changed a spawn area that was misplaced, that should clear up the primary spawn concerns.

Secondly, I added dumpsters to the top of the fence boxes to make it so a mere grenade jump or Fuel Rod jump will not allow access out of the map.

Thirdly, I changed the location of the fusion coil in the attacker's base and removed one in the defender's base, making it so you cannot blast yourself outside.

So, those are the v2 changes, now go find something else to complain about. ;)

Ribcage is a medium to small sized map. It sports a mian arched hallway, or "Ribcage" which is based off of a similar structure in Halo 2's Burial Mounds. As a map geared towards Slayer and 1 sided objective variants, both bases are enitrely different. The defender's base has a structure that curves down from the wall, two sets of geometry merged walls, and entrances to both side passages. The attacker's base on the other hand has a central spire, a dumpster platform, very similar to that of Matty's on Reflex, but higher. Also, there is one geometry mergred wall. And there are the entrances to the side passages. Now, for the side routes. The first one consits of a series of platform in a narrow enclosed hall which requires you to jump up and over a central dividing fence wall. The other side passage has a series of window panels with bridges affixed to them, making you go under over under to go through.

Asymetric:

In Ribcage, there are slight differences in the asymetric version in gameplay and the symetric version. In the asymetric portion, the defender's base will contain a turret as well as two routes to the top of the curved structure. Additionally, the defender's have a bubble shield.

Symetric:

In the symetric portion, acess to the top of the defender's base will be cut off. The turret will be replaced with a power drainer. And, the attacker's get the bubble shield, placed just inside the first secondary route.

Weapons:

5x Spikers
4x Battle Rifles
2x Carbines
2x Plasma Pistol
3x Plasma Rifle
1x Beam Rifle
1x Fuel Rod Gun
1x Plasma Canon
1x Needler

Equipment:

1x Power Drainer
2x Bubble Shield

Vehicles:

1x Ghost

Gametype Support:

Ribcage is reccomended for Slayer, 1 Flag CTF, Oddball, and 1 Bomb variants.

Players:

2-4 FFA

2-6 Team oriented games

Download:


Screenshots;


Overview

Defender's Base (Symetric)

Defender's Base (Asymetric)

Defender's Base Side

Defender's Window Passage Entrance

Defender's Side (Asymetric)

Side Passage Entrance

Side Passge Needler

Side Passage Exit

Attacker's Base Rear

Attacker's Base Front

Attacker's Ghost

Attacker's Side

Window Passage

Using the Carbine

Flag Capture?

Needler FTW

De-Scoped

Thanks to all who helped!



Last edited by The Yellow; 08-23-2008 at 06:01 PM..
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Old 08-21-2008   #2 (permalink)
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Nice to see a professionally done map like this by nobody other than the Yellow. This is a very well done map. That ribcage looks really awesome. Not to mention, great weapon set and this looks awesome for CTF. DLed.

This might as well just get featured right now.




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Last edited by M.Jelleh; 08-21-2008 at 12:48 AM..
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Old 08-21-2008   #3 (permalink)
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very nice asythetics and looks from the pics very nice game play nothing I can really say that is wrong with it, good map all around so far that I see
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Old 08-21-2008   #4 (permalink)
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This is awesome! The Interlocking is so Clean and I think I see some geo-merging. Looks good I might download considering I'm not too big a fan of competitive maps.


Rawr.



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Old 08-21-2008   #5 (permalink)
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First of all Change your name back

But now for the map
It is perfectly neat like always and I will break out of it cuz you always forget the ability of people so have fun as i get out of your map



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Old 08-21-2008   #6 (permalink)
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I like the large playable aesthetics, they are much more fu then the trucks and barrels placed behind fenceboxes.

I think there are getting to be way too many really good maps to choose from.
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Old 08-21-2008   #7 (permalink)
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Looks incredible, great geo-merging on the ribs, and the teleporter indicators for key points and weapons, and even the non-focal points of the map are great.
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Old 08-21-2008   #8 (permalink)
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I broke out i just grenade jumped off the walls by the fenceboxes and landed on the fence boxes it was pretty easy you can also use the brute shot it you feel like it.

EDIT: I guessed on the brute shot cuz all of the other maps you map you always put a brute shot on so I didnt really look around i spawned right there and grenade jumped out.




Last edited by Sage; 08-21-2008 at 04:29 PM..
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Old 08-21-2008   #9 (permalink)
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Quote:
Originally Posted by Sage View Post
I broke out i just grenade jumped off the walls by the fenceboxes and landed on the fence boxes it was pretty easy you can also use the brute shot it you feel like it.
Its nice when people lie. You see, there is absolutely NO BRUTE SHOT on the entire map. And no one has been able to just simply nade jump,


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Old 08-21-2008   #10 (permalink)
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This looks pretty cool. Nice work you were working on this for awhile. But my only concern is that it might have lacked in testing. As I recall you were working on this merely a few days ago. That dose not seem like it could have been tested in that time. Like that amount of time it doesn't seem possible to test out all the spawns, game modes etc . Like all the 2v2 maps are having weeks of test, . Oh well i might just be completely wrong.

Now to your map. You definitely have a lot of orginal stuff on it. I'm really glad you released another map, its been ages. Now for your bases, im curious as to how that plasma cannon plays out. I'm sure it will do fine.

I'm going to download it and play it and give you in depth review at a later date bbut from what I can see it looks great!

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