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View Poll Results: How would you rate this map?
Needs work 5 9.26%
Allright... I guess 0 0%
Pretty cool nice job 15 27.78%
Awsome Map! 34 62.96%
Voters: 54. You may not vote on this poll

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Old 08-10-2008   #1 (permalink)
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Default Code Impulse (updated)


THIS MAP WILL BE REMIMAGINATED AND IMPROVED IN ALL ASPECTS WITH THE MAP HIGH VOLTAGE WHICH SHOULD COME OUT SHORTLY.

Thankyou for TESTING:
NOT HELPING ME MAKE THE MAP!!
sdrakulich
Shock Theta,
E93,
Bl00d F1r3,
Innersandman13
a pmp nmd slckbk
and Linibudix for helping me.




V2 Changes
There have been alot of adjustments to enhace the gameplay. I have recieved many help and tips from the people above who helped me. Here were the changes we made:
-MAGORLY FIXED up spawn points! Thankyopu Shock Theta and E93 for helping me. I owe you guys.
-No shotgun: Yes it was fun but made the maps unbalenced. It caused lots of camping.
-Most shield doors removed: Made the top floor the altiment camp zone.
-Deleted teleporters: Bl00d F1r3s idea... made the map seem a little TO EASY to get around. It was cheap.
-Added Plasma pistal: A nice touch to the map. Located where the sender node was.
-No turrets: Made players almost invincable if a team stuck together and had one
-A perfect elivator: We totally fixed it up and it works perfectly now. Evan when the game is laggy.



Hello good people of forge hub! I am introducing my second map called Code Impulse. It is themed to be kind of a cave and it is built for one sided objective and slayer for smaller to medium sized parties. I have been working on this map since SpaceAge v2 came out (I am sure your tired of seeing it on the forums) and I am happy to say it turned out just the way I planned: a base with great interlocking, geoglitching with both movable and immovable objects, and an elivator activated from the top floor that allows for a quick way to get the flag but can’t be overused because the elevator will close only to be opened again from the custom power up in the top floor.
When played with the game type it forces players to be very tactical and work as a team so don’t complain about bad gameplay if you don’t download the game type too. As you can see from the video you must use great teamwork and outsmart the other team to win. The vid is of both default multiyear slayer and the game type made for the map.

There is an elevator that leads to the top floor of the base where the flag/bomb is set. The custom powerup is located at the top floor and only works once every time the powerup is picked up. This ensures the elevator is a shortcut but can't be overused.
Storyline
Once a mine about 2 thousand years ago, this cave became abandoned after it was found to be very dangerous with cave ins and not very sturdy to withstand being walk on all day and night by people searching for gold. After being empty and quite for countless years marine troops fled hear to both study and escape the flood.
Gametypes
Code Impulse is made for a gametype called Impulse flag. Built to make players work as a team to infiltrate the base together you must actually use your brain (I hate using it too). Multiteam and Team slayer work well on this map too. It creates a fun killing experience to all who play it.
Qualities
I am surprised I havn't seen a map on the competetitive forum that has geoglitching with movable objects. That is why I decided to do so. I geomerged a spool in the middle of the courtyard where the shotgun spawns. This is perfect because the size of the spool fits perfectly where I need the shotgun to spawn so it saved me alot of work redoing the courtyard.

Probably my favorate part of the map is the elelator. It works once every time the custom power up is picked up making teammates use timing and cummunication to retrieve the flag. Thankyou to A pmp nmd Slkbk for your help and ideas.

Some of the most important details about the gametype below:
SMG starts
Slow flag carrier
Custom power up has almost no effect
Flag carrier is gold

Weapons List
3 BR/carbine to each base
1 shotgun in courtyard
1 Beamrifle under the defenders base
Invisablity in the cave to the far end of the map
1 set of Dual wield weapons to each base
2 Turrets 1 to each base
Plasma pistle by teleporter in attackers base

I believe that covers everything. Most people don't evan bother reading this. Without farther do I present to you a vid of Code Impulse:



Youtube Vid Here






An overview of the courtyard.


View of the Attackers base.







Inside the cave.


HomieG54's head gets owned by a shot from Scarfac3d.


Under the attackers base


An apple a day keeps the attackers away!




Our beloved Bl00d F1r3, gets owned with a grenade.


Jedi Eli is alive. But not for long...


Lone soldier.


Duh Duh Duh Dun


The custom powerup that activates the elivator ONCE to create teamwork and timing.



Open Sesemi! The powerup has been picked up and the hydrolic elivator is about to be used.



Battle by the elivator. Who will win
a pmp nmd slkbk or Mister Hat?


Made by GD BlueDevil (ME! if you didn't realize)



I hope you like it!
Please DL both the map and THE GAMETYPE it will give you the best possable gameplay.

Quote:
Originally Posted by Paulie Walnuttz View Post
Nicely laid out, it looks open in the middle, but thats a good thing imo, i like the switch and the roundness to the map, also nice geomerging with moveable objects, team slayer looks fun, i will dl and take a closer look and maybe get a game on it later, good job =D


Quote:
Originally Posted by LIGHTSOUT225 View Post
This looks mighty impressive, sir. I'm going to have to give it a DL and check it out a little closer. Ill try and get back to you with some more feedback in the near future.


Quote:
Originally Posted by Bl00D F1R3 View Post
Why didn't you tell me you posted this! Or let me test it! Its freakin awsome!


Quote:
Originally Posted by E93 View Post
I'm not going to say: ''I think it looks awesome''.
Know why?
Cause I know it's awesome.
Map layed out for basically every Competitive Gametype you want to play. It's got everything. A dl Must for everyone.

How much did Shock change of what I did to it?

Anyways, congrats on the popular map, hope it gets featured dood =]
Quote:
Originally Posted by Bl00D F1R3 View Post

The Geomerging on this map is to-notch. You did a fantastic job of it. The man cannon in the wall is great I would never had thought of that. All the interlocks are sharp and clean looking. The astechic are amazing too. I am going to half to play a game on this to give you a detailed reveiw. But from what I can see it looks amazing, Feature-able. Nice work, i think this will be on the homepage in due time ;)


The quotes below were said but not written down. They said this when I showed them the map when it was being made.

Quote:
Originally Posted by roche178
Very unique and its the geoglitching that got my attention. Greatm job send it to me when your finished making it.




Download Map Here!

Download Gametype Here!


GT= GD BlueDevil

Last edited by GD27BlueDevil; 2 Weeks Ago at 08:19 PM..
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Old 08-10-2008   #2 (permalink)
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Another great job on another great map. good job bluedevil.


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Old 08-10-2008   #3 (permalink)
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Hey, great map, i see alot of things that i really like about this map, maybe even a possability that predator would work (muh favorite) I will Dl, and i hope that this is as good as spaceage


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Quote:
Originally Posted by Playerhata27 View Post
Are you fucking serious? They're under the fucking map again.


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Old 08-10-2008   #4 (permalink)
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hey you knoe this the first map ive seen with movable geomerging great job and the rest of the map is beautiful ask usual



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Old 08-10-2008   #5 (permalink)
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I could seriously see this being a featured sometime. Ilike the curved ceilings in the tunnels. Very asthetically pleasing

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Old 08-10-2008   #6 (permalink)
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Congrats on the movable merging! But I was before you... ;D. I really like the cave, it looks cool. At least the entrance does. And very nice job with the merging too! It looks very smooth, and the map doesn't look anything like foundry at all! Great work with the map! 5/5
Quote:
Originally Posted by xSharpshooter94 View Post
hey you knoe this the first map ive seen with movable geomerging great job and the rest of the map is beautiful ask usual
Actually this is the second then. Remember Infected Fort? I merged a grav lift...



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Last edited by Da Pig; 08-10-2008 at 06:01 PM..
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Old 08-10-2008   #7 (permalink)
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wow this looks great, and i cant wait to play your gametype on it!
im glad to see another map with movable geomerging, mine and yours seem to be the only ones that have used it!
i also see this being featured some time.

When i first saw this, it must not have been nearly completed, because many things have been added.

Great Job BlueDevil!
10/5

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Old 08-10-2008   #8 (permalink)
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.very kool ill DL.
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Old 08-10-2008   #9 (permalink)
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Wow, this is a study in geo-merging. Not only have you clearly perfecting geo-merging movable objects, but the merging with the open double box is awesome too!

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Old 08-10-2008   #10 (permalink)
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Quote:
Originally Posted by InferiorPigeon View Post
wow this looks great, and i cant wait to play your gametype on it!
im glad to see another map with movable geomerging, mine and yours seem to be the only ones that have used it!
i also see this being featured some time.

When i first saw this, it must not have been nearly completed, because many things have been added.

Great Job BlueDevil!
10/5

I believe you saw it the same day Roche178 and Rusty Eagle saw it. I believe I hadn't made the cave yet. Oh well glad you liked it!


GT= GD BlueDevil
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