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View Poll Results: How would you rate this map?
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Good 1 16.67%
Great 5 83.33%
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Old 08-12-2008   #1 (permalink)
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Default Havoc Heights


Havoc Heights
Created by Speed e cake

Supported Gametypes:
Since this map is a one - sided asymmetric map it plays best one bomb, flag and infection (6-8 players recommended) but the way I made the spawns are if you play a symmetric gametype (like Team Slayer, Team Hill or Team Oddball) the teams spawn across from each other instead of one team spawns at the hill top and immediately jumps on the turret and kills everyone (it's recommended to play one flag or one bomb on since it's alot better however).

Map Description
As stated in supported gametypes this map is one - sided asymmetric much like my previous map Apartment being the attackers spawn in a back area with close range weapons and the defenders have medium to long range weapons in their base. Havoc Heights is different from apartment and some other asymmetric maps because the map has you racing up a hill that is about 4 walls long. The attackers have a small base that has the flag return point/bomb spawn along with Active Camo and Spike grenades. The base also has a teleporter that leads out in front of the base by a hidden sender node much like in one of my all time favorite maps, Sapphire. The attackers also get two "safe zones" protected by shield doors so Defenders can't spawn camp or spawn kill with the turret. The defenders base is made up with fence walls to give the base an intentional un - finished fell towards it. The base is equipped with a turret, sniper needler two BRs and a pair of frag and spike grenades. The turret and some standing on the sniper perch are easy to take down if you throw a grenade towards the flag spawn/bomb plant zone on account of a pair of hidden fusion coils. Between the two bases is a hill that the attackers must climb to reach the top created by placing walls on staircases. As the hill gets closer to the defenders base the there isn't as much cover, to compensate the attackers can pick up a bubble shield located near the bottom of the hill.

_________________________________________________

An overview of defenders base.


Another overview of defenders base.


A closer looks at the sniper perch.


Hill overview.


Attackers base and one of the two symmetric "safe zones".


Another overview of attackers base (Where I'm standing is where the Tele in the next pick leads).


Inside attackers base.


Close up to the "safe zone".


A overview and action shot in one!


Battle for the flag.


Brute shot ftw.


Camo + Sword + Bubble used effectively.


Power drain can be more of a burden then a blessing...


... unless used properly!


The turret some times hits grenades being thrown upwards and explode in mid air.


_________________________________________________

Thank you to REDSHADOW1337, Darkmaster949, Josh and Sasran for play testing and to all who like my previous maps. Hopefully this isn't a let down.

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Last edited by Speed-e-cake; 08-13-2008 at 10:54 AM..
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Old 08-12-2008   #2 (permalink)
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heyy sppeedy i absolutly love! ur maps all of them i love your map designs and this is no ecexption its looks fenominal looks WOW! great map 5/5


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Old 08-12-2008   #3 (permalink)
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wooh another one of your maps i like your ones they own any way this is a really nice map well forged



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Old 08-12-2008   #4 (permalink)
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Wow, excellent map. Looks very well forged and thought out. 5/5




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Old 08-12-2008   #5 (permalink)
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Looks like bunker hill. In a good way. Nice job. 5/5.


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Old 08-12-2008   #6 (permalink)
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This is fantastic! It completely changes the usual Foundry look and gives it a whole new perspective. Great job it's very creative and has a terrific, unique design.

By the way that sword bubble guy pic is sweet it looks like he's materializing.


May the forge be with you.

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Old 08-12-2008   #7 (permalink)
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Looks great. I love playing rush the hill, kind of games. It really looks nice, but If you have any more double walls you could make it better than just a straight slope line. Other than that, I have nothing really to complain about. Actually I have none, just suggestions.

4/5

I can't wait to play assault on this...
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Old 08-12-2008   #8 (permalink)
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that looks prtty intense maybe more turrets and u could make this a ww2 map like take hill 192 that would be cool, good job

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Old 08-12-2008   #9 (permalink)
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i love those kinds of maps that are run up the hill good job and you also made the bases look good too thats an achievment for you
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Old 08-12-2008   #10 (permalink)
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Quote:
Originally Posted by sgt.pepper View Post
that looks prtty intense maybe more turrets and u could make this a ww2 map like take hill 192 that would be cool, good job
If I added more turrets, I would have to add more cover because the single turret can be overpowering if the attackers don't know how to take it down quickly and effectively.



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